Shimmer: I'm no expert on anatomy, but in my experience (ie. on myself, being skinny enough to easily see this) the clavicle connects to the top of the shoulder. It seems to go in the right direction for a long time, but then drops down near the end. While there is a certain bend to it (in my case), it never goes in that direction.
Here's a vector-picture of a human skeleton that confirms what I said (which I'm sharing mostly since it's vector, which is nice!): http://upload.wikimedia.org/wikipedia/commons/8/85/Human_skeleton_front.svg
Firefox loads svg natively, and you can zoom using ctrl+
I also believe Photoshop loads it (at the very least Illustrator does), but if not, try inkscape.
Just a paintover concept from a bad model i did a few weeks ago. Most of the modeling is
already done. To bad I did the normalmaps etc before I decided to scrap it. Now I will
redo large parts and hope that it turn out better this time. Thats what happens when
your lazy on the concept stage.;)
Rollin, I'm loving the direction you're taking the character, I'm a big fan of more "bulky" armor, and that helmet and pack on his back is just perrffeecctt, breaks the silhouette up a bit.
Here is the high poly model of a car that I am making to put in unreal ed. Still optimizing low poly and need some texture work. Will post low poly when it is in game engine.
renderhjs : really nice stuff... buuuuuuuut... one of these things is not like the other.
You ink drawing right under the 31, dude has a fairly flat looking head, this compared to the rest of the other techically awesome artwork sticks out like a sore thumb to me. A little PS lovin to skew the face back into perspective might be called for.
Great work eraser, your work has been improving in leaps and bounds between each new
hipoly piece. Now that you are pushing more wide curved surfaces you'll be get the best
kind of normal maps from it
I did a presentation for work on how I did some of the features on my Dominance War critter, I figured I'd put together a slide show to share with everyone, Here's the feathers one: http://www.squirrelyjones.com/public/feathers.pdf
I'm gonna eventually do one for the fur and modeling.
fuuuck I love you mr. jones- I was hoping you`ed put that in a doc. I watched that demo and afterwards felt incredibly retarded and now I can digest at a rate my speed
Great work eraser, your work has been improving in leaps and bounds between each new
hipoly piece. Now that you are pushing more wide curved surfaces you'll be get the best
kind of normal maps from it
Thanks Kevin. Your work, along with the other Epic modelers, is my biggest source of inspiration.
Replies
dont mind the seams
achmedthesnake - how did you manage to get these seams in there?
palm - the model of yours is realy lacking some unmonochromatic colour.. glowing red or orange or something like that.. some stripes or so..
btw.. starwars chars ftw !!!
Here's a vector-picture of a human skeleton that confirms what I said (which I'm sharing mostly since it's vector, which is nice!): http://upload.wikimedia.org/wikipedia/commons/8/85/Human_skeleton_front.svg
Firefox loads svg natively, and you can zoom using ctrl+
I also believe Photoshop loads it (at the very least Illustrator does), but if not, try inkscape.
Note that it's a skeleton of a female.
edit: shit, wrong page. I was talking about this:
http://stephko.viranyi.de/folio07/personal/001_recent/0001_MrStandard.jpg
paintover for props..
btw.. i want jedi knight 4 .. i hope someone is working on it secrletly by now..
heres a small update on this geezer, teeth and hair and adjusted the skin.
already done. To bad I did the normalmaps etc before I decided to scrap it. Now I will
redo large parts and hope that it turn out better this time. Thats what happens when
your lazy on the concept stage.;)
paintover
Crappy basemodel.
Well done sir, I wants MOARZ!
[EDIT]
Well I should be studying but...
/Me like
some really aweesome shit in here!
rollin i look forward to seeing that done
eraser head thats g. absolutely amazing
You ink drawing right under the 31, dude has a fairly flat looking head, this compared to the rest of the other techically awesome artwork sticks out like a sore thumb to me. A little PS lovin to skew the face back into perspective might be called for.
As for the rest of it... I'm jealous.
hipoly piece. Now that you are pushing more wide curved surfaces you'll be get the best
kind of normal maps from it
I'm gonna eventually do one for the fur and modeling.
projecting stuffs
Great work as always going on in here.
Here's my most recent bit of ID work:
And some thumbnails for a Left4Dead Boss Infected:
Recent head sculpt:
Cheers, Nick.
great work on the l4d boss concept.
I'm baking from a hipoly. I'm going to move all the meshes apart for correct results.
Also nice work rollin and Vitor
Thanks Kevin. Your work, along with the other Epic modelers, is my biggest source of inspiration.
@ Nick: Awesome stuff .
You can cut in the loops on your current mesh, and then delete the old edges if you dont want to start over.
Besides that, i couldnt say much at this stage as its too early to comment.
Keep it coming tho,
I suffer from an over-abundance of empathy.