I'm loving this, great likeness and full of character. my only crit; the lower lip looks too wide and flat, I think it needs to curl in at the corners more
Good work, I like your line art. However, I think a lot of energy is lost when you paint. It's only my opinion, but I think your painting is not the same level as your line art. It's not so sharp and spontaneous.
So I've been told haha. I guess being forced to do line drawings for everyone else has made my painting secondary in consequence. Any suggestions for improvement?
haha, hell yeah. I have to finish him up this weekend. Whatever I don't finish in Zbrush I'm sure I can finish in a composite until I actually do the low.
On that last turntable, posed for fun or posed for badassery???
Anyway, On your concept for that character, the highlights are almost overpowering (at least to me). My eyes gravitated to it and just moved up and down that side and wouldn't leave, I think it really takes away from the piece. On another note, great progress with switching to harder brushes. I can really notice a difference between the aforementioned concept and your first posts. Wish I had more valuable crits to give, but I'm a bit out of the art swing.
Which reminds me, your art is what inspired me to buy a wacom tablet, which I got three days ago. Thank you.
Hey dude there's a lot of cool stuff in here! I like this last chick a lot. And the fish dude is awesome!
I think there's a big lack of well defined planes and shadows when you paint skintones compared to everything else you've posted here. The greyscale stuff on the last page nad the fishguy here have a ton of really cool, bold forms, but the shading on the 3d model and the girls is all just way too soft and uniform.
Hey man, thanks. Glad you like my stuff. As far as the skin tones and softness goes, it's just that. A lot of these were quick things that I didn't spend enough time on. It's weird when you work on it for a while, post it, and come back to a "blurry" concept. I blame it on soft brushes and laziness mostly, but thanks for pointing it out.
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WIP on my latest character sculpt. Almost done with the main elements, but I'm going to have to redo some of it. Posed for fun
[ame]http://www.youtube.com/watch?v=DTdqxSgzd8k[/ame]
Anyway, On your concept for that character, the highlights are almost overpowering (at least to me). My eyes gravitated to it and just moved up and down that side and wouldn't leave, I think it really takes away from the piece. On another note, great progress with switching to harder brushes. I can really notice a difference between the aforementioned concept and your first posts. Wish I had more valuable crits to give, but I'm a bit out of the art swing.
Which reminds me, your art is what inspired me to buy a wacom tablet, which I got three days ago. Thank you.
You win.
Anyhow looking good, and if you're ever in doubt just add more tech bits and fancy doodads. I heard thats how the pros do eet.
I think there's a big lack of well defined planes and shadows when you paint skintones compared to everything else you've posted here. The greyscale stuff on the last page nad the fishguy here have a ton of really cool, bold forms, but the shading on the 3d model and the girls is all just way too soft and uniform.