James9475: What everyone else said. Really refreshing to see work like that. Some very nice work on here from everyone actually!
Bishop: Sexy!
Ruz, crazyfool: Thanks! Yes I've just plonked some first person hands in for now that I made for another character. Will sort.
sltr0lsson: I did some work tonight. Here's how the design sculpt currently stands...
I'd also consider differentiating the boots better from the pants, maybe a bit differing color tones and/or other material properties. Maybe make the boots more shiny or whatnot.
Aww, Firebert, double-posting? That's borderline spamming.
I thought polycount would have raised you better. No reason to bother with it now. Of course, it could just be me.
Here is an update of two of the characters I'm working on;
The face is very loosely based on Francois Chau's face who played the shredder in the secret of the ooze. I'm going for a more stylized version...
Here is another one I'm working on;
Aww, Firebert, double-posting? That's borderline spamming.
I thought polycount would have raised you better. No reason to bother with it now. Of course, it could just be me.
'tis shameful... i know... i'll go get my dunce hat.
enodmi: comin along well... cant wait to see her with hair
Just moved to utah, waiting for comcast to install intertrons at my house, finally found a starbucks. Good to see the WAYWO has kept on rollin hard in my absence. Just been keepin busy doodlin in zbrush, business as usual...
I'm probably going to go with a different color scheme once I get to actually texturing (I'm actually thinking yellows and purples), but the mantitties are here to stay. I just find them so disgustingly charming that I can't not use them.
James9475: What everyone else said. Really refreshing to see work like that. Some very nice work on here from everyone actually!
Bishop: Sexy!
Ruz, crazyfool: Thanks! Yes I've just plonked some first person hands in for now that I made for another character. Will sort.
sltr0lsson: I did some work tonight. Here's how the design sculpt currently stands...
Hi Rich,
awesome work as usual, your cloth skills have leveled up considerably!
My own 2 cents is that the hair style is a little plain - doesnt do her, and her lovely legs, justice!
I haven't posted on here in ages! anyway just a new weapon high poly its a First world war Lewis Gun:
The front barrel bit is messed up for some reason, it should be showing some detail.
im not hugely familiar with lewis but the first thing that jumps out at me is the drum looks too short in the vertical axis. then again, I'm used to the aerial versions, maybe they had a drum of higher capacity
@makkon: yep, sittin in a cafe in downtown salt lake now, still waiting for intertrons at the house. Shoot me a pm with some im details or something and perhaps we can meet up for some non-caffeinated, non-alcoholic beverages
Here's yesterday's sketchin... workin on my female forms. Snakehook hair fail... scruffy surfer hair kinda makin her look dudish. Definitely lookin for some crits on this one... she's lookin pretty boyish and I'm tryin to figure out natural female forms.
@Cortes: new to max 2009 or new to max at all? nice robot..
though i would be careful on the placement of rust, make it more believable. and if the blue parts are that rusty, chances are they wouldnt be so shinny would they? neither would the chrome spheres. imho
@Cortes: new to max 2009 or new to max at all? nice robot..
though i would be careful on the placement of rust, make it more believable. and if the blue parts are that rusty, chances are they wouldnt be so shinny would they? neither would the chrome spheres. imho
New to max, 3d, everything as of a few months ago
I knew that something wasn't working right but couldn't figure out what, and you nailed it: shiny and rusty generally don't go together! I think I was trying to do everything at once with my first texture.
I still want to keep it weathered looking as my character is going to have a jetpack and be flying around, so he'll get lots of nicks and scratches on his armor. Still figuring out how bump/normal and spec maps work off one another, don't think I have it yet, but then again it's probably because my knowledge of lighting is noob. I think Vray is too good for me, too :poly124:.
Though I was trying not to get rust so much as worn paint. But anyway, I think what he needs next is more variety.
I wasn't going to bake normal maps originally as this character will be used for animation and not for a game. But now, since he is a simple model, I'm considering baking normals to get more detail on the mesh and not have to re unwrap a high poly (Max, unwraps, and subdivision generally don't get along).
