I could give it a try, but I've never done anything with particles. It might require a lot of tutorials and me bothering people with dumb questions... In either case, I'm going to suggest that particles be added to it when I submit it.
I think you can assign a particle to a bone, so if you placed a bone on the cigar and just applied spy's smoke particle on it it should do fine, But then you would have to take the cigar on separate texture so it can have self illumination on the burning tip.
I think you can assign a particle to a bone, so if you placed a bone on the cigar and just applied spy's smoke particle on it it should do fine, But then you would have to take the cigar on separate texture so it can have self illumination on the burning tip.
Actually, a few of my buddies have become newbie cigar aficionados, and when hanging out with them while they smoked, I noticed that the tips really didn't light up until they puffed, so I think I can bypass the self-illumination obstacle.
Anyhow, if it's as easy as you make it sound, I'm sure that either myself or Valve will add it in. Thanks! :-)
Ok, this render is purposely over-lit to show off how some areas are shinier than others, so that's why it's so bright. I think the flag colors are starting to blend a lot better now. I'm going to put together a quick spinning sequence just to make sure the spec isn't acting strangely in some places, but I'm just about ready to call the shotgun done. Not a moment too soon, I think. That clock's a-tickin'.
Ok, I think it's about time for a few hours of shut-eye, before my brain implodes completely. Then it's back to the grind for THE FINAL COUNTDOWN. Good luck, all.
Ok, I did some test renders, and I'm happy with how it all looks so far. I'm going to call it done, mostly because there really isn't any time left to change it very much more. So, here's a final render for now.
it definitely needs texture variety, but a darker green on the grip and some stains on the barrels!
If you say so, but this is the final version that I'll be submitting... there's not much time left, and I have to make some improvements to the Batterin' Bolshevik before I can submit it.
If you say so, but this is the final version that I'll be submitting... there's not much time left, and I have to make some improvements to the Batterin' Bolshevik before I can submit it.
I don't think it will take that much time, but the result will be much better
I don't think it will take that much time, but the result will be much better
To tell you the truth, I'm already happy with how it looks, and there's already some stains on the barrel. Honestly, at this point, I've stretched myself to my limit... I'm starting to feel ill, and I just want to get everything finalized and submitted before my body fails me completely. I left renders up for hours yesterday that no one left feedback on, and if you had said something then, I might have been willing to consider it. Right now, I'm just too weary to go back and make any more changes. The time for that has passed, sorry dude.
To tell you the truth, I'm already happy with how it looks, and there's already some stains on the barrel. Honestly, at this point, I've stretched myself to my limit... I'm starting to feel ill, and I just want to get everything finalized and submitted before my body fails me completely. I left renders up for hours yesterday that no one left feedback on, and if you had said something then, I might have been willing to consider it. Right now, I'm just too weary to go back and make any more changes. The time for that has passed, sorry dude.
Oh, I understand you. 4 cups of coffee and 4 rejected phone calls. And no feedback, I guess everyone's either finishing their models or living their lives as normal people do. Kinda gets depressing
Oh, I understand you. 4 cups of coffee and 4 rejected phone calls. And no feedback, I guess everyone's either finishing their models or living their lives as normal people do. Kinda gets depressing
Well, where I am, it's 3:30 AM. Anyone 'living their lives' here is in bed, like any sane person should be. :-)
Ok, so since it's become apparent that I won't have enough time to overhaul the Batterin' Bolshevik's textures the way that I wanted to, I'm going to have to cut my losses and work with what I have. Anyhow, I now have a diffuse for both Red team and Blu team, so here's a render of it:
Anyhow, to address some of the issues people had with it before, I'm making a version without the Team Fortress Symbol/Communist Symbol, because some people thought Valve might not like having the Communism symbol super-imposed upon one o their products, and because the symbol itself turned out looking a little bit low-rez.
So, to sum it up, I'll be submitting 5 hats (4 optional colors), 4 Hammer/Sickle combos (1 with and without the symbol for both teams), 2 Shotguns (one with a 1024x1024 texture map, and one with a 512X512 texture map), and a Partridge in a Pear Tree (to suck up for sending in so many items).
