Why hello there. I'm currently a student at a digital animation and video game design school. I will soon be graduating with hopes of finding an internship or a job. I believe it was silly of me not to join this site sooner!
Hi, I'm a Contact Center Supervisor and an IT Graduate as well from the Dumaguete, Philippines. Looking forward in learning new ways to design in-game items for Dota 2.
Hey, was hoping to get a quick answer about a problem I'm having with viewport rendering in 3ds max but since I have to jump through hoops to be able to post I guess I'll look else where. If I still have issues after the 2 day wait I guess I'll make my post then.
If this link works, you may comment on the video to help me out, the problem is in the description. Appreciate it. http://youtu.be/uLm5s9v7ltE
My name is Basel. I am a 3D Animation student and soon to be a graduate of SAE Dubai. I have an incredible passion for 3D for all kinds of productions, but mainly I am focused on 3D for Games and Movies. Hopefully this will be a good place to start sharing my work and getting feedback to develop my skills further.
Thank you for reading guys. See you on the other threads.
Me and my team are going to create a remake of a game called Rainbow Six Raven Shield 3 (PC version) and I came here to seek help and peoples. The community here look great and I can't wait to discuss with people !
Hi, I tried to recover my ancient account but it didn't seem to work. (I haven't posted in more than a decade, that might be why)
I tried to refer "Rogue13" but it said that was an invalid user--is he really gone?
Anyway, just posting here to meet the registration requirement. My name is James Green, I've worked on various things with highlights being UT99, Splinter Cell 2 & 4, Fat Princess, and now AirMech.
Hey all! Decided to register after browsing the forums for a couple weeks or so; looks like this is the place.
I really suck at 3d modeling, and I'm looking to get better. I spend a lot of time doing C++/DirectX but I need to be able to model stuff to put into my programs. I've finished a few models, but I'm never completely happy with the result; I usually become discouraged with things before they're finished and eventually give up for a while.
Recently I finished modeling a scythe and I barely hate it, so here I am.
Hi, everyone. I am a Game Art and Design student at AI Sacramento. I have been looking at polycount for a few weeks now. I look forward to sharing my work here and getting some feedback to help improve my skills.
I've been using the forums and wiki for uni work for awhile now, and i thought it was about time i got myself more involved so i decided to get an account.
Love all the work that gets posted on here and hope to take part in some of the competitions myself now.
Replies
Thanks much.
If this link works, you may comment on the video to help me out, the problem is in the description. Appreciate it. http://youtu.be/uLm5s9v7ltE
I am still newbie and I want make an awesome courier for Dota 2. Please guide me
My name is Basel. I am a 3D Animation student and soon to be a graduate of SAE Dubai. I have an incredible passion for 3D for all kinds of productions, but mainly I am focused on 3D for Games and Movies. Hopefully this will be a good place to start sharing my work and getting feedback to develop my skills further.
Thank you for reading guys. See you on the other threads.
Me and my team are going to create a remake of a game called Rainbow Six Raven Shield 3 (PC version) and I came here to seek help and peoples. The community here look great and I can't wait to discuss with people !
David.
Lurker here who finally decided to register and post! I've read a lot and seen some amazing work here, and I hope to catch up to y'all one day!
Thanks!
I apologize in advance for my bad english.
I tried to refer "Rogue13" but it said that was an invalid user--is he really gone?
Anyway, just posting here to meet the registration requirement. My name is James Green, I've worked on various things with highlights being UT99, Splinter Cell 2 & 4, Fat Princess, and now AirMech.
I really suck at 3d modeling, and I'm looking to get better. I spend a lot of time doing C++/DirectX but I need to be able to model stuff to put into my programs. I've finished a few models, but I'm never completely happy with the result; I usually become discouraged with things before they're finished and eventually give up for a while.
Recently I finished modeling a scythe and I barely hate it, so here I am.
Thanks everybody!
See ya soon!
I've been using the forums and wiki for uni work for awhile now, and i thought it was about time i got myself more involved so i decided to get an account.
Love all the work that gets posted on here and hope to take part in some of the competitions myself now.