with your sculpts try to focus on the structure of the thing you want to sculpt and leave the details out.
for example this last dragon had potential and the overall shape looks good but you really cant see much of the underlying structure going one because of the huge bumps.
what really helps me is bij taking the claytubes brush with a hardedge square alpha and just try to define the basic shapes first before even smoothing or anything. It keeps you focused on the entire creature and not just some little details.
also try to use as much reference as you can, look at anatomy books of animals to see how they work.
I actually have a version (checkpointed 15mins before this version) that i plan on ending in the unreal engine. It won't have the tentacle/horns and is gonna be more black then purple. This is what it looks like so far:
Thanks Ged ;D. It's supposed to take place on mars billions of years ago, so stuff won't be 100% accurate, But i'm still trying to learn about vegetation and make it appear realistic.
As i get better with these environments i'll gradually be making ones that are less earthly.
Yesterday i retopologized a sculpt of a knight. Today i layed out the uv map, and started sculpting and texturing it.
It's not finished, but this is what it looks like so far: 2190 tris
Replies
with your sculpts try to focus on the structure of the thing you want to sculpt and leave the details out.
for example this last dragon had potential and the overall shape looks good but you really cant see much of the underlying structure going one because of the huge bumps.
what really helps me is bij taking the claytubes brush with a hardedge square alpha and just try to define the basic shapes first before even smoothing or anything. It keeps you focused on the entire creature and not just some little details.
also try to use as much reference as you can, look at anatomy books of animals to see how they work.
keep it up
I actually have a version (checkpointed 15mins before this version) that i plan on ending in the unreal engine. It won't have the tentacle/horns and is gonna be more black then purple. This is what it looks like so far:
This is a small female i'm going to sculpt.
I need to get working on some wings.
I need to use more reference photos like raven suggested.
EDIT:
Quick paint of the last one.
The legs are looking a little weird.
As i get better with these environments i'll gradually be making ones that are less earthly.
-
All this environment stuff is preview lighting in UE3
Today i made some graphics for what i want to be a dynamic weather cloud, i need to fix up the lightning.
An updated shot of the other angle:
Recolor:
It's not finished, but this is what it looks like so far: 2190 tris