Heya NGS616, you got some neat things here! I like your arsenal of weapons, so much variety! I wouldn't know which one to choose if I were to fight in some arena haha On your environments that have rocks in them, I've noticed about all your rocks are round. And this makes it look a bit odd. Try changing some of those into more hard edged rock formations to balance it out. Or maybe make the archway rock formation all hard edges and have majority of the ground rocks be rounded. But keep at it! It's lookin' better and better.
Thanks geeshin! I appreciate your comments and criticism.
I definitely agree with you about the rocks. Thats always been my biggest problem with them; too smooth. I've been meaning to make some hard edged ones, but i was putting it off until i rehash my forest environment. You'll get to see some new ones soon
And speaking of arenas, i just wipped this up; it looks shoddy, but it was just for fun:
It reminds me of the quake symbol... turning into a 6
the wood is so shiny because its from a rainy scene.
Thanks uneditablepoly, I've been getting that a lot about the contrast in the environments, i'm gonna have to work on that.
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Decimated this to about 8500 tris
Decimation is an ugly business, that wireframe is extremely painful to look at, haha. Then renders look pretty decent though, the structure is just really messy after breaking it down like that.
I started making them as gems and i couldn't get the translucency working because they are on the same texture sheet as the other treasure and the opacity mask won't work very well. But i did set them up on a separate material, they look a little better translucent.. but i like how the solid ones look so i'm gonna have to have them both; they'll be colored stone relics.
This is the translucent gems
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This one is going to take a lot of experimenting to get right
I definitely agree with you about the rocks. Thats always been my biggest problem with them; too smooth. I've been meaning to make some hard edged ones, but i was putting it off until i rehash my forest environment. You'll get to see some new ones soon
And speaking of arenas, i just wipped this up; it looks shoddy, but it was just for fun:
It reminds me of the quake symbol... turning into a 6
the wood is so shiny because its from a rainy scene.
.
Decimated this to about 8500 tris
Classic Zbrush-itis.
It happens to everyone.
Just keep in mind, armor isn't blobby normally, and try to sharpen some edges. The planar, pinch, and flatten tools are your friends.
Some structural stuff for some of my environments.
This is the translucent gems
Didn't get as much time to work on this as i had wanted, some more tweaking and updates though.
Soon im going to do some ground plants, add in some structures, and more work on the rocks, and the sky.
EDIT: these rocks are garbage.
edit: and a little more:
edit2: and a little more:
I started sculpting the horse and giant centipede a little.