I've been designing some things for the next rehash of my game. It's going to be my best work.
Here is a random unrelated drawing. I drew it at night. Some time a week or so ago. Made a few random lines. It eventually turned into this. I took a picture of it a few days ago and colored it on the computer this night.
Is it normal mapping or bump on the "quick" objects? Your really need to work with the textures on them anyhow, it's better to really take time and i stuff properly most of the time. It's sure fun to do some quick things here and there, but do get stuck with it.
It's normal mapping. It's a little too intense on them. And the high frequency details in the normal map really need to be toned down. Not to mention bad lighting. And i wasn't eyeing anything actually, it was done without references or a drawn concept.
I was just doing those for a little practice. I got a bunch of stuff i'm designing that i'll be taking my time with and i'm going to post it in the pimping section to hopefully get some good crits.
My texturing does suck though. I started watching some videos on it recently though.
Well, the only thing you do is find a "wooden" texture, duplicate it around, paint out the seams and then smack a AO or a cavity on it, am i close?
I'm sorry, but you really need to sit down and think about what wood is really looking like.
May i suggest you take a object you have on your desk or something. Like, lets say you wallet. Really look at it, how does it react in different light situations? What color is it, how much depth is their in the leather, what does the the overall shape look like? And so on.
I think that really could help you, you need to understand how the things you are creating are working and what situations they could have "been true". Where does the dirt go, where does the scrapes go?
well, the ground doesnt seem like bricks or stones. They look like cracked and dried dirt. Also the paper seems unreal. They look like little molded pieces of plastic. You've probably already noticed this though.
Hi NGS616!
I don't want to sound harsh but i think you should stop doing those 1-hour speed sculpts.
You just go to fast with all the things that you do! You should do 1-hour sculpts of like one body part at a time (next time do a sculpt a nose for example and take your time, don't rush it!)
And by the way, what's this medieval envioroment project you've been working on for so long? You should probably finish it or leave it alone and start doing something else other than knights.
I apologize for my english. I hope you understand it. You seem to be very productive, I am just saying that you should focus better on what you are doing.
Thanks Dracula. I definitely agree with you. The 1 hour sculpts/models are mainly just things i was doing for fun with no definite direction. The medieval stuff i've just been rehashing and making random things.
I'll check out the link on drawing noses. I've always had a difficult time with them.
I'd go as far to say nothing in this thread is of adequate quality.
My biggest problem is i start making things without designing them or working from a reference. My second biggest problem is not spending enough time on the model. I rush through vital steps and get things done fast, but they lack in quality.
I have some stuff i've been designing that i'll be trying my best on. A few of the things will start showing up in here soon.
Thanks i definitely agree with you. That normal map does need to be cleaned up. If you could; when you repost my pictures, please post the link to the image instead, so it doesn't pop up twice on the page.
If you read this and edit the displayed image into a link i'd really appreciate it!
Replies
Here is a random unrelated drawing. I drew it at night. Some time a week or so ago. Made a few random lines. It eventually turned into this. I took a picture of it a few days ago and colored it on the computer this night.
I was just doing those for a little practice. I got a bunch of stuff i'm designing that i'll be taking my time with and i'm going to post it in the pimping section to hopefully get some good crits.
My texturing does suck though. I started watching some videos on it recently though.
http://i268.photobucket.com/albums/jj37/ngs616/letter01_diffuse01.jpg
http://i268.photobucket.com/albums/jj37/ngs616/WoodRough01_diffuse01.jpg
http://i268.photobucket.com/albums/jj37/ngs616/WoodRough01_normal01.jpg
http://i268.photobucket.com/albums/jj37/ngs616/flag01_diffuse01.jpg
http://i268.photobucket.com/albums/jj37/ngs616/flag01_normal01.jpg
http://i268.photobucket.com/albums/jj37/ngs616/chest01_diffuse01.jpg
http://i268.photobucket.com/albums/jj37/ngs616/chest01_normal01.jpg
Some of the normals are way too dark. A quick adjustment i missed. Texturings still shoddy regardless.
I tweaked the bench and table a little.
Heres how the bench looks in UE3 which is what i had in mind while making the normals:
I don't know why they look the way they do in the render... I know part of it is because of the lighting though.
I'm sorry, but you really need to sit down and think about what wood is really looking like.
May i suggest you take a object you have on your desk or something. Like, lets say you wallet. Really look at it, how does it react in different light situations? What color is it, how much depth is their in the leather, what does the the overall shape look like? And so on.
I think that really could help you, you need to understand how the things you are creating are working and what situations they could have "been true". Where does the dirt go, where does the scrapes go?
Hope it help some (:
--
I spent about an hour making some surroundings.
I made some weather effects for it.
A little more:
I forgot to build the lighting for a few of the objects.
Not sure how much time i spent on this guy:
I don't want to sound harsh but i think you should stop doing those 1-hour speed sculpts.
You just go to fast with all the things that you do! You should do 1-hour sculpts of like one body part at a time (next time do a sculpt a nose for example and take your time, don't rush it!)
And by the way, what's this medieval envioroment project you've been working on for so long? You should probably finish it or leave it alone and start doing something else other than knights.
I apologize for my english. I hope you understand it. You seem to be very productive, I am just saying that you should focus better on what you are doing.
By the way here is an interesting link to drawing noses:
http://www.stanprokopenko.com/blog/2009/06/draw-nose/
Hope I was helpful.
I'll check out the link on drawing noses. I've always had a difficult time with them.
I'd go as far to say nothing in this thread is of adequate quality.
My biggest problem is i start making things without designing them or working from a reference. My second biggest problem is not spending enough time on the model. I rush through vital steps and get things done fast, but they lack in quality.
I have some stuff i've been designing that i'll be trying my best on. A few of the things will start showing up in here soon.
The normalmap on the stonefloor has alot of noise in it. Try to get a cleaner normal map and the scene will look much better!
If you read this and edit the displayed image into a link i'd really appreciate it!
Last night i connected the previous dungeon areas:
This is that well again.
Holo-Globe, ancient "wiring", transformer, battery, Mastermind's UFO