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[P&P] - What are you working on? 2008 Edition

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  • pliang
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    pliang polycounter lvl 13
    Lovely looking bastard. What does the note say?
  • achmedthesnake
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    achmedthesnake polycounter lvl 11
    he's in the 'fantasy speical olympics', as a visually challenged javelin athelete - so the tags are his numbers...
  • ae.
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    ae. polycounter lvl 9
    Im starting to layout somethings for a left for dead map i wanna make when the game hits, and with my new computer it will be awesome:P anyways this is just one of the many vehicles ill be making for it :)

    low-poly on the top and low-poly with normals on the bottom what you guys think i need to finish this before Monday as its the day im getting my new comp and after that i wont be able to work on this until i re-install and format my new computer :P

    edgetruckLOWHIGH.jpg
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 11
    oh snap look at all the awesome art.
    heres a little something i made in an hour or so over lunch. no clue what hes good for, perhaps some future pipe cleaner?

    25hh9xl.jpg
  • ImSlightlyBored
    @pliang
    those are lethal-good man, can imagine them in burnout paradise (for some reason.) Make them uber shiny!

    skulls.JPG

    Top is my current mesh, bottom is my quick sillhouette edit, but I'd really appreciate some paintovers to steer me in a better direction. Not after anything really elaborate, but it needs to stand up and something bothers me so far.
  • penrod
    Here is a quick paintover. The top of the skull needs more mass. The skull is very planar, so I would try to get some planes defined and that should help out a lot.

    paintoverrx1.gif
  • indian_boy
    a little update on this thing
    bla.jpg
  • butt_sahib
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    butt_sahib polycounter lvl 11
    Indian_boy:- still cant get around what it actually is :/ reference please! :)

    Jhonny:nice! think you shoudl give the lip area more personality, like you have with the whole face :) reminds me of the telle-tubbies :/

    Imslightlybored: Immense amount of improvement and awesome from you lately.Great work. Great paintover btw penrod

    Guys please comment! Dont know where to go from here! :/
    2911,pleasecrit807YO.jpg
    Thanks :)
  • pliang
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    pliang polycounter lvl 13
    I somehow think the forearms are little short and the paint somehow looks like it could use a little breakup, it looks more like vinyls for some reason.

    Bottom of the feet makes her seem flat foot as well.
  • Rens
    - the back of the neck needs to be wider, she is missing the "trapezius"
    - the arms are too short in general, rework the curves of the arms a bit, specialy the elbow area
    - the mid torso and pelvis are too thin ( specialy when you compare them to the shoulders )
    - the legs are too straight/ cylindrical, needs more curves
    - flat feet indeed

    What you can try, make a backup, and start moving things around, not just by a little tiny bit, just move it and experiment with shapes and sizes.
    Like grab the mid torso and pelvis, then slide them out by alot and keep going back and forth (slowly) untill you get the idea what it can look like.

    Overal its a nice model, just need to tweak it and keep working on the texture (wich will be deformed by moving things around)
    Nice hairstyle btw.
  • butt_sahib
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    butt_sahib polycounter lvl 11
    Thank you very much for the help.
    If you would be so kind as to visit my thread, you will see that i have used someone elses concept and have also used a model sheet. (please see thread for complete information).
    I will work on the things you pointed out pliang and rens (big fan:)) such as the elbow,adding curve to the legs(if the count permits),flat feet,back of the neck; however, as i used a model sheet, do you think it is viable to take some creative liberty and change the anatomy? Dont think there is anything wrong with it,but still. I guess i should....
    What do you think about the breast area?in terms on the diffuse?does it look liek it works?
    Im working on the texture atm,will update my thread in a moment. :)
    thank you
  • Renaud Galand
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    Renaud Galand polycounter lvl 14
    spent some additionnal time on this guy. I just need to make the weapons and pose him. I'm gonna ask a 3D print from it to offload studios, we'll see :)

    kahnam_finished.jpg
  • Massbot
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    Massbot polycounter lvl 12
    wow man that's awesome. Love the muscle /bone forms. Very cool.
  • super_villain
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    super_villain polycounter lvl 11
    Agree, like that warped muscle look.
  • RazorBladder
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    RazorBladder polycounter lvl 13
    Renaud, your mutant anatomy stuff is incredible, but... Is that an ass at the back of his head?
  • PixelMasher
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    PixelMasher high dynamic range
    cool work Renaud, I actually used to work at offload a while back and Id highly recommend getting a print done if you are even considering it. they turn out some awesome work, I dont know of anyone who has been disappointed.

