I've been kind of obsessed with this airsoft MP5 modification called the "swordfish" for a few years now, it really makes the MP5 look like an agressive near future weapon, I've put some of my collected images up on my site: www.artbyjustin.com/images/swordfish/
i'm working on a graveyard assets for a game and i went to a local graveyard to take some reference pictures for graves, stone cracks, texture guide etc. I've uploaded them to picasa for anyone who would need such stuff:
unfortunately halfway through my battery went flat and this set is somewhat incomplete. I've not filtered it so some of the photos have bad lighting, some are a bit out of focus, some are not rotated properly. Though most of them are perfectly usable.
I strongly believe that we should share such things, so feel free to download it from my google account.
@c22dumbar: awesome, man, nice pics. Makes me wanna spend some time at the nearby graveyard as well. I've been shooting up some textures recently as well, should make a pack once there's enough material. I'd only recommend taking pictures more directly up front, there's too much perspective on the pictures. Here's a nice tutorial on making pictures more useful for textures:
Wow thanks Prophecies for this,really nice references to start modeling:()
Do you know any good sites from Star wars creatures references? Think it will be good practice organic modeling from start wars creatures.
Sorry for posting in such an old thread even though it is stickies, I must say wow. What a list man, somehow Ive skipped over this after all the time I have been here. That list was extremely helpful, I found a lot of sites that I never knew of. Thanks.
Although it sounds like a film title, 28 days later is a forum full of urban derelict environments. Great for ruins or general grunge reference. http://www.28dayslater.co.uk/forums/
It's incredibly hard to find wood that hasn't been turned into planks... Plywood is about the only thing that gets peeled off a tree like a sheet of toilet paper coming off the roll, and steamed flat.
Aside from that, there are several ways to generate wood grain patterns procedurally.
Max has a wood material that will get you a tillable pattern if you bake it to a torus shape, it will require quite a bit of work after that to make it realistic. Max2012 also has several tillable wood Substance materials.
There also is a plug-in called "Bitmap2Material" that takes any photo or a sample from it and turns it into a tileable mesh, spits out the rest of the maps also, much like crazybump but also does the heavy lifting of turning it into a tileable.
Photoshop has several filters options, Filter Forge has procedural wood material nodes.
Wood WorkShop is free stand alone app that generates procedural node based wooden patterns.
Also if you get a big enough plank, you can sample between the cracks to extract a wood texture?
Replies
military photos galore: (most things have many many angles)
http://www.primeportal.net/home.htm
http://www.sharesomecandy.com/2010/07/dave-mead.html
family faces growing up (pics every year)
http://zonezero.com/magazine/essays/diegotime/time.html
http://forumserver.twoplustwo.com/62/bbv4life/perfect-ass-nsfw-246150/index118.html
Various pics of weapons and armor at multiple angles, among other things, very useful.
http://www.bartelby.com/107/
Stock Photo by Marcus J. Ranum
Very nice source of architecture cliparts. That can be used in ortho views.
http://photos.telestrekoza.com/var/albums/
Been looking for a site like this for AGES!
If you want, I guess its easier maybe to navigate with Thumbs.. the above link is just in the DIR structure, and a bit of a pain to look thru
http://photos.telestrekoza.com
http://www.hellenic-art.com
and an insane knive thread started in a random website:
http://www.ht-archive.com/showthread.php?t=1627354&page=14
http://www.laboiteverte.fr/portraits-de-criminels-australiens-dans-les-annees-1920/
found on this site: http://sub-silentsuppressors.com/
I wish I wasnted already adding a gun to my portfolio I would totally tackle that.
http://pimpmygun.doctornoob.com/app.php
i'm working on a graveyard assets for a game and i went to a local graveyard to take some reference pictures for graves, stone cracks, texture guide etc. I've uploaded them to picasa for anyone who would need such stuff:
https://picasaweb.google.com/banan.drzewo/Graves?authkey=Gv1sRgCMPZosacyKSuAQ#
unfortunately halfway through my battery went flat and this set is somewhat incomplete. I've not filtered it so some of the photos have bad lighting, some are a bit out of focus, some are not rotated properly. Though most of them are perfectly usable.
I strongly believe that we should share such things, so feel free to download it from my google account.
5 points for guessing where is that graveyard
http://www.cgtextures.com/content.php?action=tutorial&name=shootingtextures
http://www.nasa.gov/multimedia/3d_resources/images.html
i need some very good so can give me some ideas and inspiration
http://www.merzo.net/10mpp.htm
Wow thanks Prophecies for this,really nice references to start modeling:()
Do you know any good sites from Star wars creatures references? Think it will be good practice organic modeling from start wars creatures.
http://www.28dayslater.co.uk/forums/
http://www.creativeuncut.com/game-art-galleries.html
Has Characters and Environments even props too....
Yeah that's a cool one. More in that vein...
http://wiki.polycount.com/CategoryReferenceConcept
Like every game known to man lol.
http://extraordinarybookofdoors.com/default.aspx
Aside from that, there are several ways to generate wood grain patterns procedurally.
Max has a wood material that will get you a tillable pattern if you bake it to a torus shape, it will require quite a bit of work after that to make it realistic. Max2012 also has several tillable wood Substance materials.
There also is a plug-in called "Bitmap2Material" that takes any photo or a sample from it and turns it into a tileable mesh, spits out the rest of the maps also, much like crazybump but also does the heavy lifting of turning it into a tileable.
Photoshop has several filters options, Filter Forge has procedural wood material nodes.
Wood WorkShop is free stand alone app that generates procedural node based wooden patterns.
Also if you get a big enough plank, you can sample between the cracks to extract a wood texture?
Lastly: http://mayang.com/textures/Wood/html/Flat%20Wood%20Textures/index.html
http://imgur.com/a/r2W9B#5S8rm
don't be fooled by the look of the website or the title, the references are solid.
Vintage Stone Wall Wallpapers
http://www.theoldrobots.com/index.html
http://englishrussia.com/2011/03/14/abandoned-russian-ships/
http://scotthaefner.com/beyond/mothball-fleet-ghost-ships/
http://cyberpunk.asia/gallery.php?aff=thumb&aut=&ord=nom&limit=16&page=0&img=0&lng=us
Most of images are pretty low res, but they are excelnt if you are looking for some common ancient architecture reference.