Ishii: Nice modeling, i like the proportion, it'll be fun to texture :]
The main texturing is almost done, now I'll start to polish / tweak and work on the FX. And the small flying part around him are still missing I'll do that too :]
finished the shoulder part as a first draft. Further details like scratches will be added when every other part got its materials painted. My progress is too slow. I need the textue done until wednesday.
So, we can all this the first pass of the diffuse. Big mess right now since I'm not sure what I want and trying shit out. Kind of lacking ideas what to do with the clothing. Suggestions are welcome.
My progres with texture, neck not finished, hairs too. In hairs I must use more colors. No much time to finish:/ Armor is only planar projection from concept. I`m must hurry Up!
@aimbiz: Yay for more female war generals, I really dig her, classic design, very cool, I almost went for something similar.
Anyway, Im far behind most people it seems, but I have gotten my mesh to below 3k and I think im going for a green and red color scheme. Next stop, texturing. I think I am going to try for a hand painted texture, Im terrible at it, but all the amazing hand paintedness in this thread is making me want to be good so badly.
Also still unsure of what she will be wearing under her armor...
Weisheng, you should cheer up. That is actually very nice.
I decided to conceive one of the corrupted before bed tonight.
It feels kind of unoriginal... so I may greatly alter it or do another.
shaggystiano: Nice shading so far. weisheng: I like this char for clean, readable textures. Arms are a little boring now. Try to give them more color variation. Ithoual: Wow. Thats really awesome work. The lower leg armour is too dark imo. It's almost black. Bright it a little (maybe bounced light from floor? ) ishii: The old one concept had more character imo/
@aimbiz: Yay for more female war generals, I really dig her, classic design, very cool, I almost went for something similar.
Thanks, though I was aiming for Technomage at the start but I guess WWII style coats and hats got the best of me. The hammer look on the wand I convinced myself was for irony but perhaps I was just denying my sub-consious desire to create a woman in charge.
I think it happened last dominancewar that I aimed for one class but in the end the character fitted the description of another class instead. Funny thing...
@Firebat: Looking good though I still think the anatomy can be polished a bit more. Imo his bicep is too large and the tricep too small, at least judging from the sideview.
I like the torn flesh effect you got going on, perhaps add some of that to the belly area?
@Arkadius: Nice sculpting! Hope you'll get finished in time.
@shaggystiano: If you're aiming for undead, the face/skin should perhaps look more dead?
A quick question, are reflection maps allowed? I'd assume that they are as all other types of maps are allowed and all sorts of shaders are allowed.
If they are allowed, do they eat in to your diffuse or specular allowance, or is it "another 1024x1024" to the total?
Copied from Dom War Site (the polycount rules are a little different in wording, they might need to update)
1024x1024 for diffuse, specular color, specular level, glow, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc
However not all maps are allowed:
No displacement maps, No bump maps, and no painting normal maps in any fashion. High res sculpting is allowed for diffuse map generation only, and retopology is allowed.
if you want to be 100% post you question in the FAQ section on BOTH polycount and for sure the Dom War site.
Interesting point with those reflection maps. I planned to use those. If anyone got an official response a statement is appreciated.
Anyway, more progress: Finished the main armor. This evening I'll do one of the armor plates on the legs. Maybe I can do both.
I have to think on something for the arm gauntlets. My concept has some patterns for those. I've left them out because I was affraid its too much ornament stuff. But atm the y are too empty. I would like to use some different materials other than gold and blueish metal. But I'm not sure of some leather thingy would fit the style (doubt that).
@ Levus: Great High poly. I can't wait to see it textured. Keep on.
@ Jackablade: Love your idea and execution on the model. The Boobie-hamster is pure win. I guess he's the real war general and controls the lady.
@ weisheng: No need to feel sorry. Great results so far. I'd think about pushing those color-elements a bit more. Like the orange stripes and polycount logo on the back. The orange could pop a little more and give more contrast to the greys. Btw I love the orange contrasting to grey tones. I would build on that color sheme. At the moment You seem to use dark red for the elements on his back. But thats just me
Good work everyone. Keep on pushing we need to win this war!
@Slave_zero: Great stuff, man! maybe a darker chain-mail material would work? Even a leather material would be good, too, but you'd have to play with the colors a bit... Keep up the awesome work!
weisheng I dig it man, I love the proportions and the paint job is great. Nice one!!
,
I would work on the arm design a bit, well the forearm, its a bit to boring IMO. Id tweak that a bit, If ever you want paintover or else, Feel free to contact me,
I've done a bit more polycrunching and got it down below 2900. I also have a small space in UV's so I'll maybe think up something to fill the gaps later. Maybe a weapon or accessory for "codename Limpy custard" to use ;P
Heres my technomage concept, better late than never. Kinda sucks though but I have what I need to create my model atleast Hope I will be able to finish this one.
Geez, Bogdan, I saw your concept and fell in love. Then I saw this, and I may just have to hug my monitor. Beautiful. Flats and wireframe, if you will.
Brilliant.
Thanks a lot to those who commented on my previous post, I've tried to incorporate every piece of advice. The anatomy should look a lot more like the concept now, I've tried to improve my poly distribution (it still needs work), and I attempted to make the legs appear a bit less pillar-like, though maybe I should still work on that more too. Oh and I gave him his axe.
