yeah I think you're right, jus tryin something different
tgz: cheers, I did get round to looking at some ref this time, but I havent really got around to the hands- probably will be some kind of bendy claw/fingers like sid in ice age. I dunno, might see how the eyes look on the old one I quite like em
flaagan challenged me to get it lower than 8K. Here's the 4.7K version, gonna try and get it into unreal for driving around. still need to make a texture for it. Anyone interested let me know, and i'll unwrap it for u.
lordscottish, only the earth is 3d. The moon is just a picture that had the rite lighting direction. The star scape is just another one of my painted star scapes.
TGZ - I dig your rendering, but I'd like to point out that the stars around the planet would be almost invisible because the planet is much brighter then them. Just nit picking
Lee3dee - You could scrape off some polies from the back of the car, they don't seem to be defining any curvature.
I'm going to try and learn z-brush, so I knocked up this test model. is it the right density for a base model in z-brush? I left in an n-gon in the side there just to see how it behaves in zbrush, rest is quads (I think..)
Hawken: Yeah.... you can. but you can never get the model that you want in zbrush. it always ends up looking like an amorphos blob of nutty crap. I think what rooster is doing is a good way to get exactly what you want.
Jaco: I like it, proportions seems right on. Looks great! But there is one major problem. He appears to be more African than Asian as he is in the game. Look up some pictures of Chinese monks and try to capture thier facial features.
Otherwise, great work so far.
Makkon: Thanks! Yeah, you're right, the big lips and skull shape are to blame I think. I decided to start over on the head, here's my progress so far, it still needs a bit of work:
You mean stuff like wrinkles and smaller details? Hit G, Projection Master. You need atleast a couple of hundred thousand polys to get something similar to what you paint on. Now you can use alpha brushes and other fun stuff to deform the mesh. G, select deformation, paint. Hit space twice to pick up the changes.
Some progress on the project I began last weekend. Moving onto the ears and hair now. Sucks only getting to work on this here and there in my spare time when i can, but progress is progress.
That it is indeed, i took a better pic, maybe it will be more noticable...I hope to update it soon with more progress, but who knows. I am also thinking of doing the version where she is wearing a bandana...
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workin away. about to try some of the sloth suggestions.
my shizzle again...
like so:
tgz: cheers, I did get round to looking at some ref this time, but I havent really got around to the hands- probably will be some kind of bendy claw/fingers like sid in ice age. I dunno, might see how the eyes look on the old one I quite like em
a few problems in the mesh, but looks good for an 8K model. hehe
Damn tryforce. He could put someones eye out with that hair!
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is that a compliment lol?
Still want to fix a bunch of things in it though.
From left to right...low poly, low poly & normal map, high poly.
And the back...
I hope so ... .
That render looks lovely Thegodzero, is there any postrender work to it?
good stuff you're churning out. whats it for?
Lee3dee - You could scrape off some polies from the back of the car, they don't seem to be defining any curvature.
Jaco: I like it, proportions seems right on. Looks great! But there is one major problem. He appears to be more African than Asian as he is in the game. Look up some pictures of Chinese monks and try to capture thier facial features.
Otherwise, great work so far.
Second model done in Zbrush,mechanical parts done in Max.
http://www.hedgeart.com/cyborg_head_ren.jpg
Thanks for that tip cubik...ill go back and try again now hehe
john
Edit:- forgot it was a big image :P
Trying to improve my medium poly work a bit, after that, i'm off to zbrush .
Blehh, more kakashi