hehe funny Shimmer, I'm doing same kind of stuff for my actual job.(the head) Not so easy ! sweet wrok indeed. I'm with MoP, something is bugging me but i don't know really which area. Maybe the eyes, maybe the jaw, maybe the mouth wich is pretty cartoon (large) for this realistic head. I don't know, I prefer your WIP2 eye version . Just forget it and leave it like that if want
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butterflies!
pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map.
rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the texture AND mesh browsers, which is not what I want to do with these assets.
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Why not make just one other butterfly that is offset to flap reversed and make them both spawn through the emitter, making so half of the butterflies will be up, while half will be down, which would look slightly more realistic.
Also, do you have the butterflies roaming or do they just fly straight?
It was so anticlimatic, At around three this morning I was working when there was a mommentary power outage, lasted about a second or two. My thoughts go to the computer I just fixed, it's lights were on but nothng was spinning so I turned off the power supply and went over to the ole reliable machine, kinda' absentmindedly jabbed the power button and turned my back to it and attention to the other machine.
Power up, spin spin spin, hum hum hum. Everything seems ok! Now why hasn't the other machine come up?
Maybe I pushed the button wrong. The solution. Is to do it again much harder. nothing. *Clicking rapidly now* Son of a bitch, was all I got out. Bye bye max files and half my music. I was too crushed to really be pissed, I just sorf of got up(shutting down my other computer to protect it) and went to bed with none of the thoughts of exwhatevers, doubts and or worries I normally have to get past before sleep takes me. No, there was no doubt I wanted away from this constant race against ageing hardware and...
*"fixed" computer just restarted for no reason on me*
...this loosing battle against ageing hardware. I'm just tired. Maybe it's work as well but if I quit I can't fix these machines that I can barely use because I have to work. I begin to wonder when not if I'll snap.
Anyway I now have no 3D capable machines so here's some stuff from my sketch pad.
Looks awesome _Shimmer! Can't wait to see the finished piece
And that's a decent texture Johny. Maybe a bit too much saturation? Great job on the subtle highlights on the tears. I hope it doesn't express too much of how you are feeling
Some small wip on an Arab Legion Marmon-Harrington Mk IVF Armored Car
Thanks mop! I use 1 pixel highlights often to get a sharp look.
I'm not totally happy yet with this one, It looks almost a bit comic like to me. But after some hours of work on it, I can't see clear anymore, I guess I'll finish this tomorrow
Pure candy LS, the only thing I notice is that the headlights look a bit out of place. Maybe reduce the blue in them a tad? Very cool though, just picking
Just some props I'm working on. still a reflection map to do and throwing into hl2 at some point. have a couple amps also awaiting textures, which is next.
fairly low poly at 138 for the stratocaster and telecaster and 134 for the jaguar. may do some gibson guitars down the road. this set at the moment is all fender.
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[ QUOTE ]
butterflies!
pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map.
rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the texture AND mesh browsers, which is not what I want to do with these assets.
[/ QUOTE ]
Why not make just one other butterfly that is offset to flap reversed and make them both spawn through the emitter, making so half of the butterflies will be up, while half will be down, which would look slightly more realistic.
Also, do you have the butterflies roaming or do they just fly straight?
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I duped / added a second butterfly texture / model set (and node to the emitter) so that there's another group of butterflies also coming out that flap at a different speed. (If I try to add a set with a reversed animation on the alpha map, unreal keeps wanting to make them both animate the same .)
The butterflies face the same direction (though that could be tweaked) and currently fly around in circles around the origin (emitter node). They could easily be tweaked to fly across an area or in any manner of direction. I'd toss up a screenshot, but right now my computer is utterly FUBAR'd, and reboots or locks whenever I try to play / exit a game... so much for spending my last paycheck to have a killer system to work on my portfolio with .
I've also currently got a set of mesh and sprite based bubble emitters, and another sprite-based spark emitter made to look like a lawn sprinkler.
By the way, should things get back on track (i.e. my computer decides to work like I paid it to), I plan on releasing all these particle effects for anyone who wants to use them.
Noel: dunno if it's because of the view or the lighting, but i prefer the first stone pavement on the door, in the second picture they're brighter and with less details. otherwise it looks good!
Ramucho: I'll go back and add some sharper details to it, but I'm going to try to keep a smooth surface on them just 'cause that's what all the rocks around my place look like.
