Great stuff Spinks. Love that face! I take it the diffuse colors are baked down from polypainting or did you do that on the flats? Maybe throw a shirt on him to cover up that lumpy upper body and you'll have a real winner of a bust!!
DemonPrincess, terrifying cuteness of DOOM is awesome! So cute and the colours/texture/shading/lighting is just perfect ;D Cool sculpture, Rens - looking really nice so far!
Finishing the lighting for the medbay - getting there slowly:
candle stand. Im stuck on whether I should bake all the detail on the bottom of the stand onto several planes or actually have a low poly shape that resembles the detail.
anything that thin, id do it on two alpha'd planes facing opposite directions with backfacing turned off, in most engines that would give you a nice "drop shadow effect" (back faces pick up lighting from opposite direction) that makes it look 3d and will give you the nice curvy shape without spending shit loads of polys and having a ballache baking the norms
anything that thin, id do it on two alpha'd planes facing opposite directions with backfacing turned off, in most engines that would give you a nice "drop shadow effect" (back faces pick up lighting from opposite direction) that makes it look 3d and will give you the nice curvy shape without spending shit loads of polys and having a ballache baking the norms
anything that thin, id do it on two alpha'd planes facing opposite directions with backfacing turned off, in most engines that would give you a nice "drop shadow effect" (back faces pick up lighting from opposite direction) that makes it look 3d and will give you the nice curvy shape without spending shit loads of polys and having a ballache baking the norms
do it on the shapes at the top aswell
One thing to remember is that with backfacing turned off, one side is going to be lit incorrectly in most engines. So its best to just manually duplicate and flip the geometry. Its the same performance cost anyway.
One thing to remember is that with backfacing turned off, one side is going to be lit incorrectly in most engines. So its best to just manually duplicate and flip the geometry. Its the same performance cost anyway.
One thing to remember is that with backfacing turned off, one side is going to be lit incorrectly in most engines. So its best to just manually duplicate and flip the geometry. Its the same performance cost anyway.
so does that mean I have to have four planes on the bottom, where they are back to back?
Looking good Josh - love that yellow you have on there. I think adding some self-illumination would work great on this guy to stop the shadows from being too dark and fading to black.
A little bit of a cartoon environment I'm currently working on. Those ice-cream cones in the background are supposed to be trees, in case anybody wondered.
Finished it up. FatCap, thanks for the crit, upping the ambient really helped those shadows:
I know this might be a dumb question but you have four maps : a diffuse, a spec, a normal and something else. What is the the other one for? Other than that great job, this thing rocks!
trevor87, Konstruct is right, it's a spec power map, or Gloss map. It lets me make some areas of the specular super tight and wet, like in the eyes.
Thanks for the comments guys, I am glad you are digging.
Replies
Finished the base, now going for the real thing
Great job with the gun, if you think it is too dark try increasing you spec.
/Samborino!
Racer: like the gun so far, looking forward to the finished one!
Tricount: 2638
you are making a bust of james cameron ? *G* thats awesome
btw, is she fish or flower based?
-DK >^..^<
nah im sculpting my dad, the guy from my avatar
( Ill post a ref with the next update )
Finishing the lighting for the medbay - getting there slowly:
ha you got some skills for a 6 year old (going on your avatar)
plz help
do it on the shapes at the top aswell
thanks for suggestion, i get on that rite away.
One thing to remember is that with backfacing turned off, one side is going to be lit incorrectly in most engines. So its best to just manually duplicate and flip the geometry. Its the same performance cost anyway.
Nice Nice..
thats what i said wasnt it ;-)
so does that mean I have to have four planes on the bottom, where they are back to back?
Yep.
The cloth beneath his nose would probably be more stretched out, though, down to his chin. Rather than sort of fold back under it.
But you guys are doing some good work on em.
that is hot.............extreamly hot.
the Texture is just a quick test
You just blew me away, so much character, funkin fantastic man:thumbup:
Been pushing the backside of this eager whore...
Hopefully it will be done this week, damn I haven't played xbox in weeks
I know this might be a dumb question but you have four maps : a diffuse, a spec, a normal and something else. What is the the other one for? Other than that great job, this thing rocks!
josh: I really like the folds in the legs-
Thanks for the comments guys, I am glad you are digging.