d2king10 - yeah I don't think its as bad as you make out, but I will rein his bagginess in a bit
Notorious P.I.G - I thought my bruce willis had a body of sorts:)
e-freak - grr I have already taken in his shoulders. will check my refs again
To answer a couple of questions, here's a quick process layout (click for full-resolution):
Side note: If you're feeling adventurous you could also import a higher subdivision level or re-topology mesh from ZBrush and use Skin Wrap (3ds Max) or Wrap deformer (Maya) to attach it to the rig, and use displacement and/or normal-maps to render out a proper animation of the highpoly
I might give that a shot at some point just to see how it goes.
if anyone wants to step up and build me one i'm all for it
That's gonna be the hardest part of this project for me, I havnt done a character since graduating college 2 years ago
Been away from 3D for too long. Figured this might be a fun thing to get me jumped back in.
492 tris, haven't gotten around to unwrapping yet. It's meant to be Celeste, since Neox already got a start on Faith (I always found Celeste hotter, anyway )
Been away from 3D for too long. Figured this might be a fun thing to get me jumped back in.
492 tris, haven't gotten around to unwrapping yet. It's meant to be Celeste, since Neox already got a start on Faith (I always found Celeste hotter, anyway )
[edit]
or slightly more stylised proportions?
Absolutely awesome, thank you so much. I personally prefer the first one, But it's you're contribution, i'l take whatever looks pretty
Finally... got an exterior to show! Started an interior today too, wasn't going to model much for it but got told to not be lazy so trying for some detail. I won't start any materials until I'm completely done with modelling, even though its so tempting to lol.
Still hoping to get it to game specs, does anybody have some info on what a game like Forza 3 would use with regard to poly count/texture sheet size?
2-3 hour paint/concept job... not going to lie and say omg i'm super speed paint 20 minutes. with practice and control will come speed.
edit: now with colour correction and glowy bits
Decided that I also wanted to try doing some GI-rendering after watching MOP's render. I haven't really done it before or at least not this way. Been playing with it all day. Good fun!
LoTekK: I think your mesh is spot on, but the texture could use some work - colour picking, specifically. Celeste's hair pretty much borders on white, it's very bright and a bit desaturated. Her jeans are much darker in the game than you have them. There's also something off about the colour red you're using, I think, but I can't tell exactly. I'd grab a screenshot and compare the colours if I were you.
Also, am I the only one who thinks it's funny that Celeste's shirt and belt are red, when in Mirror's Edge red usually means GRAB THIS?
Replies
Notorious P.I.G - I thought my bruce willis had a body of sorts:)
e-freak - grr I have already taken in his shoulders. will check my refs again
The one thing I'm really not looking forward to is starting the hands, but I guess I'll have to
Heh, I have that chrom abb file. I was thinking you are using something else:)
So i need more practice i think:)
Thanks MoP!
thx dude, It's very heavily stylized actually. you will see once you see the whole thing. but i think youre right. Thx for the input!
ahh man, find the time!
seriously, that would be amazing.
Some of it could use some work, but I promised I'd be done by tonight.
Oh also, the tri count doesn't include base...
Does look good though... I'd prob dirty it up just a wee bit if you can.
now if only an admin on ga would approve my posts, I would be good to go!
any advice on that? Ive been waiting a few days now...
nah, just a decorational piece
gimme a bit of time, i have to finish one other character and a cave model first, then i can do that, maybe in a week
meh couldn't resist to play around on a texturesize like the scout has, definitely something different to my usual texturesizes
now back to work
Side note: If you're feeling adventurous you could also import a higher subdivision level or re-topology mesh from ZBrush and use Skin Wrap (3ds Max) or Wrap deformer (Maya) to attach it to the rig, and use displacement and/or normal-maps to render out a proper animation of the highpoly
I might give that a shot at some point just to see how it goes.
Some random gate.
(the bottom part for underground clipping)
You rock man, cant wait too see what you come up with
making few speed paintings to show some 2d stuff on my portfolio (35min for this one)
@Mop :scary beast! love his 3 mouths, and rendering.
Been away from 3D for too long. Figured this might be a fun thing to get me jumped back in.
492 tris, haven't gotten around to unwrapping yet. It's meant to be Celeste, since Neox already got a start on Faith (I always found Celeste hotter, anyway )
[edit]
or slightly more stylised proportions?
@ Mop thx for the breakdown and that critter looks mighty fine.
Had to take a break from texturing, this is the result.
Absolutely awesome, thank you so much. I personally prefer the first one, But it's you're contribution, i'l take whatever looks pretty
Still hoping to get it to game specs, does anybody have some info on what a game like Forza 3 would use with regard to poly count/texture sheet size?
Let me know what you think. Thanks.
edit: now with colour correction and glowy bits
Different angle;
Thanks ZacD for pointing out the bloody hand print was too small
@carlo_c, something like Forza 2= 100,000, PGR4= 100,000, GT5=400,000 Forza 3= 1,000,000, NFS shift= 50,000 around that!
Your model looks good, cant wait to see the interior
I have another iteration that's more stylised, but with way too much junk in the trunk for a runner.
[edit]shot from silo, hence the godawful texture filtering[/edit]
Looking good man.
Does silo not have a way of turning texture filtering off?
Great pose too.
Needs more .
quick concept:
wip on zbrush:
Also, am I the only one who thinks it's funny that Celeste's shirt and belt are red, when in Mirror's Edge red usually means GRAB THIS?