Replies
kinda generic atm but hopefully they will get stranger.
here's the lowpoly with all the maps, lots of tweaking going on right know, need to come up with a good pose aswell
deadline friday
every day one, very cool.
Bishop: Sexy!
Ruz, crazyfool: Thanks! Yes I've just plonked some first person hands in for now that I made for another character. Will sort.
sltr0lsson: I did some work tonight. Here's how the design sculpt currently stands...
WIP...lot and lots of work left
http://www.flickr.com/photos/dragonflyvintage/2629619293/
http://www.flickr.com/photos/67827566@N00/2082065109/
I'd also consider differentiating the boots better from the pants, maybe a bit differing color tones and/or other material properties. Maybe make the boots more shiny or whatnot.
getting the hang of zbrush retopo. it works better if you append a zsphere to your model.
That way you get rid of that backface cull problem
just to throw it around in here... for that warrior challenge thinggggggggg.....
PC wip thread: http://www.polycount.com/forum/showthread.php?t=78151
I thought polycount would have raised you better. No reason to bother with it now. Of course, it could just be me.
The face is very loosely based on Francois Chau's face who played the shredder in the secret of the ooze. I'm going for a more stylized version...
Here is another one I'm working on;
Feel free to give me critique!
Love the coat. Wonderful folds. Any tips?
'tis shameful... i know... i'll go get my dunce hat.
Quite happy so far, but still a long way to go and so little time...
enodmi: comin along well... cant wait to see her with hair
Just moved to utah, waiting for comcast to install intertrons at my house, finally found a starbucks. Good to see the WAYWO has kept on rollin hard in my absence. Just been keepin busy doodlin in zbrush, business as usual...
My Portal Mod
<dives behind a cactus>
Hi Rich,
awesome work as usual, your cloth skills have leveled up considerably!
My own 2 cents is that the hair style is a little plain - doesnt do her, and her lovely legs, justice!
More on this. Kinda been doing a bunch of projects at once lately.
The front barrel bit is messed up for some reason, it should be showing some detail.
leather bound book
still figuring out what to engrave on the cover..
im not hugely familiar with lewis but the first thing that jumps out at me is the drum looks too short in the vertical axis. then again, I'm used to the aerial versions, maybe they had a drum of higher capacity
Medestruit - That is sick. So awesome.
vreza - Really nicely done. Its a simple object, but I've seen people mess it up easily.
Here he is without any textures painted:
And here he is with textures so far:
Right now it's lacking a lot... Suggestions and critique would be appreciated!
@makkon: yep, sittin in a cafe in downtown salt lake now, still waiting for intertrons at the house. Shoot me a pm with some im details or something and perhaps we can meet up for some non-caffeinated, non-alcoholic beverages
Here's yesterday's sketchin... workin on my female forms. Snakehook hair fail... scruffy surfer hair kinda makin her look dudish. Definitely lookin for some crits on this one... she's lookin pretty boyish and I'm tryin to figure out natural female forms.
---> NSFW version w/o nipple tape <---
Edited because pic was oooold.
very nice. Whats the matcap you used? any chance of sharing?
though i would be careful on the placement of rust, make it more believable. and if the blue parts are that rusty, chances are they wouldnt be so shinny would they? neither would the chrome spheres. imho
New to max, 3d, everything as of a few months ago
I knew that something wasn't working right but couldn't figure out what, and you nailed it: shiny and rusty generally don't go together! I think I was trying to do everything at once with my first texture.
I still want to keep it weathered looking as my character is going to have a jetpack and be flying around, so he'll get lots of nicks and scratches on his armor. Still figuring out how bump/normal and spec maps work off one another, don't think I have it yet, but then again it's probably because my knowledge of lighting is noob. I think Vray is too good for me, too :poly124:.
Though I was trying not to get rust so much as worn paint. But anyway, I think what he needs next is more variety.
I wasn't going to bake normal maps originally as this character will be used for animation and not for a game. But now, since he is a simple model, I'm considering baking normals to get more detail on the mesh and not have to re unwrap a high poly (Max, unwraps, and subdivision generally don't get along).
But what does everyone else think?