barrel is waay wider. Looks a bit like cheap toy right now. Everything else is ok i think.
i have one of those (Airsoft Ak47 tactical) and that model is "not even close" :P
ok ok in other words some porpotions are not right and missing
lots of details xD
Since this is my first post here I want to say Hello! to everyone.
I went trough 2009 and 2010 edition of this thread i must say you guy have some awesome stuff around here.
to make this short, I'm not new at modeling but i am new at low-poly modeling bakeing, normal, spec. ,A.O. maps and making textures at all.
I'm still learning, this is the only thing i have so far:
Before i decided to start low poly modeling, I was only modeling mid/high
poly cars this is last of them:
I think you need to look again at the scale of the pole and the top piece, the top of the hammer almost looks to massive for the pole to be able to support. In the concept it looks 50% smaller
Yep, I just checked and the head is definitely bigger than it should be. I've scaled it down a bit. I'll repost when I've finished making some other changes so I don't clog up the thread.
i have one of those (Airsoft Ak47 tactical) and that model is "not even close" :P
ok ok in other words some porpotions are not right and missing
lots of details xD
groan/
ok before I jump to conclusions, care to explain what proportions are not right? Obviously there is detail missing since its in this thread and im still working on it
ok before I jump to conclusions, care to explain what proportions are not right? Obviously there is detail missing since its in this thread and im still working on it
Also to mention he is working on an AK-74, and entirely different weapon altogether. :poly127:
Eric, it looks good, aside from the barrel being too small in diameter. Everything else looks to ref, except maybe the bolt handle.
...but the outline isn't good atm... i would love to see the cell shade with more contrast in the colors and without an outline or not a black outline ...maybe colored or darkgrey outline...
Low poly's built and baked, mae a start on the shader and textures.
Outline's just a cheap-o pushed/flipped mesh effort.
And I've just realised I keep spelling werewolf wrong
really diggen this character!
and i like how you spell werewolf warewolf. its clever.. like the wolf is a merchant wolf that sells wares in spaceeeeee.
Marine: Hahah, and Science Dog in turn reminds me of Jamie Hyneman :P
Spatz: Cheers. Yeah, the outline's being a bit annoying. The black outlines I've got in the texture are getting lightened somehow, which I think ends up with the geometry one being completely overpowering. I'll play around with some different stuff and see what I can come up with.
Since this is my first post here I want to say Hello! to everyone.
I went trough 2009 and 2010 edition of this thread i must say you guy have some awesome stuff around here.
welcome to polycount olddog lets start with a crit haha your mailbox has quite even wear along the edges maybe think more about where it would be scratched and what the scratches would look like? eg only scratched on some sides/edges and with tiny scratches that are fairly obvious not semi transparent?
tweaked the sss a bit and the overall shading, not sure if i stay with unreal on this one, might try the cryengine, not decided yet, will see what stephan does with the texture over the holidays ^^
thats the good thing about 3 pairs of eyes reviewing it, i get used to stuff too quickly, sometimes a kick in the butt is what it needs. And still it might change, now stephan has his turn
dark knight: what 3d app are you using, typically for capes at least what i try to do is create 3 chains of bones, one on each side of it and one in the middle.
dark knight: what 3d app are you using, typically for capes at least what i try to do is create 3 chains of bones, one on each side of it and one in the middle.
Here you are helping me out again, first on GameArtisans now on here
Colors are a quick test, but it's pretty close to the colorsheme im going for, just gotta finish unwrapping (bleh)
Dude himself is around 1500 tris and the grenade launcher at about 500 and yeah it's missing a trigger
welcome to polycount olddog lets start with a crit haha your mailbox has quite even wear along the edges maybe think more about where it would be scratched and what the scratches would look like? eg only scratched on some sides/edges and with tiny scratches that are fairly obvious not semi transparent?
Thanks . I'll try to do what i can, Its a little hard since i don't have a tablet
but i need to find some ref pic of it.
