Hey everyone. Been viewing all the great work on this forum for a while, and really wanted to start taking part. At the moment I'm trying to build up a portfolio, so any crits on the work I do post is much appreciated
Hello! I've done a bit of 3D modeling among my work for school's multimedia programs and love to play games, especially the valve titles. I've been meaning to make a polycount account for a while now, and the Dota collab pushed me over the edge.
I am currently a 2nd year game developer who wants to join the community, get inspired by others' works, and show you guys my work. I'm looking forward to meeting you all.
I have multiple years of experience and a few internships using 3dsmax and Maya. But up to this point, I never had to make any low poly models. I am now working on a Senior Project where we are making an iPad game, so I created an account here to hopefully get some tips and advice on how to make low poly models.
HELLO EVERYONE!
I'm incredibly new to this 3D designing thing, and eager to learn! However, I am an artist and am *not boasting* pretty creative. Which means I could be able to help people who might need a little bit of inspiration
Hello!
I'm a young french 3D student, I don't speak english very well but i'll do an effort for you :)I want to try the Dota 2 Contest and will do my best!
as far as I understand I am supposed to say hello in this thread to become a full member of the polycount community. Actually I am a long time lurker but have been teased by the DOTA2 challenge to finally get my hands dirty.
So here I go: Hello Polycounters!
I joined yesterday to participate in the Dota2 contest that you guys are promoting, and I will be staying for the community that thus far seems awesome and talented!
Just saying my hello's! I am a 29 year old 3d artist who specializes in automotive modeling but also dabbles in buildings and other objects. Been modeling since 2001 and really enjoy it.
Ive done work for SimRaceWay and a few other companies and love a challenge.
Hi! I wanted to join polycount for a long time now, but had no work that I though was worth posting yet. I finally finished some things and can't wait to get some feedback!
Dajin is a 3d content development studio based in Gothenburg, Sweden. Our background is in the computer game industry, having worked extensively with asset creation for the CryENGINE and Entropia Universe development platforms. Our core 3d skills are in 3ds Max and Photoshop.
Hi all,
my nickname is jengske or jengske_BE, i'm 38 years, found this site when looking for some texturing answers on my cry engine learning.
due health problems and the lost off my job i focus now on learning to build a game, also i do modding for the Farming simulator game, creating maps and tutorials found on you tube.
my overall ICT experiences:
pc & network technician 5y at free university Brussels (VUB)
photoshop advanced
3ds max learning
cry engine learning
modding:
operation flashpoint / here i started modding
farming simulator 2011 /recent projects found on ls-uk and you tube
sharing information:
i like helping people even if my knowledge on some aspects is limited.
Hi everyone.
I have been following Polycount for many years and some of my friends post their work here. I will also start posting some too in the not so distant future.
Cheers!
Replies
TLDR; Not a bot
I am currently a 2nd year game developer who wants to join the community, get inspired by others' works, and show you guys my work. I'm looking forward to meeting you all.
Thanks,
Wright
Just making my first post like the PM said to. Probably going to participate in the DotA2 contest.
Myles
I have multiple years of experience and a few internships using 3dsmax and Maya. But up to this point, I never had to make any low poly models. I am now working on a Senior Project where we are making an iPad game, so I created an account here to hopefully get some tips and advice on how to make low poly models.
I'm incredibly new to this 3D designing thing, and eager to learn! However, I am an artist and am *not boasting* pretty creative. Which means I could be able to help people who might need a little bit of inspiration
Thanks.
I decided to join polycount because it seems like one of the best places on the web for 3d.
I'm a young french 3D student, I don't speak english very well but i'll do an effort for you :)I want to try the Dota 2 Contest and will do my best!
as far as I understand I am supposed to say hello in this thread to become a full member of the polycount community. Actually I am a long time lurker but have been teased by the DOTA2 challenge to finally get my hands dirty.
So here I go: Hello Polycounters!
Cheers
tom
I joined yesterday to participate in the Dota2 contest that you guys are promoting, and I will be staying for the community that thus far seems awesome and talented!
Ive done work for SimRaceWay and a few other companies and love a challenge.
Looking forward to browsing the forums!
Poastan for the win
Dajin is a 3d content development studio based in Gothenburg, Sweden. Our background is in the computer game industry, having worked extensively with asset creation for the CryENGINE and Entropia Universe development platforms. Our core 3d skills are in 3ds Max and Photoshop.
my nickname is jengske or jengske_BE, i'm 38 years, found this site when looking for some texturing answers on my cry engine learning.
due health problems and the lost off my job i focus now on learning to build a game, also i do modding for the Farming simulator game, creating maps and tutorials found on you tube.
my overall ICT experiences:
pc & network technician 5y at free university Brussels (VUB)
photoshop advanced
3ds max learning
cry engine learning
modding:
operation flashpoint / here i started modding
farming simulator 2011 /recent projects found on ls-uk and you tube
sharing information:
i like helping people even if my knowledge on some aspects is limited.
grts
jengske
I have been following Polycount for many years and some of my friends post their work here. I will also start posting some too in the not so distant future.
Cheers!
I'm clearly a spamrobot who can't read instructions about posting here.
Ummm... oh wait!