    I really like the guys jaw piece it looks great.
  • Renaud Galand
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    Renaud Galand polycounter lvl 14
    thx for the kind words guys.

    Razor : HAHAHA, I may want to fix that, indeed :D good call !
  • Paul Pepera
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    Paul Pepera polycounter lvl 9
    Great model Renaud. :)
  • Vitor
    That is sexy Renaud. Really nice model you got there.


    I think I'm done for now with this one body. Still unsure where to go from this point.


    42809529qy4.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    Renuad,

    That is awesome. Seems like you should add a loop around the back of the head maybe (that matches the top).

    Would make him even more badass looking too, right now it seems like it would just fall off the front of his head.
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 11
    maybe its nailed to his head? :D
    looking dope fresh ren
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 13
    renaud- do something under-pa just to shake things up a little ;-)
  • System
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    System admin
    fucking hell renaud, he looks really badass... I just wonder about how well those horns would stay in place, especially the one on his shoulder.


    1116EnvStudy.jpg
  • AimBiZ
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    AimBiZ polycounter lvl 10
    Renaud, that goes straight to my inspiration folder!

    Very nice colors Jackwhat!

    Here's what I'm working on. Just finished the concept for my next character. It's a complete remake of a character I did about half a year ago.
    BobRevisitSketch-1.jpg
  • rollin
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    rollin interpolator
    renaud: nice one :)

    vitor: you're getting better and I still love your style..


    --

    just a little update to show that I´m still working on it..
    i don´t have much time to though

    going for one 1024^2

    vox_01f_b.jpg
  • fearian
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    fearian Polycount Sponsor
    That looks fantastic, I could really picture it being in mass effect!

    Only crit is that the body looks much ado about nothing, tons of straps and buckles that may look way to flat in game. got any plans for some equipment to hang off his side or something?
  • zerafian
    I added some rags, stickers, a hammer, and started the walls tonight..Im looking to add a clock, license plates on the wall, poster, and so on and so on.

    33f8e4z.jpg
  • indian_boy
    Renaud Galand: that thing is AWESOME

    zerafian: the binford stickers dont look like stickers. they may not be, but if they are, give em scratches rather than a fade. at least a few scratched / torn off parts


    bla-1.jpg

    i hope that clears out what it is im making? its basically a computer terminal to do manual overrides for a generator.

    a little update before i go study physics:
    bla02.jpg
  • monkeyboy_garth
  • zerafian
    Just messin' around with making trees of metal..painted stylized...hopefully its noticable Im not trying to go anything near realistic. Im planning on adding leaves and a bush...then go from there...not sure yet.
    2l898ub.jpg
  • mat
    a little hulkness started over the weekend

    hulknesswip1aa6.jpg
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 13
    Holy shit. Nice one, mat.
    My last day before going back to work tomorrow, so here's a little something I did to pass the time. Hopefully I'll get around to finishing it.

    wip-oBoB01-006.jpg

    -caseyjones
  • PixelMasher
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    PixelMasher high dynamic range
    mat: interesting take on the hulk, cant wait to see more!

    caseyjones: I was wondering if when you paint faces do you start them straight up and down for the most part then rotate 45 degrees and refine? or do you just paint them on an angle like that? looks pretty cool, love the fatty chin area.
  • El Scorcho
    That's really cool Renaud, very stylish.
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 11
    dude, that hulk is badass!
  • Target_Renegade
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    Target_Renegade polycounter lvl 11
    Going back to finish an MP5 I started back before the Unearthly Challenge. First texture pass, trying to get the materials right. Its such a clean gun usually that I'm not sure how far to go with damage and scratches.

