Martin H: yeah I 'spose the grip normal could be toned down a bit
Helder: thanks man, yeah I'm not a fan of polluting the forums with too many threads either, so for smaller projects like the gun I think its cool to just post it up in this threads like this. You can see the all maps used and wires up on my site if you like
pft..that doesnt say binford..more like bimord or binfood
Really though, I figured adding the binford brand in there would make people like it more since it helps add attachment to the object, something like that.
aww^^ my brain doesnt work really lately... (just lost english skills)
erwarte nicht zuviel in sachen erkennung, bin banane^^
das du selber einem machst is mir eigntlich klar
kein grund frech zu werden, menschen die ihren verstand verlieren reitzt man nicht
Neox, are you consciously or subconsciously creating penis critters? Cause there’s a group of us enjoying the lol’s but curious. Please don’t stop on our behalf.
Neox, are you consciously or subconsciously creating penis critters? Cause theres a group of us enjoying the lols but curious. Please dont stop on our behalf.
I never saw either one as a penis but now it's all I see.
Neox, are you consciously or subconsciously creating penis critters? Cause theres a group of us enjoying the lols but curious. Please dont stop on our behalf.
thats all i'm thinking of, penis critters everywhere
Looks good Zeraflan, nice textures, could use some tools in there and maybe some dents? (unless im blind and they are already there) as it looks quite damaged.
Some basic practice for me, not the most exciting of subject matter but if possible any suggestions?
1,202 tris, 512x512 diffuse/spec/normals
Lol, I keep seeing this type of fire hydrant posted. I guess its a Digital Extremes art test?
I was gonna try to do it myself one night in the 4hr timetable provided just to see if I was up to snuff but couldn't find that type of hydrant in my ref search. Any help?
I'm pretty sure the DE art test specs are 500-600tris. With low res textures. I know thats not what you were aiming for, I just thought i'd share for future reference. Good job with hiding the seems too.
Im starting to layout somethings for a left for dead map i wanna make when the game hits, and with my new computer it will be awesome:P anyways this is just one of the many vehicles ill be making for it
low-poly on the top and low-poly with normals on the bottom what you guys think i need to finish this before Monday as its the day im getting my new comp and after that i wont be able to work on this until i re-install and format my new computer :P
oh snap look at all the awesome art.
heres a little something i made in an hour or so over lunch. no clue what hes good for, perhaps some future pipe cleaner?
@pliang
those are lethal-good man, can imagine them in burnout paradise (for some reason.) Make them uber shiny!
Top is my current mesh, bottom is my quick sillhouette edit, but I'd really appreciate some paintovers to steer me in a better direction. Not after anything really elaborate, but it needs to stand up and something bothers me so far.
Here is a quick paintover. The top of the skull needs more mass. The skull is very planar, so I would try to get some planes defined and that should help out a lot.
I somehow think the forearms are little short and the paint somehow looks like it could use a little breakup, it looks more like vinyls for some reason.
Bottom of the feet makes her seem flat foot as well.
- the back of the neck needs to be wider, she is missing the "trapezius"
- the arms are too short in general, rework the curves of the arms a bit, specialy the elbow area
- the mid torso and pelvis are too thin ( specialy when you compare them to the shoulders )
- the legs are too straight/ cylindrical, needs more curves
- flat feet indeed
What you can try, make a backup, and start moving things around, not just by a little tiny bit, just move it and experiment with shapes and sizes.
Like grab the mid torso and pelvis, then slide them out by alot and keep going back and forth (slowly) untill you get the idea what it can look like.
Overal its a nice model, just need to tweak it and keep working on the texture (wich will be deformed by moving things around)
Nice hairstyle btw.
Thank you very much for the help.
If you would be so kind as to visit my thread, you will see that i have used someone elses concept and have also used a model sheet. (please see thread for complete information).
I will work on the things you pointed out pliang and rens (big fan:)) such as the elbow,adding curve to the legs(if the count permits),flat feet,back of the neck; however, as i used a model sheet, do you think it is viable to take some creative liberty and change the anatomy? Dont think there is anything wrong with it,but still. I guess i should....
What do you think about the breast area?in terms on the diffuse?does it look liek it works?
Im working on the texture atm,will update my thread in a moment.
thank you
Replies
it's gonna eat your nuts!
