Hello, my name is Nathan. I have been 3d modeling a little over a year now. I am self taught and self motivated. i have also been creating levels for games periodically through my life. I have recently been viewing these forums, the responses here are extremely valuable.
With my most recent project I feel I have achieved a milestone in my short CG career.
I decided i would start posting on here, because the criticism is very informative.
I use Maya and Zbrush. I am a novice at them both; especially Zbrush. I have books on them both (introduction and creature creation[for both programs]) that i have recently gotten and am about to begin reading.
Anyway, my most recent project! just over 5k low poly, around 1.5 million high poly:
3d Turntable: [ame]
http://www.youtube.com/watch?v=KpCQVivx-Rc[/ame]
It is supposed to be around 4-6 feet tall. (average)
Replies
Yes, it was existing geometry, It's just like you said the smoothing deformed them. But i'm planning on detaching them and making new ones. he's gonna need some pretty well sized claws and the hand on the base mesh won't do.
For the base mesh i modified the base mesh i created for the soldier above, yet didn't modify the hands. I wasn't sure what i was going to do with them. I'm gonna have to do the same for the feet.
I'd like to detail and clean it up. There is a large barrel in the middle (you cant see it in this shot) that i am thinking will spray ammunition like a shotgun.
EDIT: Update again
EDIT: Another one
I understand what you are saying; and thank you for your input i need to watch that more carefully.
A good example of that is on the last pictures of the chaingun. The 12 barrels and the handles have a lot more geometry then needed at this point.
It's all placeholders of course. I was just blocking it out. I'm going to need to model the cave and a few other things still.
Second Attempt
I made this one today as well:
this one has the same problem as the ones above,
rounded topology for rocks = bad
I have a tutorial from gnomonology on creating rock faces. I'll most likely watch it a few times tomorrow and take a few more shots at it.
EDIT: I had to start on another one:
^^Incomplete^^
I think its looking a little better.
And some pillars using projection master:
it was real quick i need to do some more to it
EDIT:: fixed it up a little:
Edit again:: got home and made some treebark
EDIT: And some rocky ground:
EDIT: The rocks untextured
It has to have more weathering, because it's near the ground.
@Ged: They are just for practice. and no bump mapping; thats geometry and color
but I do want to make a few that i can put together into a scene.
Geo:
Geo+Texture:
This should be tileable; i haven't tested it out yet though.
Edit: It tiles well;
http://i268.photobucket.com/albums/jj37/ngs616/headacher001_web.jpg
A little more detail:
I'm about 1 hour and 6k polys into it
I'm not finished with the base mesh i just wanted to do some sculpting. It was just for practice.
2098 triangles so far
Edit:
Made a new SMG using some of the parts from the AR:
2390 triangles so far
Made a pistol.. i really need to texture these:
They are about 900-1400 polys and took about an hour to make.
EDIT: More:
EDIT again: few more:
They are very similar. Some you can't see differences in at these angles. Such as the double barrelled variants.
I'm going to pick out my favorites and refine them.