Repainted the stucco textured based on some feedback I got. Looks less like stretched cow hide :P I'm still going to go back and grunge up the edges some and add a bit of color, but I'm happier with it.
@Visceral - What Chapter are you doing? I see you using a chaos one for reference. If I know whether or not you are doing Chaos or Space Marines I could definitely suggest a few things!
Yeah im not like 100% sure yet what to make of it. Since the base mesh of all chapters are the same i figured i would build that first and then later on add the markings and whatnot.
But at this point im trying to keep the base as intresting as possible. Im thinking about making it sort of "chaosy", thinkin big chains and marks everywhere. And spikes ofc. But until then? I have some big areas with just flat surfice. I feel it lacks something.
Hey guys, i know i dont post on this forum with my work so much, but suring my summer break from school i worked on this little hobby project.
For all non warhammer fans out there its a modified Rhino APC.
And basicly im having a problem. Im trying to add a bit moore fine details to it. But i cant really come up with anything. Any suggestions would be appriciated.
Oh yeah the tank tracks and the top hatch are still in work so im allready on that.
Start poking around on the various warhammer modding forums and you can get a lot of good ideas (and see a lot of greenstuff-molded tits)
Yeah im not like 100% sure yet what to make of it. Since the base mesh of all chapters are the same i figured i would build that first and then later on add the markings and whatnot.
But at this point im trying to keep the base as intresting as possible. Im thinking about making it sort of "chaosy", thinkin big chains and marks everywhere. And spikes ofc. But until then? I have some big areas with just flat surfice. I feel it lacks something.
Perna: Cool stuff man! I don't suppose I could toss in a request for alpha channel support eh, so we can knock these out from the backgrounds? Also, I take it this only works from what....2009 up? I tried it on Max 9, but got a number of script errors. On 2011, works like a dream. Thanks for this!
Alright, got it baked! It's an old model which I haven't been able to bake until now. There's still some errors to get sorted out, but it's on it's way. (I suck at showcasing normals, so bear with me.)
But at this point im trying to keep the base as intresting as possible. Im thinking about making it sort of "chaosy", thinkin big chains and marks everywhere. And spikes ofc. But until then? I have some big areas with just flat surfice. I feel it lacks something.
I'd have said that if your planning on adding some chaos style stuff then you're base is perfect. you dont want things to get too busy(gotta have focal points and rest areas). some skulls and spikes and chains modelled well will really set it off.
shameless crosspost :P
latest update of my soldier, got a few things to re-visit and then im done with the high poly, the major things are the holster, the face and the pants. And if you guys spot something else. Also have to add a detail to a lot of the newer things, such as the packs on the front and back and the radio. But im nearing completion, another day or so.
Used sculptris for more than 15 minutes for a change! Pretty cool programme, find it so hard to get a clean result though. pooped out a mech! That leg isn't floating, honest.
@ rv_el: AWESOME. I really like him without the hat. I am digging the squiddy too. Are those renders out of Z-Brush? Either way I love it Great work mr
Finally going to call this one done. ABOUT BLOODY TIME TOO!
K.
Think the highpoly is done! Any other details I think I'll add into the normal map by hand (bump map overlay ftw, no way am I modelling all those rivets).
@_Erik - Not sure what exactly that contains but it looks badass!
@mystichobo - Way to go on the Beaufighter! I'm not sure if you are a historic aircraft/tank/superkillerawesomestuff nerd like me, but they are currently restoring one of those to flying condition at RAF duxford in the UK. I saw it recently, shame I didn't grab any snaps or I'd upload them for ya.
This is what I'm currently working on, its the modular wallset for a plush futuristic 1st class waiting lounge in a small starport.
The floor is temporary, its going to have some metal bits on it too, I want to find somewhere to throw a nice little emissive light on it too. And also there are some super strength specular highlights on the corners, they will be dulled down before these bits are called bobs.
At the moment it is looking just that - flat, on the concept there are well defined bevels on certain sections (which read a lot better on a normal map), such as the triangles that yours just doesn't have at the moment.
Also, for the cylindrical plug things, you can probably cut a lot of the detail on the upper ones imo, especially given the size of the player in the concept.
How many Tri's is it at the moment?
The metal material looks nice though I really have to work on my versions specular map, maybe in my next holidays
@mystichobo - Way to go on the Beaufighter! I'm not sure if you are a historic aircraft/tank/superkillerawesomestuff nerd like me, but they are currently restoring one of those to flying condition at RAF duxford in the UK. I saw it recently, shame I didn't grab any snaps or I'd upload them for ya.
Really? Awesome! Would love to see that!
I know there are two here in Australia, but I don't think either of them are in flying condition
I think I may actually have some pictures of it somewhere in my big folder of refs (I have way too many ref pics for this plane ).
Was very handy for details about how things were put together
Also, I like the corridor, would be cool if those centre panels could split down the centre and slide out, revealing a window or something.
@ rv_el: AWESOME. I really like him without the hat. I am digging the squiddy too. Are those renders out of Z-Brush? Either way I love it Great work mr
Finally going to call this one done. ABOUT BLOODY TIME TOO!
