MoP, you brought eye candy, nice! Can almost imagine him in colour
rollin, very nice work on model and textures. He looks a little strange though in a cowboy outfit, this guy looks much more like a white-shirted office worker, maybe the glasses are throwing me off.
mLink, great sculpting
Blenderhead, nice hi poly modelling there, sweet!
Cam 2 shot of portfolio filler, need to finish some more assets soon...
looks sick swizzler... do make a thread though, last thing we need is the WAYWO thread flooded with "swizzle that's awesome" and "swizzle I wanna have your babies" posts
Needed to have meself some of roadsign texture and couldn't resist going a bit over the top.)
sorry if it's too big I'm just a bit lazy aboot resizing it...)
hey,Sonnhalter,the thing looks nice. Since I had a shit tonn of ww2 stuff goind through me and I still can look at your model and not throw up that really must mean something.XD
Elementrix,dude, some pretty rocks you've got there.
nrek: thanks man, took your suggestion, think it looks better now, but i'm still gonna play around a bit
I used Tom Tallian's low poly scout as scale reference, but he's starting to fit the environment so well i left him in for these screengrabs. If its a problem just let me know and i'l take them down.
nrek: thanks man, took your suggestion, think it looks better now, but i'm still gonna play around a bit
*snip*
I used Tom Tallian's low poly scout as scale reference, but he's starting to fit the environment so well i left him in for these screengrabs. If its a problem just let me know and i'l take them down.
This shit is getting fun!
Looks Cool! The only thing would be the colours, the orange is a bit too brown, the green a bit too olive; I mean, if you want it to be as close to the original as possible.
Also the AC needs to be whiter!
Will you be baking lightmaps for this? Im guessing the texture budget of the DS might not allow it.
Even though the sculpt's not finished, I wanted to mess around with rendering and compositing.
Now when I finalise the sculpt, I can just drop it into the scene and render it for instant turnaround goodness
GCMP: Rendered out full uncompressed AVI (133mb), imported into VirtualDub, set the compression to XVid at a quality of 2.0 (1.0 is the best, but also about 4x as big). It's only a 72-frame video, but XVid codec is just really good
nrek: thanks man, took your suggestion, think it looks better now, but i'm still gonna play around a bit
I used Tom Tallian's low poly scout as scale reference, but he's starting to fit the environment so well i left him in for these screengrabs. If its a problem just let me know and i'l take them down.
This shit is getting fun!
The proportions are quiet nice on the Scout for the way you redid this ME stuff, so you might think about replacing him with another character ME themed but simmilar/exact same sillouette?
hellobuddy : Thanks, I'l mess around with the colors in a bit to get them to pop a bit more, you're rite about them being off a bit. All the metal will prolly do with some whitening later on, just need some contrast rite now for the rest of the environment. In the end i'l more than likely do lightmaps, since the project is being built using unity, i should stop calling it mirrors edge DS hehehe, just sounds catchier
e-freak: My thoughts exactly, if anyone wants to step up and build me one i'm all for it
That's gonna be the hardest part of this project for me, I havnt done a character since graduating college 2 years ago
MoP, thanks for the info, tried exactly the same thing and mine was pretty bad lol. Must be the actual frames that were in fault although static renders looked okay.
Even though the sculpt's not finished, I wanted to mess around with rendering and compositing.
Now when I finalise the sculpt, I can just drop it into the scene and render it for instant turnaround goodness
what's bothering me about bruce willis (currently watching pulp fiction again) - the shoulders are much too wide and blocky. the face is however nearly perfect.
Replies
Swizzle: love the overall shape and design of that! good stuff!
aaaand just a quickie for the Overgrowth\Natural Selection 2 competition loads of issues! but got to carry on with my udk project \o/
rollin, very nice work on model and textures. He looks a little strange though in a cowboy outfit, this guy looks much more like a white-shirted office worker, maybe the glasses are throwing me off.
mLink, great sculpting
Blenderhead, nice hi poly modelling there, sweet!
Cam 2 shot of portfolio filler, need to finish some more assets soon...
Maybe I should start a thread for it?
TheDarkKnight: I have to do such a texture. Jeans, bumpy-speculary for this:
sorry if it's too big I'm just a bit lazy aboot resizing it...)
hey,Sonnhalter,the thing looks nice. Since I had a shit tonn of ww2 stuff goind through me and I still can look at your model and not throw up that really must mean something.XD
Elementrix,dude, some pretty rocks you've got there.
You busy later?
Want to have wild, completely irresponsible unprotected sex?
I used Tom Tallian's low poly scout as scale reference, but he's starting to fit the environment so well i left him in for these screengrabs. If its a problem just let me know and i'l take them down.
This shit is getting fun!
Beautiful work, now I want either a TF2 Mirror's Edge map or a double-jump mod for Mirror's Edge.
Looks Cool! The only thing would be the colours, the orange is a bit too brown, the green a bit too olive; I mean, if you want it to be as close to the original as possible.
Also the AC needs to be whiter!
Will you be baking lightmaps for this? Im guessing the texture budget of the DS might not allow it.
Now when I finalise the sculpt, I can just drop it into the scene and render it for instant turnaround goodness
Requires the XVid codec.
Unfortunately I think I forgot to render out the last frame so it doesn't quite loop perfectly
MoP, thats cool model!
How you get chromatic aberration effects?
http://forums.cgsociety.org/archive/index.php/t-614047.html
I'd lower the strength of the chromatic abberation though for the final render/turnaround it's a bit overpowering.
The proportions are quiet nice on the Scout for the way you redid this ME stuff, so you might think about replacing him with another character ME themed but simmilar/exact same sillouette?
hellobuddy : Thanks, I'l mess around with the colors in a bit to get them to pop a bit more, you're rite about them being off a bit. All the metal will prolly do with some whitening later on, just need some contrast rite now for the rest of the environment. In the end i'l more than likely do lightmaps, since the project is being built using unity, i should stop calling it mirrors edge DS hehehe, just sounds catchier
e-freak: My thoughts exactly, if anyone wants to step up and build me one i'm all for it
That's gonna be the hardest part of this project for me, I havnt done a character since graduating college 2 years ago
more progress on Mr Willis
THANK YOU!
hehe
Neat but we want moar! Wanna see some more fullbodied awesome characters.
Hey i thought you were a programmer these days, good to see you doing art.
I love eeit !!!
*Did you rig him up, or was he modeled this way
mop is still in the game, we just needed his technical skills for some time
Awesome render!