I feel like your heavy melee is the best in the contest, good luck.
I've seen you popping up in just about every thread on here, so I know you've seen pretty much everyone's work... so coming from you, that's a real compliment! Thanks, man, I really appreciate it.
Heya guys... I'm trying to make a 'update promo' for my items, so does anyone know if there is a template available for that sort of thing, and where I could download it from?
Not really I just looked at the WAR update page and followed that as close as i could. Verdana for the descriptions, Blackoak for titles, tf2 font for item names. Thats really what it comes down to. Well and making a lot of backdrops for the items too.
Not really I just looked at the WAR update page and followed that as close as i could. Verdana for the descriptions, Blackoak for titles, tf2 font for item names. Thats really what it comes down to. Well and making a lot of backdrops for the items too.
Ugh, yeah, I was just thinking what a pain it will be to get those backdrops.
No problem, I just thought that if there was a pre-made template somewhere, it would save me a lot of time. :-)
Try taking a look at what some other people are doing and the update pages. I'm basing mine off of Swizzle's a bit since his presentations are nice and clean.
Try taking a look at what some other people are doing and the update pages. I'm basing mine off of Swizzle's a bit since his presentations are nice and clean.
I'll admit I'm not too keen on the shotgun displaying that shade of green so much, but I'll be darned if this isn't one of the most visually creative and interesting of the entries.
I'll admit I'm not too keen on the shotgun displaying that shade of green so much, but I'll be darned if this isn't one of the most visually creative and interesting of the entries.
Thanks man! The main reason for all the green was because, to me, Cuba and the color green just seem to go together. Plus, a nice side effect is that it will make the gun easier for other players to recognize while in-game.
Perhaps valve could make the Batterin' Bolshevik like the following. +The left hand (sickles) make the victim bleed out for 6 seconds.
+The right hand (hammer) causes 25% more damage. -25% critical hits.
Perhaps valve could make the Batterin' Bolshevik like the following. +The left hand (sickles) make the victim bleed out for 6 seconds.
+The right hand (hammer) causes 25% more damage. -25% critical hits.
I sent 2 suggestions with my model when I submitted it, and one of them was very similar to that (great minds think alike)...
The other went something like this:
The Batterin' Bolshevik does less melee damage than the fists or KGB normally do, however, with each successful hit (to an opponent, not an ally, a prop, or a character under the effect of Bonk! or ubercharge) a small 'Rage' meter on the HUD (much like that used in the Buff Banner) will begin to fill. The more the meter is filled, the higher the BB's damage will be. The meter slowly drains away as the Heavy fails to hit new targets.
Haha pocket medic, nice one! Jigglebones will totally sell that thing.
He needs a teeny tiny medigun maybe.
I was going to give him a medigun, but I was trying to keep the tri count to something similar to a hat, and as is, it's sitting at about 830 tris. Plus, if I did, he'd have both his hands fastened to it (one-handed would look odd), and that would limit the amount of flopping around he could do.
Can you please release your pack?
I'm going to be working on it, but I've never done so before, so I've got to learn as I go. It might take a while.
*slaps head* totally thought of a funny hat mod for soldier from the "Pocket medic" joke
Soldier has a dog collar with a leash attached...Leash Soldier *pauses for competitive players to get the joke*
*slaps head* totally thought of a funny hat mod for soldier from the "Pocket medic" joke
Soldier has a dog collar with a leash attached...Leash Soldier *pauses for competitive players to get the joke*
I suppose he'd also have to have dog tags?
(...I'm not a comp player, so I'm in the dark about your joke... Does it have something to do with the Medic's healing beam looking like a dog lead?)
Replies
Actually, a few of my buddies have become newbie cigar aficionados, and when hanging out with them while they smoked, I noticed that the tips really didn't light up until they puffed, so I think I can bypass the self-illumination obstacle.
Anyhow, if it's as easy as you make it sound, I'm sure that either myself or Valve will add it in. Thanks! :-)
If you say so, but this is the final version that I'll be submitting... there's not much time left, and I have to make some improvements to the Batterin' Bolshevik before I can submit it.