I'm going to be a rapist and all with you calling it done. I really love it, but the wight in the pose with her left hand is strange. If she would pose like that it would be very heavy keeping the ax up like that. you should adjust the angular slightly.
Replies
Yeah im not like 100% sure yet what to make of it. Since the base mesh of all chapters are the same i figured i would build that first and then later on add the markings and whatnot.
But at this point im trying to keep the base as intresting as possible. Im thinking about making it sort of "chaosy", thinkin big chains and marks everywhere. And spikes ofc. But until then? I have some big areas with just flat surfice. I feel it lacks something.
@MartinH
i was thinking moore in the Word Bearers or World Eaters color schemes. Having a hard time making my mind up.
Pretty dam epic there matey'
Cross posting from Glint's thread.
Start poking around on the various warhammer modding forums and you can get a lot of good ideas (and see a lot of greenstuff-molded tits)
A great pod racer could come out off this one
Theres more to this than the jet itself . Not a pod racer though...
WOW.... I LOVE IT. Such a great idea. Looks freaking awesome too.
based on the likeness of Mike Ross, a famous pro Street Fighter player
If you're gonna do word bearers then maybe a big 'ol book of evil chianed to the front, maybe some scrolls made of human flesh hanging from the sides.
If you go world eaters then spikes an blood an chains all the way!
cant wait to see what you decide on in the end.
Will somebody please turn this into 3D already?!
Absolutely fantastic Nick!
Got tired of the siren logo.
just tested it out with a wip... it's so sex it's not even funny man.
Looks Really Cool!.
Is this done in ZBrush? If yes then, what Matcap is this??
youre doing pretty good so far
i like
Cool sketches there Blaizer :thumbup:.
Thanks dude! It's just matcap gray, with AO (no blur) shadows (blur 2) and depth cue turned on.
(I suck at showcasing normals, so bear with me.)
Btw, it's sitting at 3555 triangles.
Click for larger image.
I'd have said that if your planning on adding some chaos style stuff then you're base is perfect. you dont want things to get too busy(gotta have focal points and rest areas). some skulls and spikes and chains modelled well will really set it off.
look at you georgey poo....good stuff mang
latest update of my soldier, got a few things to re-visit and then im done with the high poly, the major things are the holster, the face and the pants. And if you guys spot something else. Also have to add a detail to a lot of the newer things, such as the packs on the front and back and the radio. But im nearing completion, another day or so.
reminds me of blue gender a bit, cool stuff anyways
BAD ASS!!!
http://www.pseudo-pod.com/temp/Haggar/haggar.htm
Its almost done.
Render of Chums
http://www.pseudo-pod.com/temp/Haggar/chumstex.jpg
95% complete shark. Just a few fixes and it will be done.
Used sculptris for more than 15 minutes for a change! Pretty cool programme, find it so hard to get a clean result though. pooped out a mech! That leg isn't floating, honest.
I've been getting better at piano at least.
[ame]http://www.youtube.com/watch?v=hofdPkYLixU[/ame]
@ rv_el: AWESOME. I really like him without the hat. I am digging the squiddy too. Are those renders out of Z-Brush? Either way I love it Great work mr
Finally going to call this one done. ABOUT BLOODY TIME TOO!
Mancrush.
Think the highpoly is done! Any other details I think I'll add into the normal map by hand (bump map overlay ftw, no way am I modelling all those rivets).
@mystichobo - Way to go on the Beaufighter! I'm not sure if you are a historic aircraft/tank/superkillerawesomestuff nerd like me, but they are currently restoring one of those to flying condition at RAF duxford in the UK. I saw it recently, shame I didn't grab any snaps or I'd upload them for ya.
This is what I'm currently working on, its the modular wallset for a plush futuristic 1st class waiting lounge in a small starport.
The floor is temporary, its going to have some metal bits on it too, I want to find somewhere to throw a nice little emissive light on it too. And also there are some super strength specular highlights on the corners, they will be dulled down before these bits are called bobs.
Would you mind posting texture flats?
At the moment it is looking just that - flat, on the concept there are well defined bevels on certain sections (which read a lot better on a normal map), such as the triangles that yours just doesn't have at the moment.
Also, for the cylindrical plug things, you can probably cut a lot of the detail on the upper ones imo, especially given the size of the player in the concept.
How many Tri's is it at the moment?
The metal material looks nice though I really have to work on my versions specular map, maybe in my next holidays
Really? Awesome! Would love to see that!
I know there are two here in Australia, but I don't think either of them are in flying condition
I think I may actually have some pictures of it somewhere in my big folder of refs (I have way too many ref pics for this plane ).
Was very handy for details about how things were put together
Also, I like the corridor, would be cool if those centre panels could split down the centre and slide out, revealing a window or something.
scifi Sherlock Homes the game....GO! Also this is AMAZING
Sure:
Here's the high poly:
I'm going to be a rapist and all with you calling it done. I really love it, but the wight in the pose with her left hand is strange. If she would pose like that it would be very heavy keeping the ax up like that. you should adjust the angular slightly.