If you really want to try to put some "coding" work into it:
I'd love to see the content-screen already open below the scroller.. and the only thing mr. user does is scrolling .. there could be a delay before the concent window is updated so one can scroll through the bar without having to wait for all thumbs to load
Leviathan...that Topo really hurts me...have a look here...I know you might not plan on animating that face, but also for sculpting you might want to have proper Topology...
Leviathan...that Topo really hurts me...have a look here...I know you might not plan on animating that face, but also for sculpting you might want to have proper Topology...
Yeah I know, just wanted to start sculpting asap and rushed it. Just don't need to let it become a habit. :shifty:
mLichy: No i did not, i'm a 3d artist even though i should have learned that stuff in my apprenticeship, but i never like webdesign. Its written in "about" and in "contact", the layout is done by press75, i searched for portfolio layouts for wordpress that don't look like a normal blog, i had that before and it implies that i'm willing to cotribute via writing, but i'm not a writer and really don't write as much text as i create 3d stuff so i needed a change. Also i wanted a clean and professional presentation and thought the "folio-elements" layout definitely fits these needs. I found quite a lot of other nice looking layouts but most where too complex or blog style.
@rollin: not quite sure what you mean, but i guess you mean that the conent doesn't open in an extra window but add a table or div or whatever below the large gallery thumbnail? I doubt i can do that with my VERY limited knowledge, all i can do is copy paste and edit what i think i understand
@leviathan: i guess if you just wanted to sculpt, you could better just create an even simpler basemesh or use a premade one, thats more quadbased with an even distribution of detail, look at the mudbox baseman for that, thats what i use pretty much all the time, you are free-er when developing forms and shapes when you don't have too much flow already defined, but thats just my experience
@kiripiri: a bit nopisy but some really nice shapes in there!
@Neox: On your new portfolio, the largest word on the page is "portfolio". What's more important, stating that it's a portfolio or stating the name of the person whose work and portfolio it is?
Might want to swap your name into that text area if possible. Other than that, it looks good and works well.
I decided that I needed some practice nailing down my high to low workflow before applying it to two environment scenes I'm working on right now, so I decided to focus on finishing more assets.
As such, I'm making this portable communications unit from Paul Richards' awesome concept art from Quake 4:
Still messing with edgeflow and proportions right now, but the main focus of this piece for me will be the texturing - I need to start putting in more time in Photoshop, and thought this would be a good piece to practice.
MM:
Thank you very much for the videos!
Wanted to ask, how would you translate those brush strokes into zbrush.
That is, your strokes are like /\ (pinched and sharp) but even with some tweaking my strokes come out like /`\ (like a hill with a smooth gradient). Maybe i should play with the settings more :P as atm i have to pinch the smooth strokes and so on. Bah, im blabbing :S
MM:
Thank you very much for the videos!
Wanted to ask, how would you translate those brush strokes into zbrush.
That is, your strokes are like / (pinched and sharp) but even with some tweaking my strokes come out like /` (like a hill with a smooth gradient). Maybe i should play with the settings more :P as atm i have to pinch the smooth strokes and so on. Bah, im blabbing :S
Thanks again
i am sure you can create some custom alpha to replicate a sharp falloff.
the one i have for standard brush looks like this:
update!
i have not fixed the giant forehead yet, but i will, ive just been cleaning up my lines and working on the style of boots i want, and just making sure it will all etch fine, and ive been debating on how i want the hair, seeing as it will be an etching, so any input would be greatly appreciated
The last 3 post look great.
Cool stylized sculpt ya got going.
I'd like to seem a better quality lighting, but the lighting looks really good. Kinda mirrors edge-ish.
The black and white "marker lines" look great.
hmmmmmmboxers,big jaws, broken noses, loving it all Nick!
stupid question : is it all scanned in then overlaid on a textured background? or is it some awesome roned paper you got here? also it seems you found a great white brush pen ... those are so hard to find, i tried so many of them with no success...
Inspiring!
Cant wait to sneakpeak at your inks again tomorrow
Actually, it's brush pen over blue pencil on white paper which I scan and then add the whites and paper texture in photoshop. I'm going to call this technique 'tradigital' .
Mladen Jovicic: I love that guy. The proportions are awesome.
Nick Carver: I am really digging your quick little sketches. You are really grabbing hold of the character in each one. ACE work. I am keen to see some more please
Hehe cool that's kindof what I thought :P I'm trying to find a super tiny scanner to make 'tradigital' easier actually ... maybe a small form factor digi camera ... will see!
