I've been working on some character rigging and animations and working with getting the animations in the unreal engine.
On Friday or so i started putting together a small set of modular geometry i want to be a secret area in the level i've been posting recently. It's far from finished, but this is what it looks like at the moment:
Today i started working on some new base meshes for clothing/armor for some new characters i'm going to be making:
Cleaned up this mesh. It's at 11890 triangles. I still have some more i can clean up. I have a lot to remove in the middle.
I think i'm going to redo his texture. I poly-painted it in Zbrush last time. I'll probably do some more of that, but i'll start it off with a photoshopped texture.
Some heavy armor. The pickups are broken up by arms, legs, boots, gauntlets, waist, chest, shoulders, helm.
And in the case of the golden one the crown is a separate piece.
About the characters: I suggest you to spend more time on the actual design. There's a lot that you can put into it. It's he same problem with the textures - they're just a noisy cloud texture smacked on the model. Just by adding some shape, details and material variation will make a huge diffirence.
I know exactly what you're saying. Part of this is because i don't work from reference. I just make it up out of my head, as i go along. But it is no excuse, i still need to work those things into it. I need to start drawing things before modeling them.
Texturing definitely is one of my worst areas. After i UV map some of this stuff i'll get working on their textures.
I'm going to redo the texture on the unarmored model.
Put an old weapon set in. They all use the same texture. Theres also an older armor in the back. i'm going to have to take it apart and reform it to the shape of the player model.
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On Friday or so i started putting together a small set of modular geometry i want to be a secret area in the level i've been posting recently. It's far from finished, but this is what it looks like at the moment:
Today i started working on some new base meshes for clothing/armor for some new characters i'm going to be making:
Total time so far is 2 hours.
I think i'm going to redo his texture. I poly-painted it in Zbrush last time. I'll probably do some more of that, but i'll start it off with a photoshopped texture.
3332 tris:
And in the case of the golden one the crown is a separate piece.
About the characters: I suggest you to spend more time on the actual design. There's a lot that you can put into it. It's he same problem with the textures - they're just a noisy cloud texture smacked on the model. Just by adding some shape, details and material variation will make a huge diffirence.
I know exactly what you're saying. Part of this is because i don't work from reference. I just make it up out of my head, as i go along. But it is no excuse, i still need to work those things into it. I need to start drawing things before modeling them.
Texturing definitely is one of my worst areas. After i UV map some of this stuff i'll get working on their textures.
I'm going to redo the texture on the unarmored model.
I want to make a level in it. I'm thinking a tropical island with heavy volcanic activity on one side.
Some practice, trying to get used to the controls in blender:
i made this in under 30 mins, but i wasn't particularly trying to go fast
no concept (as usual )
just some more of the average randomness
My tablets been going out every 30 seconds for the past few months, i need to get around to getting a new one.
i forgot shakes hands when i took that image, i've got them made now though..
I want to make the house and carl as well.
Edit: quick update