Bit more work... should probably have a thread for him but he's almost done now
Put some more work into the textures and also modelled and textured his gun. Put in highlights to the shader and worked up a sort of shading booster texture, that lets me force shadows or highlights to appear more easily in certain places.
Gotta make his tail and the rags of the bandages on his legs. Try and fix up the outline colour/strength and it should be fairly close to being finished
Replies
Finished the gun for my lowpoly robot dude.
i have one of those (Airsoft Ak47 tactical) and that model is "not even close" :P
ok ok in other words some porpotions are not right and missing
lots of details xD
Trying to smash together some "sci fi" assets.
WIP floortile heavily inspired by this awesomeness: http://beere.deviantart.com/art/Military-Floor-127160378
Here's some uninspired model i made.
Reference:
http://us.blizzard.com/diablo3/_images/artwork/ss64-hires.jpg?rhtml=y
I went trough 2009 and 2010 edition of this thread i must say you guy have some awesome stuff around here.
to make this short, I'm not new at modeling but i am new at low-poly modeling bakeing, normal, spec. ,A.O. maps and making textures at all.
I'm still learning, this is the only thing i have so far:
Before i decided to start low poly modeling, I was only modeling mid/high
poly cars this is last of them:
And one of the First:
Thanks!
groan/
ok before I jump to conclusions, care to explain what proportions are not right? Obviously there is detail missing since its in this thread and im still working on it
Also to mention he is working on an AK-74, and entirely different weapon altogether. :poly127:
Eric, it looks good, aside from the barrel being too small in diameter. Everything else looks to ref, except maybe the bolt handle.
Harry only models from airsoft refs.
Low poly's built and baked, mae a start on the shader and textures.
Outline's just a cheap-o pushed/flipped mesh effort.
And I've just realised I keep spelling werewolf wrong
I did a maxx a year or so ago, and I really wish i went all out like you did.
http://media.comicvine.com/uploads/0/308/99141-102668-science-dog_large.jpg
Thanks! :poly136:
...but the outline isn't good atm... i would love to see the cell shade with more contrast in the colors and without an outline or not a black outline ...maybe colored or darkgrey outline...
and i like how you spell werewolf warewolf. its clever.. like the wolf is a merchant wolf that sells wares in spaceeeeee.
Spatz: Cheers. Yeah, the outline's being a bit annoying. The black outlines I've got in the texture are getting lightened somehow, which I think ends up with the geometry one being completely overpowering. I'll play around with some different stuff and see what I can come up with.
BetelGeist: Thanks
welcome to polycount olddog lets start with a crit haha your mailbox has quite even wear along the edges maybe think more about where it would be scratched and what the scratches would look like? eg only scratched on some sides/edges and with tiny scratches that are fairly obvious not semi transparent?
next time ask whoever did this, a newer buildwould be a bit more representive
1st of april joke?
Been doing some more work on this :
What I need to do :
- Spec map
- Rig (probably going for a biped as thats the only way I can "rig")
Anyone have any suggestions on the cape?Is that like rig-able or should I just do that by moving verts?
Here you are helping me out again, first on GameArtisans now on here
I'm using 3dsmax 2010
Anyway, finished up the modeling on this guy:
Colors are a quick test, but it's pretty close to the colorsheme im going for, just gotta finish unwrapping (bleh)
Dude himself is around 1500 tris and the grenade launcher at about 500 and yeah it's missing a trigger
Thanks . I'll try to do what i can, Its a little hard since i don't have a tablet
but i need to find some ref pic of it.
may be make those "ears" a little longer?
Put some more work into the textures and also modelled and textured his gun. Put in highlights to the shader and worked up a sort of shading booster texture, that lets me force shadows or highlights to appear more easily in certain places.
Gotta make his tail and the rags of the bandages on his legs. Try and fix up the outline colour/strength and it should be fairly close to being finished
Nice proporions Pierate!
Another update: Cltohes, gotta work on the hands and hair soon:)