I trashed the weapons, and just gave it some mechanoid arms instead. That way, it can grip onto landing pads/etc etc.
This is about 85% done, mesh wise. The bugger on top still needs a lot of work, and the rest of it needs further refinment still.
crazy weird sec. My suggestion would be to ditch the hair, or spread it through the body. As it is it looks out of place. Secondly, the eyes are cartoony. Its ok to have huge eyes, but grab some ref on creatures with huge eyes. Gotta work it off from nature in one way or another. Next, The head shape seems a bit too reminicent of a human. Fuck with the shape, jaw line especially some more imho. Lastly, the mouth. I think you can make it even crazier. Longer, bigger, whatever. You've pushed it a lot already, but push it some more
Those are all just random design ideas. Take em or leave em. They're all opinion after all
ye i like his attitude graves, good job
i'd take it easy with the dark on the folds, get some more saturated reddish purple in there rather than BW, it looks kinda washed off
cheers
i don't really know what it is. it's an enviroment piece i can practice texturing. it's based off of an idea i had for a slanted tower for a weapon pickup area.
it could be a wepon testing device, it could even be a huge weapon. i was playing with the idea of putting it on a track.
just kinda going at it. what's it look like to you, i could use some ideas on where to go with it.
I havn't posted any real work for long time, this was something I was working on over the summer actually, but then I abandoned it when my computer died, tis a normal mapped zombie in his breifs. This is actually a more realistic remake of a low poly cartoony model of a zombie I made, which is about 50 pages back on this thread. I think at least.
Anyway, here are the pictures of it
Head Variants, one with half the face ripped off, and another of it after being blown up, complete with head gibs (I made these as if I was going to put them into a game)
and I guess I'll also throw this in, I had to design a shoe in illustrator in my design class. And this is what I came up with:
(I'm quite aware of some of the wonky highlights on the shoes, I was half asleep whilst making it)
Hey lee3dee, any good advice or tutorials on making trees? How do you place the planes to make the leaves believable? I've got one I'm working on at the moment. I'll post it in a bit once I get some free time.
I don't think I'm digging how pertruding those scales are right now Gavi. Maybe make it look more like really tough skin than scales, like Elephant hide perhaps?
Seeing Hawkprey's work yesterday spurred me to start scribbling in Photoshop again... came up with this:
I know the design is a bit boring but I like how it's turning out, so I'm gonna keep working on it. Basically I'm trying to come up with a good, fairly original concept to make a Quake 4 PPM around. Hopefully I'll manage in the end
I guess he's some sort of alien/mutant prospector or miner. In his right hand he has a scanner for detecting whatever it is he mines, on his left wrist and arm is some sort of laser for boring holes and cutting away segments, and on his back is a sonic drill for reaching large, valuable deposits.
The box slung around his right hip is for collecting samples and minerals.
No, I have no idea why he has blades around his neck. For keeping away flies, maybe?
Replies
LINK TO REYNALD PAGE
Cool stuff guys. This thread is super active!
and i FINALLY figured out the 'spawn one emitter from another' thing... so i'll have some vids of that shortly (screenshots of it are just confusing )
Vid of the glowballs in action!
erol: that fella is a lot of fun, thanks for posting it
I trashed the weapons, and just gave it some mechanoid arms instead. That way, it can grip onto landing pads/etc etc.
This is about 85% done, mesh wise. The bugger on top still needs a lot of work, and the rest of it needs further refinment still.
Those are all just random design ideas. Take em or leave em. They're all opinion after all
The boots still need something.
..and I just noticed the broken thumbs.
i'd take it easy with the dark on the folds, get some more saturated reddish purple in there rather than BW, it looks kinda washed off
cheers
Except some little gnomes have made it their palace.
it could be a wepon testing device, it could even be a huge weapon. i was playing with the idea of putting it on a track.
just kinda going at it. what's it look like to you, i could use some ideas on where to go with it.
Go to it!
dug this out and finished it, 3k tris not including his accessories. Jus too many renders to post.
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LOVE IT!
Anyway, here are the pictures of it
Head Variants, one with half the face ripped off, and another of it after being blown up, complete with head gibs (I made these as if I was going to put them into a game)
and I guess I'll also throw this in, I had to design a shoe in illustrator in my design class. And this is what I came up with:
(I'm quite aware of some of the wonky highlights on the shoes, I was half asleep whilst making it)
http://www.northerntool.com/images/product/images/55859_lg.gif
Ewww, that Zombie needs pants, or a beer and a lawnchair.
Hey lee3dee, any good advice or tutorials on making trees? How do you place the planes to make the leaves believable? I've got one I'm working on at the moment. I'll post it in a bit once I get some free time.
http://studioflaagan.com/images/3d/rider/rider_wip5.jpg
Ewww, that Zombie needs pants, or a beer and a lawnchair.
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I'm actually in the process of giving him some garb.
Looks a little shit tastic as of now
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The floaty bits there would make a good sandwich. Mmmm....rot
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mmmmm, zombie rot no less!
nice Zombie.
j/k Looks good so far.
haha, mud looks like pizza.
meh..
I know the design is a bit boring but I like how it's turning out, so I'm gonna keep working on it. Basically I'm trying to come up with a good, fairly original concept to make a Quake 4 PPM around. Hopefully I'll manage in the end
/me wants a high detailed and kick ass color artwork from it
Highfive to Vahl who has been kind enough to explain a *few* things and also prooftested the model (plus he took the screen too haha)
The Q4 character selection screen lighting seems a bit strange and makes the head hard to read... and the belly parts cilp through the right arm
Yay!
I guess he's some sort of alien/mutant prospector or miner. In his right hand he has a scanner for detecting whatever it is he mines, on his left wrist and arm is some sort of laser for boring holes and cutting away segments, and on his back is a sonic drill for reaching large, valuable deposits.
The box slung around his right hip is for collecting samples and minerals.
No, I have no idea why he has blades around his neck. For keeping away flies, maybe?
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Poop Fight?
Tweaked this and rerigged
@Syaped
God...that´s so awesome!
Love the Warhammer 40k Universe :]
Picked up an old skin i worked on some months ago.
No, I have no idea why he has blades around his neck. For keeping away flies, maybe?
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they obviously generate a force field to keep rocks and dirt from hitting him in the face, future goggles!
Poop Fight?
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Hahaha, gotta love the detail you put into the turd's spec map! I seriously hope that's mud, though
some random Demon guy. Finish it up later.
-los