Hello, I'm Mike Williams, I am a MFA Game Design candidate and need to get some professional critiques on my work. Please feel free to post constructive criticism on any of my art pieces.
My name is Derek and as you can see I am brand new to polycount. Im just another artist looking to better my craft and become a professional in the field.
My First tentative Post and introduction, I feel quite humble.
I am a Lecturer and Programme/Course Leader in BA Game Art in a College, in St Helens England. This course delivers a Higher Education up to Bachelors Degree with Honours. Our students have found work with TT Fusion, Sony Liverpool (Developing Department now sadly closed, Rebellion and other local games companies. www.bagamart.co.uk please look in on the standard of work the graduates are producing.
I come from a Fine Art Background, with a Multimedia MA and now a High Level of Photoshop, Modelling and UDK skills. Im looking to increase my knowledge and if necessary pass fundamental tips which have been vital to my students progression.
Hello!
I am a Senior in Drexel University's Digital Media program focusing on Game Animation. I've got a pretty good grasp on all the basics: modeling, sculpting, rigging, animating. Still, always learning new things. I hope to be a great contributing member of this community.
Hello!
I'm hoping to learn more about low poly modeling, character modeling, game production workflow and anything else that is tangent and pertinent. I look forward to talking with everyone!
I'm a CS Entertainment Arts Engineering major in Utah. I currently in a hard surface modeling class. I'm excited to get feedback on my progress. Thank you in advance.
Hey folks, I just wanted to make my first post here. I've been lurking for a while but I'm pretty terrible about staying involved with online communities like this so I never bothered to register. I'm thinking about trying out an entry for the latest contest, though, so I figured now's as good a time as any to fix that. Looking forward to hanging out more around here.
Replies
glad to be part of this community. :poly121:
My name is Derek and as you can see I am brand new to polycount. Im just another artist looking to better my craft and become a professional in the field.
I am a Lecturer and Programme/Course Leader in BA Game Art in a College, in St Helens England. This course delivers a Higher Education up to Bachelors Degree with Honours. Our students have found work with TT Fusion, Sony Liverpool (Developing Department now sadly closed, Rebellion and other local games companies. www.bagamart.co.uk please look in on the standard of work the graduates are producing.
I come from a Fine Art Background, with a Multimedia MA and now a High Level of Photoshop, Modelling and UDK skills. Im looking to increase my knowledge and if necessary pass fundamental tips which have been vital to my students progression.
I am a Senior in Drexel University's Digital Media program focusing on Game Animation. I've got a pretty good grasp on all the basics: modeling, sculpting, rigging, animating. Still, always learning new things. I hope to be a great contributing member of this community.
I'm hoping to learn more about low poly modeling, character modeling, game production workflow and anything else that is tangent and pertinent. I look forward to talking with everyone!
I'm a CS Entertainment Arts Engineering major in Utah. I currently in a hard surface modeling class. I'm excited to get feedback on my progress. Thank you in advance.
I'm a 3D modeler and I'm studing vfx too.
My english is very bad as you can see, I'm from Brazil.
My name is Aleksey and i'm a 3d artist of weapons and the environment
Happy to join the forums.