I've still got more than 1100 tris left, those are gonna go into detail edges and overall smoothing stuff out.
Replies
The main texturing is almost done, now I'll start to polish / tweak and work on the FX. And the small flying part around him are still missing I'll do that too :]
Thx for the feedback everyone :] Good luck !!
@ithoual - AWWWWEEEESOME!
@ Slave_Zero - looking really cool so far!
Btw: I'm working in 2048 and scale it down to 1024
So far he's at 2,800 tris with room for optimization.
Concept:
Time is short, start to paint.There are suggestions on color? ^_^
I have to fix the hair though, too much white where it shouldn't be.
Anyway, Im far behind most people it seems, but I have gotten my mesh to below 3k and I think im going for a green and red color scheme. Next stop, texturing. I think I am going to try for a hand painted texture, Im terrible at it, but all the amazing hand paintedness in this thread is making me want to be good so badly.
Also still unsure of what she will be wearing under her armor...
Modeling's done and luckily the tri count did not exceed 3000 mark. And now if I don't slack of during the last week, maybe I'll see her finished. :>
I wait for your feedback
i´m happy whit myself
I think it looks good
Heres were im at I think I'm done as far as a sculpt is concerned.
I decided to conceive one of the corrupted before bed tonight.
It feels kind of unoriginal... so I may greatly alter it or do another.
weisheng: I like this char for clean, readable textures. Arms are a little boring now. Try to give them more color variation.
Ithoual: Wow. Thats really awesome work. The lower leg armour is too dark imo. It's almost black. Bright it a little (maybe bounced light from floor? )
ishii: The old one concept had more character imo/
Up
Jackablade good model
soda forward to the continuation
Jackablade good model
soda forward to the continuation
Thanks, though I was aiming for Technomage at the start but I guess WWII style coats and hats got the best of me. The hammer look on the wand I convinced myself was for irony but perhaps I was just denying my sub-consious desire to create a woman in charge.
I think it happened last dominancewar that I aimed for one class but in the end the character fitted the description of another class instead. Funny thing...
@Firebat: Looking good though I still think the anatomy can be polished a bit more. Imo his bicep is too large and the tricep too small, at least judging from the sideview.
I like the torn flesh effect you got going on, perhaps add some of that to the belly area?
@Arkadius: Nice sculpting! Hope you'll get finished in time.
@shaggystiano: If you're aiming for undead, the face/skin should perhaps look more dead?
@weisheng: Awesome stuff
@sophiajlee: Model looks promising. Digging the concept
If they are allowed, do they eat in to your diffuse or specular allowance, or is it "another 1024x1024" to the total?
Does anyone know 100%?
Copied from Dom War Site (the polycount rules are a little different in wording, they might need to update)
1024x1024 for diffuse, specular color, specular level, glow, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc
However not all maps are allowed:
No displacement maps, No bump maps, and no painting normal maps in any fashion. High res sculpting is allowed for diffuse map generation only, and retopology is allowed.
if you want to be 100% post you question in the FAQ section on BOTH polycount and for sure the Dom War site.
Here is the link to the Dom War Site Rules
http://www.dominancewar.com/2010/preliminary/en_rules.php
Here is my progress. Not so fast as I would like
Anyway, more progress: Finished the main armor. This evening I'll do one of the armor plates on the legs. Maybe I can do both.
I have to think on something for the arm gauntlets. My concept has some patterns for those. I've left them out because I was affraid its too much ornament stuff. But atm the y are too empty. I would like to use some different materials other than gold and blueish metal. But I'm not sure of some leather thingy would fit the style (doubt that).
@ Levus: Great High poly. I can't wait to see it textured. Keep on.
@ Jackablade: Love your idea and execution on the model. The Boobie-hamster is pure win. I guess he's the real war general and controls the lady.
@ weisheng: No need to feel sorry. Great results so far. I'd think about pushing those color-elements a bit more. Like the orange stripes and polycount logo on the back. The orange could pop a little more and give more contrast to the greys. Btw I love the orange contrasting to grey tones. I would build on that color sheme. At the moment You seem to use dark red for the elements on his back. But thats just me
Good work everyone. Keep on pushing we need to win this war!
I really like new design ishii
Cool design weisheng
Hop New Up
first step on texture
Keep up all
At exactly 3000 tris
,
I would work on the arm design a bit, well the forearm, its a bit to boring IMO. Id tweak that a bit, If ever you want paintover or else, Feel free to contact me,
Goodwork
next -> optimize triangles and alpha masks in texture
Ok. Update: AO pass and base colouring.
I've done a bit more polycrunching and got it down below 2900. I also have a small space in UV's so I'll maybe think up something to fill the gaps later. Maybe a weapon or accessory for "codename Limpy custard" to use ;P
Update of my work...
Heres my technomage concept, better late than never. Kinda sucks though but I have what I need to create my model atleast Hope I will be able to finish this one.
Shit.
edit: can we see some flats? :P
Brilliant.
New Up
Voil
Thanks a lot to those who commented on my previous post, I've tried to incorporate every piece of advice. The anatomy should look a lot more like the concept now, I've tried to improve my poly distribution (it still needs work), and I attempted to make the legs appear a bit less pillar-like, though maybe I should still work on that more too. Oh and I gave him his axe.
I've still got more than 1100 tris left, those are gonna go into detail edges and overall smoothing stuff out.
Harsh crits are appreciated!