Helder: thanks man, yeah I'm not a fan of polluting the forums with too many threads either, so for smaller projects like the gun I think its cool to just post it up in this threads like this. You can see the all maps used and wires up on my site if you like
The link is broken : <
Also looks like the gun is currently clipping in the middle of his hand, or it might be the animation (the slide is back, i think).. can't tell
- Back into doing daily stuff!
Jack, that looks good, I'll save it for my color folder.
Heres another part of my little garage scene...A little tool storageness
let me know what ya think.
Movie of Dog!
http://www.poppon.com/stevecgallery/main.php?g2_itemId=498
heavily inspired, but yeah i'm a fanboy :P
Fixed link.
Oh thats a sweet idea..why didnt I think of that, thx : )
hopefully tonight I'll add some tools, a rag, and some other garagish items.
thanks again guys.
You know binford tools was on Home Improvement, but they are also a real tool company?
Really though, I figured adding the binford brand in there would make people like it more since it helps add attachment to the object, something like that.
would you mitnd practising my modeling skills on it?
Pi kachu
Kanga roo
Tokachuroo
the similarities are wanted
sure do it but if you don't mind i'd do my own version for the game :P
erwarte nicht zuviel in sachen erkennung, bin banane^^
das du selber einem machst is mir eigntlich klar
kein grund frech zu werden, menschen die ihren verstand verlieren reitzt man nicht
I never saw either one as a penis but now it's all I see.
Thanks
thats all i'm thinking of, penis critters everywhere
More cars, I figure they would be well re-usable.
Nice vehicles, Pilang. Do you plan on using them in an engine or what?
Some basic practice for me, not the most exciting of subject matter but if possible any suggestions?
1,202 tris, 512x512 diffuse/spec/normals
I was gonna try to do it myself one night in the 4hr timetable provided just to see if I was up to snuff but couldn't find that type of hydrant in my ref search. Any help?
This one: http://upload.wikimedia.org/wikipedia/commons/2/2c/Hong_Kong_fire_hydrant_number_2239.jpg
Yep, like the Hummer.
I'm pretty sure the DE art test specs are 500-600tris. With low res textures. I know thats not what you were aiming for, I just thought i'd share for future reference. Good job with hiding the seems too.
Yep, each took a day to do, usually with the UVs..
a computer terminal that checks the status of a certain machine
its a part of an environment im working on.
that's pretty mad for a day's work
low-poly on the top and low-poly with normals on the bottom what you guys think i need to finish this before Monday as its the day im getting my new comp and after that i wont be able to work on this until i re-install and format my new computer :P
heres a little something i made in an hour or so over lunch. no clue what hes good for, perhaps some future pipe cleaner?
those are lethal-good man, can imagine them in burnout paradise (for some reason.) Make them uber shiny!
Top is my current mesh, bottom is my quick sillhouette edit, but I'd really appreciate some paintovers to steer me in a better direction. Not after anything really elaborate, but it needs to stand up and something bothers me so far.
Jhonny:nice! think you shoudl give the lip area more personality, like you have with the whole face reminds me of the telle-tubbies
Imslightlybored: Immense amount of improvement and awesome from you lately.Great work. Great paintover btw penrod
Guys please comment! Dont know where to go from here!
Thanks
Bottom of the feet makes her seem flat foot as well.
- the arms are too short in general, rework the curves of the arms a bit, specialy the elbow area
- the mid torso and pelvis are too thin ( specialy when you compare them to the shoulders )
- the legs are too straight/ cylindrical, needs more curves
- flat feet indeed
What you can try, make a backup, and start moving things around, not just by a little tiny bit, just move it and experiment with shapes and sizes.
Like grab the mid torso and pelvis, then slide them out by alot and keep going back and forth (slowly) untill you get the idea what it can look like.
Overal its a nice model, just need to tweak it and keep working on the texture (wich will be deformed by moving things around)
Nice hairstyle btw.
If you would be so kind as to visit my thread, you will see that i have used someone elses concept and have also used a model sheet. (please see thread for complete information).
I will work on the things you pointed out pliang and rens (big fan:)) such as the elbow,adding curve to the legs(if the count permits),flat feet,back of the neck; however, as i used a model sheet, do you think it is viable to take some creative liberty and change the anatomy? Dont think there is anything wrong with it,but still. I guess i should....
What do you think about the breast area?in terms on the diffuse?does it look liek it works?
Im working on the texture atm,will update my thread in a moment.
thank you