The lower legs are just placeholders, and he's 'armless (heh!), but I feel like I'm struggling with this model.
He started off as a low poly affair (feet up to chest), but after I made the head and the sholders I had ramped up the count. Should I start cutting polys or add more detail lower down? does it even mater if the polygon density is uneven that much?
I'm thinking of aiming for about 2,500 at the moment.
Been working on this in my spare time. Still some dinkering around to do. Man I love marmoset
nice, but... too... red... work some other colours into her red skin so it doesn't look like she was just coated in red plastic. also a little more texture work on her armour would go a long way.
've been workin' at this airstream caravan for a while, still couple of things to do, before i'll start making the low poly.
nice! I love the uneven wooden prop blocks in front, too
Good mix of details (maybe a few broad dents for variety?) and looks like it'll bake out to normals well. Hopefully your res is high enough not to lose the rivets.
A few low detail heads done for a study session over at CGSculpt.org
The premise is they provide you with references and a base head, and you're only allowed to use 1 subdivision, yet capture a likeness.
I've made 3 so far.
A seneca, named Lucius. Was my first vehicle ever, lost the file however. obviously it was wip and pimpin on the dx shader like yusuf amir. Makin a new one tho.
nice, but... too... red... work some other colours into her red skin so it doesn't look like she was just coated in red plastic. also a little more texture work on her armour would go a long way.
Thanks man, I totally agree. It's interesting because I have quite a bit of color variation in my color map but a lot of it gets muted in marmoset when viewing it in maya its almost to much variation. Definitly need to play with it some more
This is a mace concept that I started the other day. My goal is to really learn cascade and create some cool particles to compliment the weapon.
Oh man, I hope you have a crap load of fun working in cascade for this one Turpedo, and especially for those really cool stylized effects, should be a blast!
awesome work scoobydoofus! really interesting to see so much variation with the same base mesh!
the likeness to the pictures is also stunning. Great work!
I think Im calling the hi poly done for now...I know theres a few more things that can be modeled, unless theres smthn someone catches that I missed. Will post more shots tomorrow, but for now just a render from zbrush
Bolts in the Receiver should be more flat and not poking out that much.
Is that supposed to be an AKM? cause if, the handguard and stock should be made of wood and would look differently.
The muzzle break should also be different on an AKM.
Russians dont really use mag clips.. but blue ducttape instead
als the mag clamp SHOULD be more centered.
GP30 Launchers arent really used by russians aswell, since its an export version and quite flimsy.
GP25 all the way
Replies
... acc ...hahaha...seems my shader matches very well:poly124:
It's just so, subtle.
is that the base of an m4??
Quick still of a football helmet i just started, helm not smoothed
Bare chested baggy pants'd swordsman:
The lower legs are just placeholders, and he's 'armless (heh!), but I feel like I'm struggling with this model.
He started off as a low poly affair (feet up to chest), but after I made the head and the sholders I had ramped up the count. Should I start cutting polys or add more detail lower down? does it even mater if the polygon density is uneven that much?
I'm thinking of aiming for about 2,500 at the moment.
LOL!! yeah....it was late....yeah. haha
Some really ace looking stuff on the thread great work
Here is a low poly character I working on just to kill some time before I go on holidays with the mrs.
let me know what you think.
intended?
also looks like some planeta bur inspiration is in there
Cool, remind me a lot of Beyond Good&Evil somehow.
nice, but... too... red... work some other colours into her red skin so it doesn't look like she was just coated in red plastic. also a little more texture work on her armour would go a long way.
nice! I love the uneven wooden prop blocks in front, too
Good mix of details (maybe a few broad dents for variety?) and looks like it'll bake out to normals well. Hopefully your res is high enough not to lose the rivets.
The premise is they provide you with references and a base head, and you're only allowed to use 1 subdivision, yet capture a likeness.
I've made 3 so far.
Just so I'm not cluttering up WAYWO too much, links to some of the refs.
http://dl.dropbox.com/u/44379/cg_sculpt/j_edit_three_quart_resize.jpg
http://dl.dropbox.com/u/44379/cg_sculpt/d_edit_front_resize.jpg
http://dl.dropbox.com/u/44379/cg_sculpt/k_edit_three_quart_resize.jpg
Full Thread here: http://boards.polycount.net/showthread.php?t=69976
A seneca, named Lucius. Was my first vehicle ever, lost the file however. obviously it was wip and pimpin on the dx shader like yusuf amir. Makin a new one tho.
This is a mace concept that I started the other day. My goal is to really learn cascade and create some cool particles to compliment the weapon.
Another one. Not as pleased with this one, but I still think its a great learning exercise.
Thanks man, I totally agree. It's interesting because I have quite a bit of color variation in my color map but a lot of it gets muted in marmoset when viewing it in maya its almost to much variation. Definitly need to play with it some more
acrylic bit I finished the other night... camera + lighting took about half the color and contrast out of it... ohwells...
Ferg, very cool man. very.
Oh man, I hope you have a crap load of fun working in cascade for this one Turpedo, and especially for those really cool stylized effects, should be a blast!
Ferg, sick painting.
Just threw this up on the "SDK Master Thread" The mesh is final but the textures are not (but that really doesn't matter does it?)
isnt the arms abit too wide???
Nice model, text is a bit bright though...desaturate/weather it a little.
the likeness to the pictures is also stunning. Great work!
Is that supposed to be an AKM? cause if, the handguard and stock should be made of wood and would look differently.
The muzzle break should also be different on an AKM.
Russians dont really use mag clips.. but blue ducttape instead
als the mag clamp SHOULD be more centered.
GP30 Launchers arent really used by russians aswell, since its an export version and quite flimsy.
GP25 all the way
Never the less, solid model