I'm not finished with the materials on this just yet, but i've had the rigging done for a while now. KDR thanks for the env map tip, i'll have to try that.
shaping up nicely there, skrubblez
good structure,
think you might wonna consider deepening the sockets as they curve around and the forehead receeds, sink them pretty blue eyes of his back inside.
Replies
butterflies!
pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map.
rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the texture AND mesh browsers, which is not what I want to do with these assets.
[/ QUOTE ]
Why not make just one other butterfly that is offset to flap reversed and make them both spawn through the emitter, making so half of the butterflies will be up, while half will be down, which would look slightly more realistic.
Also, do you have the butterflies roaming or do they just fly straight?
Rest is beautiful.
shimmer: wow, skin looks great, as does the hair! but why is the collar so shiny?
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maybe one of those shirts Will Smith is always wearing?
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gary oldman!!!!
transfer to german bank account please
nope its not johhny depp, though of course its has something from him... but still, its not him.
Little hint, its a actor like samual jackson, always playing supporting roles.
mouse paint, blablabla...
Power up, spin spin spin, hum hum hum. Everything seems ok! Now why hasn't the other machine come up?
Maybe I pushed the button wrong. The solution. Is to do it again much harder. nothing. *Clicking rapidly now* Son of a bitch, was all I got out. Bye bye max files and half my music. I was too crushed to really be pissed, I just sorf of got up(shutting down my other computer to protect it) and went to bed with none of the thoughts of exwhatevers, doubts and or worries I normally have to get past before sleep takes me. No, there was no doubt I wanted away from this constant race against ageing hardware and...
*"fixed" computer just restarted for no reason on me*
...this loosing battle against ageing hardware. I'm just tired. Maybe it's work as well but if I quit I can't fix these machines that I can barely use because I have to work. I begin to wonder when not if I'll snap.
Anyway I now have no 3D capable machines so here's some stuff from my sketch pad.
And that's a decent texture Johny. Maybe a bit too much saturation? Great job on the subtle highlights on the tears. I hope it doesn't express too much of how you are feeling
Some small wip on an Arab Legion Marmon-Harrington Mk IVF Armored Car
I'm not totally happy yet with this one, It looks almost a bit comic like to me. But after some hours of work on it, I can't see clear anymore, I guess I'll finish this tomorrow
Been lurking a lot lately...and trying to design something myself for a change.
Been working on this guy:
Texture wip (color, normal, and spec):
Just some props I'm working on. still a reflection map to do and throwing into hl2 at some point. have a couple amps also awaiting textures, which is next.
fairly low poly at 138 for the stratocaster and telecaster and 134 for the jaguar. may do some gibson guitars down the road. this set at the moment is all fender.
[ QUOTE ]
butterflies!
pair of split quads so the things actually 'flap their wings' with the help of an animated alpha map.
rogue gave me a good crit about having the butterflies flapping individually, but seeing how UT instances things, that'd require creating multiple instances of the same assets in the texture AND mesh browsers, which is not what I want to do with these assets.
[/ QUOTE ]
Why not make just one other butterfly that is offset to flap reversed and make them both spawn through the emitter, making so half of the butterflies will be up, while half will be down, which would look slightly more realistic.
Also, do you have the butterflies roaming or do they just fly straight?
[/ QUOTE ]
I duped / added a second butterfly texture / model set (and node to the emitter) so that there's another group of butterflies also coming out that flap at a different speed. (If I try to add a set with a reversed animation on the alpha map, unreal keeps wanting to make them both animate the same .)
The butterflies face the same direction (though that could be tweaked) and currently fly around in circles around the origin (emitter node). They could easily be tweaked to fly across an area or in any manner of direction. I'd toss up a screenshot, but right now my computer is utterly FUBAR'd, and reboots or locks whenever I try to play / exit a game... so much for spending my last paycheck to have a killer system to work on my portfolio with .
I've also currently got a set of mesh and sprite based bubble emitters, and another sprite-based spark emitter made to look like a lawn sprinkler.
By the way, should things get back on track (i.e. my computer decides to work like I paid it to), I plan on releasing all these particle effects for anyone who wants to use them.
Its Ray Liotta. Though, I always sucked in portraying
Oh, and here's a picture with a bit of foliage, yo:
(I have big images..)
I'm not finished with the materials on this just yet, but i've had the rigging done for a while now. KDR thanks for the env map tip, i'll have to try that.
cool door btw
good structure,
think you might wonna consider deepening the sockets as they curve around and the forehead receeds, sink them pretty blue eyes of his back inside.
finished tank