    1st_text_pass.jpg
  • Pope Adam
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    Pope Adam polycounter lvl 11
    WIP This is a machine that holds thebody of Christ after the 2nd coming. It syphons his energy to use as a weapon.

    ARK01.jpg
  • rollin
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    rollin interpolator
    finally.. someone makes a different hulk version.. thx mat !

    fearian: jie you're right.. its very flat atm.. but there are two reasons for it.. 1. its an vip and 2. extra props can be added every time later on. but first of all I want to test some bake-to-texture stuff with this model.. and on a 1000 poly model you have to be carefull with faked 3d-stuff .. thats why I´ll do these tests.

    and btw. thx!


    lill bit work on the head

    vox_01f_face.jpg
  • bluekangaroo
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    bluekangaroo polycounter lvl 11
    renaud and zerafin, both awesome work!
  • beancube
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    beancube polycounter lvl 12
    Just fleshing out an idea i am working on in my lunch break.

    mario_bust01.jpg
  • indian_boy
    almost finished

    another 10 minutes of work left on this, i presume
    bla04.jpg
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 14
    Pope Adam wrote: »
    WIP This is a machine that holds thebody of Christ after the 2nd coming. It syphons his energy to use as a weapon.

    you plan on making this a portfolio piece? It might be offensive to some folks. :thumbdown:
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 13
    caseyjones: I was wondering if when you paint faces do you start them straight up and down for the most part then rotate 45 degrees and refine? or do you just paint them on an angle like that? looks pretty cool, love the fatty chin area.
    Well the model was made by bobo the seal and he also did the UV unwrap for it. I just painted the texture. I didn't rotate any part of the texture while painting, what you see is what you get. I hope that answers your question :D
    Thanks for the kind words.

    -caseyjones
  • c0ldhands
    Amazing stuff Rollin, really impresive work on the sculping. I like the head specially, reminds me of a fish head. Whats also interesting is the anal hole in his forehead. Imagine that! Just kiddin mate, like to see more of the character soon. MOAR!
  • alexl
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    alexl polycounter lvl 10
    WIP of a 2d platformer level tile I am working on, mind you the games not real (and I don't know if my approach was correct for 2d games), just abit of practice for me anyway. Doesn't have any foreground elements yet besides the border.
    I'm not so good at 2d so most of it is actually baked down to texture using the ink'n'paint shader in 3dsmax, then painted on in photoshop.
    Meant to be a tunnel eventually leading into abit of a rundown secret facility.

    wip_2d_s.jpg
  • PixelMasher
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    PixelMasher high dynamic range
    Indian Boy:

    Its hard to see how exactly you would interface with this machine, even after your explanation with the bigger picture, the design needs something to help it read as a terminal i think.

    the texture is quite noisy and adds to the sense of confusion, especially the table part and floor. i think there might be too much detail in th diffuse and spec so combined it just adds a ton of visual noise that makes it hard to focus.

    caseyjones: thanks for the explanation, ive always kinda scratched my head when i see rotated faces, then again i mainly do environments so painting a face for me would be hard anyways haha. maybe ill give the sdk a shot and start leanring some flesh painting skills.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 14
    casey inspired me to dig up an old BoboTheSeal SDK.

    only got like 20 minutes to start on it though. :(

    fn5iiv.jpg
  • Vitor
    Was bored eh, and yes I also hate people that post work too early haha about 30 min of sculping work plus photoshop for hair, eyes and cloth...

    Actually this is more a exercise to help me modeling with more realistic proportions on my own heads.

    70875780lx1.jpg
  • Target_Renegade
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    Target_Renegade polycounter lvl 11
    alexl: looks really nice, the rocks top and bottom have a graf quality to them.
  • Dragos
    Ok, a colleague suggested I check out this site to look for feedback on my models. These are high-rez and were done exclusively in Maya and Photoshop. I'm just starting to dig my teeth into ZBrush, so I should have some new low-poly models real soon with normal mapping utilized.

    I'd love any critiques you all can provide, since I'm hoping to break into the gaming market in the Chicago area eventually, and I need some direct feedback from those who know the real deal. Thanks.

    byos.jpg

    female_figure.jpg

    UncleSam.jpg
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