Looks great so far, I hope you see this through. I've been wanting a nice hand painted pack like this pretty bad lately. I've even considered starting it myself; glad to see someone taking up the cause.
Edit: Oh yeah, I should probably mention that everything else posted lately has also been awesome. Good Job everyone, last few pages have been quality.
One day I will finish this fer realz. Finished the top half..now working on the bottom. I still have no idea what to do with the palm of his stupid little robot hand..might contact the concept artist for that one.
Killed a few birds with one model, tested out the new xoliul2 for myself, finished the diffuse for this (still need spec) and made an English Patient reference. I believe that's called a hat trick.
I'll knock the textures down to 512 when I finish. Poly counts 170 right now.
You might need a little more geometry to sell the bevels, or do them in 2d to make them work perfect. This is assuming it has a normal map though. You could get the extra geo for the bevels by getting rid of extra tris on perfectly flat surface, which appear to be there only to make texturing easier, which is a little sloppy. Doing that isn't necessary unless you have a very small texture budget and tris for sharp/angled texture corners are more available.
But what do I know, this could all be wrong since I'm still a newb.
You might need a little more geometry to sell the bevels, or do them in 2d to make them work perfect. This is assuming it has a normal map though. You could get the extra geo for the bevels by getting rid of extra tris on perfectly flat surface, which appear to be there only to make texturing easier, which is a little sloppy. Doing that isn't necessary unless you have a very small texture budget and tris for sharp/angled texture corners are more available.
But what do I know, this could all be wrong since I'm still a newb.
Thanks but there's no normal map or high poly model for that matter. This was mostly a photoshop/low poly exercise. Im mirroring everything but the screen and the keyboard area, it's also going to be knocked down to a 512 when all is said and done, right now it's a 2048. Im pretty sure things will read a bit better when I finish the spec.
Unless I misread your crit, in which case I am a lil confused.
Edit: I also see a few places I can shave off some more geo.
I'm liking the cobblestone. Notch should put texture's like these in as default. I know the concept of the game is to not look all that impressive and rather have fun game mechanics. But has improved the lighting engine, so he must care a bit.
Edit: I still think that the grass is to bright though, it would bug me in-game.
One day I will finish this fer realz. Finished the top half..now working on the bottom. I still have no idea what to do with the palm of his stupid little robot hand..might contact the concept artist for that one.
Very sexy robot Erich! Whats it from though? i recognize it from somewhere but cant quite remember.
Thanks POFFINGTON and felipefrango! It's mostly geometry and particles. On the shader side, opacity is blended with an animated noise texture and more stuff like that.
Hi, his is really the first post that actually includes some of my art stuff :P
Just finished this one for the exam at my university ( game art studies ).
Entering the second year now.
Do you have some reference for what culture this statue is coming from? It just feels so basic and primitive, especially for something so huge - it reads like an awkward zsphere base, poorly posed, and then moved immediately to the fine details.
I may be ignorant of the style you're going for here, but to me it doesn't read as giant, fantastic statue from a forgotten people - it reads as overly primitive and out of scale.
Replies
I really want a 3d print of that, definitely would pay a few hundred for a polished version.
Looks great so far, I hope you see this through. I've been wanting a nice hand painted pack like this pretty bad lately. I've even considered starting it myself; glad to see someone taking up the cause.
Edit: Oh yeah, I should probably mention that everything else posted lately has also been awesome. Good Job everyone, last few pages have been quality.
haha, I let out a chuckle when I scrolled down and saw the feet. awesome work, I love these surrealist ZBrush sculpts that pop up around the place
[ame]http://www.youtube.com/watch?v=T5Sr0vZzgP0[/ame]
Tis a fun exercise and really quite relaxing... ill probably start a thread at some point
undoz: that character reminds me of "minotaur" from Tekkon kinkreet. Awesome job!
Some mudbox sculpting I did today: (hair is obviously not done :P )
derpin around with concepts for a new creature/character
hate doing noses
Killed a few birds with one model, tested out the new xoliul2 for myself, finished the diffuse for this (still need spec) and made an English Patient reference. I believe that's called a hat trick.
I'll knock the textures down to 512 when I finish. Poly counts 170 right now.
:poly142: my brain is melting from the awesome
You might need a little more geometry to sell the bevels, or do them in 2d to make them work perfect. This is assuming it has a normal map though. You could get the extra geo for the bevels by getting rid of extra tris on perfectly flat surface, which appear to be there only to make texturing easier, which is a little sloppy. Doing that isn't necessary unless you have a very small texture budget and tris for sharp/angled texture corners are more available.
But what do I know, this could all be wrong since I'm still a newb.
Thanks but there's no normal map or high poly model for that matter. This was mostly a photoshop/low poly exercise. Im mirroring everything but the screen and the keyboard area, it's also going to be knocked down to a 512 when all is said and done, right now it's a 2048. Im pretty sure things will read a bit better when I finish the spec.
Unless I misread your crit, in which case I am a lil confused.
Edit: I also see a few places I can shave off some more geo.
WIP'n out this Vanquisher Torchlight Fanart...
Gotta keep going... shits so hard to figure out sometimes.
I'm liking the look of this, I think I might use. BUT, the grass is WAY to vibrant.. needs to be a darker green
Edit: I still think that the grass is to bright though, it would bug me in-game.
Very sexy robot Erich! Whats it from though? i recognize it from somewhere but cant quite remember.
Nice! Is it all shader magic or a mixture of geometry and particles (for the tiny spheres)?
Still working on this x_X Low/er poly nearly done, sitting at 35k tris so ive still got alot of optimisation to do ;D
stick with it man!
http://chainsawart.blogspot.com/
It's a piece from a concept Artist I used to work with. Great guy. Great Artist. He used to call me Fancy..then Scott Pilgrim..Then Debbie.
Finished my Arenanet entry, now can get back to work on cleaning up my Detroyer models armor.
Got to work on cleaning the power glove up.Still WIP.
Grass looks fine to me. Keep at it!
Eight I really like your hardsurface. Looks super clean for Zbrush.
Just finished this one for the exam at my university ( game art studies ).
Entering the second year now.
crits please
Progressing to slow. gonna speed it up.
Do you have some reference for what culture this statue is coming from? It just feels so basic and primitive, especially for something so huge - it reads like an awkward zsphere base, poorly posed, and then moved immediately to the fine details.
I may be ignorant of the style you're going for here, but to me it doesn't read as giant, fantastic statue from a forgotten people - it reads as overly primitive and out of scale.
www.wesleytack.com
www.moddb.com/mods/off-limits/
Very impressive
awesome work man, btw big fan of the Mirror's Edge environments, great work-
Wow your color scope is so broad man.
Yes to this shit all the way.