To tell you the truth, I'm already happy with how it looks, and there's already some stains on the barrel. Honestly, at this point, I've stretched myself to my limit... I'm starting to feel ill, and I just want to get everything finalized and submitted before my body fails me completely. I left renders up for hours yesterday that no one left feedback on, and if you had said something then, I might have been willing to consider it. Right now, I'm just too weary to go back and make any more changes. The time for that has passed, sorry dude.
Well, where I am, it's 3:30 AM. Anyone 'living their lives' here is in bed, like any sane person should be. :-)
Anyhow, to address some of the issues people had with it before, I'm making a version without the Team Fortress Symbol/Communist Symbol, because some people thought Valve might not like having the Communism symbol super-imposed upon one o their products, and because the symbol itself turned out looking a little bit low-rez.
So, to sum it up, I'll be submitting 5 hats (4 optional colors), 4 Hammer/Sickle combos (1 with and without the symbol for both teams), 2 Shotguns (one with a 1024x1024 texture map, and one with a 512X512 texture map), and a Partridge in a Pear Tree (to suck up for sending in so many items).
Basically, yes. :-)
Maybe later. I'm too tired to do it now. :-)
Sorry, just mis-understood you.
Also, good luck to everyone else who entered. This contest was full to bursting with amazing work and talent! You guys are all seriously awesome. :-)
...And now, the waiting for judgement begins.
I've seen you popping up in just about every thread on here, so I know you've seen pretty much everyone's work... so coming from you, that's a real compliment! Thanks, man, I really appreciate it.
Ugh, yeah, I was just thinking what a pain it will be to get those backdrops.
No problem, I just thought that if there was a pre-made template somewhere, it would save me a lot of time. :-)
http://www.polycount.com/forum/showthread.php?t=73073&highlight=swizzle
Oh, definitely, and I'll likely be using the official ones as reference as well.
Oh, does anyone know where one could download the TF2 font?
If you have TF2 installed, the fonts should be located in:
C: \Program Files\Steam\steamapps\Your Steam Name\team fortress 2\tf\resource
From there, just copy them into your font folder.
All the fonts are in there, just install them normally.
Doh, too late.
Pssh, yeah. All they've got is some fancy fig leaf to cover their wang. :-)
Thanks man! The main reason for all the green was because, to me, Cuba and the color green just seem to go together. Plus, a nice side effect is that it will make the gun easier for other players to recognize while in-game.
Thanks dude!
+The left hand (sickles) make the victim bleed out for 6 seconds.
+The right hand (hammer) causes 25% more damage.
-25% critical hits.
I sent 2 suggestions with my model when I submitted it, and one of them was very similar to that (great minds think alike)...
The other went something like this:
The Batterin' Bolshevik does less melee damage than the fists or KGB normally do, however, with each successful hit (to an opponent, not an ally, a prop, or a character under the effect of Bonk! or ubercharge) a small 'Rage' meter on the HUD (much like that used in the Buff Banner) will begin to fill. The more the meter is filled, the higher the BB's damage will be. The meter slowly drains away as the Heavy fails to hit new targets.
What is this? Could it be a new misc. for Heavy?
Introducing The Pocket Medic!
I plan to add jigglebones so that this tiny, itty-bitty man-doll will flop about as Heavy fights cowards. He is so small, it is funny to me!
...
BWHAHAHA
He needs a teeny tiny medigun maybe.
I was going to give him a medigun, but I was trying to keep the tri count to something similar to a hat, and as is, it's sitting at about 830 tris. Plus, if I did, he'd have both his hands fastened to it (one-handed would look odd), and that would limit the amount of flopping around he could do.
I'm going to be working on it, but I've never done so before, so I've got to learn as I go. It might take a while.
Soldier has a dog collar with a leash attached...Leash Soldier *pauses for competitive players to get the joke*
I suppose he'd also have to have dog tags?
(...I'm not a comp player, so I'm in the dark about your joke... Does it have something to do with the Medic's healing beam looking like a dog lead?)