Replies
If you really want to try to put some "coding" work into it:
I'd love to see the content-screen already open below the scroller.. and the only thing mr. user does is scrolling .. there could be a delay before the concent window is updated so one can scroll through the bar without having to wait for all thumbs to load
aaaa but thats my 2 - fidyyyscent
SplatPixel : great hear concepts!!
Yeah I know, just wanted to start sculpting asap and rushed it. Just don't need to let it become a habit. :shifty:
@rollin: not quite sure what you mean, but i guess you mean that the conent doesn't open in an extra window but add a table or div or whatever below the large gallery thumbnail? I doubt i can do that with my VERY limited knowledge, all i can do is copy paste and edit what i think i understand
@leviathan: i guess if you just wanted to sculpt, you could better just create an even simpler basemesh or use a premade one, thats more quadbased with an even distribution of detail, look at the mudbox baseman for that, thats what i use pretty much all the time, you are free-er when developing forms and shapes when you don't have too much flow already defined, but thats just my experience
@kiripiri: a bit nopisy but some really nice shapes in there!
Might want to swap your name into that text area if possible. Other than that, it looks good and works well.
only done a head and end of arms for now
doing a bunch of brick and stone textures for the folio, playing with a similar workflow to what bobby rice/crazyeyes suggested in his thread.
[ame]http://www.youtube.com/watch?v=RNpg85wSQcQ[/ame]
[ame]http://www.youtube.com/watch?v=6Eushy7f6rc[/ame]
[ame]http://www.youtube.com/watch?v=G3zogQjHWcc[/ame]
gotta get back to 3d!
Really slow progress on this :poly141:. Anyways this is going to be an archer type character. still a long way to go
As such, I'm making this portable communications unit from Paul Richards' awesome concept art from Quake 4:
Still messing with edgeflow and proportions right now, but the main focus of this piece for me will be the texturing - I need to start putting in more time in Photoshop, and thought this would be a good piece to practice.
Thank you very much for the videos!
Wanted to ask, how would you translate those brush strokes into zbrush.
That is, your strokes are like /\ (pinched and sharp) but even with some tweaking my strokes come out like /`\ (like a hill with a smooth gradient). Maybe i should play with the settings more :P as atm i have to pinch the smooth strokes and so on. Bah, im blabbing :S
Thanks again
i am sure you can create some custom alpha to replicate a sharp falloff.
the one i have for standard brush looks like this:
If not... Your Insane!
no textures yet..
This was my entry for the Creature mash up mini comp over at GA.
edit: wtf it's 2010 already!! >:{
duncan - really love the texture on your creature, nice work
tried to create an alien with some adamlewis flare, but i dont think i pulled it off as well as the man himself
still mindlessly putting down strokes for character ideas
i have not fixed the giant forehead yet, but i will, ive just been cleaning up my lines and working on the style of boots i want, and just making sure it will all etch fine, and ive been debating on how i want the hair, seeing as it will be an etching, so any input would be greatly appreciated
Definitely a chicktopus.
(oh gosh, I hope SOMEONE gets the joke)
mat: nice! dig the eyes
something for the sinister circle challenge.
http://www.mladenjovicic.com/the_associate_001.jpg
http://img69.imageshack.us/img69/7895/recreation02c.jpg
Duncan: Love that squidgeon! I think you balanced the two animals to freakishly good effect. And 'squidgeon' is such a nice word to say.
Here's some more studies. Again, an exercise in expanding my visual vocabulary and in pushing stylisation:
Cool stylized sculpt ya got going.
I'd like to seem a better quality lighting, but the lighting looks really good. Kinda mirrors edge-ish.
The black and white "marker lines" look great.
stupid question : is it all scanned in then overlaid on a textured background? or is it some awesome roned paper you got here? also it seems you found a great white brush pen ... those are so hard to find, i tried so many of them with no success...
Inspiring!
Cant wait to sneakpeak at your inks again tomorrow
Actually, it's brush pen over blue pencil on white paper which I scan and then add the whites and paper texture in photoshop. I'm going to call this technique 'tradigital' .
See you tomorrow, fella!
Mladen Jovicic: I love that guy. The proportions are awesome.
Nick Carver: I am really digging your quick little sketches. You are really grabbing hold of the character in each one. ACE work. I am keen to see some more please
here's my contribution, basemesh for a self portrait.
Shot at 2010-01-04
*shrug*
LINE PIECEEEEEEEEEE!
They all look good, not too dark.
such a cruel....and ANGRY GOD@!!1@123!
Reference..
http://philippefaraut.com/store/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/p/l/planes.jpg