axl99 - No, I hate doing this. It's torture.
acapulco - Awww yeah. Love your work by the way.
Razorb - Ha, thanks man. Loving the work you guys are doing on Routine.
Gazu - Some of these are paper sketches that I've scanned, but most of my recent stuff is just straight digital. I don't have a scanner at home some sometimes when I'm at work I'll upload some stuff, but that's usually not the case.
Hey man! Great sutff Fucking awesome designs in here.
One thing I've been noticing, is (because I see the same thing on my own work )
that there's not that much definition in your materials in terms of gloss and specular.
Everything seem to be roughly the same material.
A clear distinction between materials often makes for an even more readable design I think
Again, fucking ace stuff man! Keep em comming
well drawn, You did a good job, I am still working on improving faces, I cant seem to capture facial features, how do you do it, WHO IS YOUR MASTER!!!!!:)
First off, sweet stuff, all of it!
I particularly like the two head-sheets on this page. The way you use a chalky brush gives them a lot of mass and texture which I think is really nice.
Regarding material definition. If unsure a good point to start from is to think in terms of contrast, combining shiny surfaces with very matte ones.
You already got this going on in your characters which is really sweet. You might have the skin rough but polish the eyes which makes them contrast with the surrounding skin thus reinforcing them as focal points, and just make the character look more alive I think.
The latest mermaid creature is cool. Contrast could be pushed a bit I think. Rim light is cool but there's something with the main light source which bugs me, probably the angle.
I looked up some images of fishes in the ocean and at least in the middle of the day the light falls straight from above and pretty strongly as well.
The current lighting looks like the creature's lit by nearby spot-lights. If that's the case then perhaps the surrounding atmosphere should be quite darker, like it's really deep where very little sun-light reaches.
AimBiZ: Material definition has been a huge struggle for me. I'm still trying to get the hang of it. With the mermaid creature (specifically the rim light) I actually joked to myself that this thing was captive in a tank and they were lighting it. I just wanted to put a rim light in there. I agree that the atmosphere doesn't quite sell it enough, but I was hoping that I left enough in here to showcase form.
AimBiz: I agree with you that the eyes aren't totally correct, but I don't think the new position works well with the perspective in the sketch. I definitely agree that I don't have any shading definition (which you included).
Lucfonzy: Yeah, I love Darren's stuff. Plus gross gums are fun to paint.
Anthony Jones is releasing an art book and it has me pumped.
AimBiz: I agree with you that the eyes aren't totally correct, but I don't think the new position works well with the perspective in the sketch. I definitely agree that I don't have any shading definition (which you included).
Yeah, should've mentioned I had trouble placing that eye but it was enough to drive my point.
Anyway, I like the new image. Don't know if I've seen Anthony Jones work before but now it's a new inspiration. Love the stuff.
One thing I noticed is that he usually has high value contrast between skin and clothing and the rest. Maybe it's something you could try on your demon lady to make her pop more.
The face turned out really nice. Did you use any reference for that or just from memory?
Oh ho, that last one's looking pretty sick man. My only critique is one on presentation - the head stands out as having a good bit more contrast than the rest of the image (not sure if due to the eyeliner or the contrast in the hair). If you lower the contrast on the head to match the rest of the body, and then slightly up the contrast of the image collectively it really brings it together.
Thanks for the crit man. I'll take a look at her head later and adjust some stuff. There are also minor perspective issues I need to work out (with the arms and feet mostly).
I did pretty much most of it throughout today. Probably a good 8 hours.
Amazing dude, your progress from the beginning is both astounding and super inspiring. It's totally motivating me to get my ass to draw more!
Quick question! Um, do you ever get those days where you're drawing or painting something and it just turns out really bad and you have no idea why? How would you approach a problem like that? Sleep on it? Or just keep plowing through and hope that it'll improve? My fear is that I spend way too much time on something and it just, well, wastes time and effort.
Ha, all the time. Honestly don't worry about it. The best thing to do is put it away for a while and do something else. Read a book, do the dishes, ride a bike; it doesn't matter. Just give your brain time to rest and come back refreshed.
Replies
Or is your whole workflow digital?
acapulco - Awww yeah. Love your work by the way.
Razorb - Ha, thanks man. Loving the work you guys are doing on Routine.
Gazu - Some of these are paper sketches that I've scanned, but most of my recent stuff is just straight digital. I don't have a scanner at home some sometimes when I'm at work I'll upload some stuff, but that's usually not the case.
[ame="http://www.youtube.com/watch?v=_bWBmp8oCCA"]Dynamesh Anatomy Sculpt - YouTube[/ame]
One thing I've been noticing, is (because I see the same thing on my own work )
that there's not that much definition in your materials in terms of gloss and specular.
Everything seem to be roughly the same material.
A clear distinction between materials often makes for an even more readable design I think
Again, fucking ace stuff man! Keep em comming
It's Hobbit season.
I particularly like the two head-sheets on this page. The way you use a chalky brush gives them a lot of mass and texture which I think is really nice.
Regarding material definition. If unsure a good point to start from is to think in terms of contrast, combining shiny surfaces with very matte ones.
You already got this going on in your characters which is really sweet. You might have the skin rough but polish the eyes which makes them contrast with the surrounding skin thus reinforcing them as focal points, and just make the character look more alive I think.
The latest mermaid creature is cool. Contrast could be pushed a bit I think. Rim light is cool but there's something with the main light source which bugs me, probably the angle.
I looked up some images of fishes in the ocean and at least in the middle of the day the light falls straight from above and pretty strongly as well.
The current lighting looks like the creature's lit by nearby spot-lights. If that's the case then perhaps the surrounding atmosphere should be quite darker, like it's really deep where very little sun-light reaches.
Skootches
The latest image has some really nice colors and you nailed the nose and lips but the eyes bugs me. Hope you don't mind I did a paint-over.
Like these paints, remind me of the Project Aftermath stuff
Lucfonzy: Yeah, I love Darren's stuff. Plus gross gums are fun to paint.
Anthony Jones is releasing an art book and it has me pumped.
Anyway, I like the new image. Don't know if I've seen Anthony Jones work before but now it's a new inspiration. Love the stuff.
One thing I noticed is that he usually has high value contrast between skin and clothing and the rest. Maybe it's something you could try on your demon lady to make her pop more.
The face turned out really nice. Did you use any reference for that or just from memory?
Also like the latest female concept.
A tip for the portrait, you should change the color of the background. Right now the character blends in.
@AimBiz: Your paintover of the eye is not correct, you've broken perspective.
How long did you spend on her, roughly?
I did pretty much most of it throughout today. Probably a good 8 hours.
Quick question! Um, do you ever get those days where you're drawing or painting something and it just turns out really bad and you have no idea why? How would you approach a problem like that? Sleep on it? Or just keep plowing through and hope that it'll improve? My fear is that I spend way too much time on something and it just, well, wastes time and effort.