KP : that chin horn inspires me, want to do a monster with that characteristic, if you don't mind, that is
looking very cool bobo you make me want to do one !!! RAAAAH SO MUCH STUFF TO DO SO LITTLE TIIIIIMEEEEE !!!
suprore, I know it's speedstuff and all, but I don't understand why you keep sculpting the eyes in instead of appending a sphere, place it correctly and sculpting around it, what you're doing seems to remove any bone structure on the forehead and temples. I know it's a quicksketch, I saw that on pretty much all of your head sculpts, same with the lips and nose shapes. (not bashing tho, just noticing a common trend on all your sculpts ^^)
suprore, I know it's speedstuff and all, but I don't understand why you keep sculpting the eyes in instead of appending a sphere, place it correctly and sculpting around it
I find zbrush incredibly hard to work with, so i avoid messing with subtools unless i'm really serious about getting good results.
oh common, getting 2 spheres there takes a lot less time then attempt to hardcore sculpting it.
To get them mirrored properly the only way i know is to export the model, place them in max, make sure they SubD properly, import them back in, hope the scale didn't break, and then set them as a subtool...
Unless i have 15 minutes to spend grappling with zbrush's ridiculous interface before i start working, i'd rather just sculpt in subpar eyes and enjoy myself. It's not like this is portfolio work, or professional.
To get them mirrored properly the only way i know is to export the model, place them in max, make sure they SubD properly, import them back in, hope the scale didn't break, and then set them as a subtool...
To quote myself from Vahl's thread: "Mirror can be found under 'deformation' in the tools menu. make a clone of the tool you want to mirror and append it as a subtool first to make sure you have eyes in both sockets. You can also use regular zbrush polyspheres (converted to editable mesh) as eyes so you wont have to import from other packages if you don't want to."
Bobo: Awesome sculpts, keep em coming
(Also was wondering what materials your using, they from the RS sets?)
Bobo - Awesome sculpts! Got a question tho' What subdivision level do you start scultping in? Do you work your way up or do you just start in subd. lvl 3 or something?
To get them mirrored properly the only way i know is to export the model, place them in max, make sure they SubD properly, import them back in, hope the scale didn't break, and then set them as a subtool...
Unless i have 15 minutes to spend grappling with zbrush's ridiculous interface before i start working, i'd rather just sculpt in subpar eyes and enjoy myself. It's not like this is portfolio work, or professional.
You can also make a base blob with eye spheres that you use over and over again for all your speed sculpts. :poly121:
You can also make a base blob with eye spheres that you use over and over again for all your speed sculpts. :poly121:
Too annoying if i want to move the eyes, the mirroring tends to mess up or the tools distort them in some way, i don't know, zbrush fights me at all turns. :shifty:
Anyway thanks for the suggestions about subtool master, i'll get ahold of it and sculpt something with decent eyes some time so you'll all quit yelling at me. :poly124:
Too annoying if i want to move the eyes, the mirroring tends to mess up or the tools distort them in some way, i don't know, zbrush fights me at all turns. :shifty:
Might want to keep each eye separate, then when you need to adjust just use one and delete the one that is out of position. As far as distortion, just be sure to use the move tool (transpose not the brush) and don't have any masks.
EricV: When you triangulate those flat circular surfaces, instead of connecting everything to one vert, why not do this?
It uses the same amount of tris, but lights better than the one vert method (with normal maps that's probably not a problem though)
EDIT:
ok so i cheated and unwrapped him. Here is a texture WIP.
i'm now looking for some specular tutorials, 'cause i never made a specular map before .
crits welcome! even though it's a 2 hour doodle or so. (maybe a little more)
Replies
Edit: im a dirty liar....now im done!
hirako!
A fun quick one from the Mythic concept art -
Nice, but you can save a lot of polys!
Isn't she purdy!
- BoBo
awesome bobo, as always. still want your matcaps.
Decided to join in, figured this'll keep me sharp.
First attempt in a couple months of no modeling:
Thanks for the base mesh, Arsh.
looking very cool bobo you make me want to do one !!! RAAAAH SO MUCH STUFF TO DO SO LITTLE TIIIIIMEEEEE !!!
suprore, I know it's speedstuff and all, but I don't understand why you keep sculpting the eyes in instead of appending a sphere, place it correctly and sculpting around it, what you're doing seems to remove any bone structure on the forehead and temples. I know it's a quicksketch, I saw that on pretty much all of your head sculpts, same with the lips and nose shapes. (not bashing tho, just noticing a common trend on all your sculpts ^^)
God bless Bobo, that's beautiful
Holy shit it's Ross!
really nice work bobo!
I find zbrush incredibly hard to work with, so i avoid messing with subtools unless i'm really serious about getting good results.
oh common, getting 2 spheres there takes a lot less time then attempt to hardcore sculpting it.
DRR...DRR...DRR
About 3 hours total.
Awesome stuff guys.
To get them mirrored properly the only way i know is to export the model, place them in max, make sure they SubD properly, import them back in, hope the scale didn't break, and then set them as a subtool...
Unless i have 15 minutes to spend grappling with zbrush's ridiculous interface before i start working, i'd rather just sculpt in subpar eyes and enjoy myself. It's not like this is portfolio work, or professional.
SupRore: Get SubTool Master, set the location of one eye, then mirror it
http://www.zbrushcentral.com/zbc/showthread.php?t=057154
- BoBo
To quote myself from Vahl's thread: "Mirror can be found under 'deformation' in the tools menu. make a clone of the tool you want to mirror and append it as a subtool first to make sure you have eyes in both sockets. You can also use regular zbrush polyspheres (converted to editable mesh) as eyes so you wont have to import from other packages if you don't want to."
Bobo: Awesome sculpts, keep em coming
(Also was wondering what materials your using, they from the RS sets?)
Jaco - Nice sculpt man! That happy dude truly looks happy
Bobo - Awesome sculpts! Got a question tho' What subdivision level do you start scultping in? Do you work your way up or do you just start in subd. lvl 3 or something?
You can also make a base blob with eye spheres that you use over and over again for all your speed sculpts. :poly121:
I started with this plate/bowl hybrid
Too annoying if i want to move the eyes, the mirroring tends to mess up or the tools distort them in some way, i don't know, zbrush fights me at all turns. :shifty:
Anyway thanks for the suggestions about subtool master, i'll get ahold of it and sculpt something with decent eyes some time so you'll all quit yelling at me. :poly124:
Might want to keep each eye separate, then when you need to adjust just use one and delete the one that is out of position. As far as distortion, just be sure to use the move tool (transpose not the brush) and don't have any masks.
mine for the day! started from zspheres. mayb hourish? lost track of time, was playing with my dog and trying to sculpt.
too indecisive...hour 15 and i only made it this far =/ I gota learn to pick a direction and go with it.
It uses the same amount of tris, but lights better than the one vert method (with normal maps that's probably not a problem though)
Stimpack, that first head's cool!
Today's sculpt, from zspheres:
EDIT:
ok so i cheated and unwrapped him. Here is a texture WIP.
i'm now looking for some specular tutorials, 'cause i never made a specular map before .
crits welcome! even though it's a 2 hour doodle or so. (maybe a little more)
learning zbrush, means alot of weird heads until i get a workflow to create real art^^
that pretty much sums up everything i do : )
today's stuff:
~1 hour
40 min of randomness:
Trying to get back into the groove so I can stop blanking out on my current project...
just for the hell of it
Edit:
Opps, where did all these extra pages come from, I thought there was just the one, heh. Nice work all.
yeeee 1h of fun! can you see it?
wanted to create a tshirt for my recent project, and went overboat^^