finally started working on stuff again (gotten over the funk that's kept me from even openin a 3d app for the past few weeks).. gonna work on a room full of particle effects as I'd like to add that skill to my resume..
started with some dandelions floatin about... http://studioflaagan.com/images/3d/particles/dandelions.jpg
uhm...wtf?. lol i guess its almost like its reference...now wtf was the reference? lol..looks like soem dude cut the head off some nasty rat and wears his head daily >.>
great gun texture..any chance of some wireframes or some other angles?..cant really see the handle much from that angle. btw what reference pic you use?
sorry keg, missed your earlier question..
I'm using UT2k4's emitters.. so far just particle emitters, but i've got a few spark, beam, and mesh emitter or two that i plan on making.
yet another..
nuts and bolts drop into the bucket and bounce about a bit~
first mesh emitter.. some reason it loses all lighting after a few seconds on the static meshes.. any ideas?
Well I haven't made a model in months, until today. I guess it took about four hours to model and skin, and get into the game. It's a v_wep for "deathball" a new mode of play I am working on.
Irritant, this is some of the best work I've seen from you.
Im not so sure about the cable-mess you've got on the gun, but since it doesnt show up too strongly in the view, its acceptable I suppose.
Texture is on the way! Aesir, I think the arms on that guy may be too thin or the torso too long? Crash, i'm gonna throw a rig on her now and try a 512 map. I haven't really unwrapped her yet, I just used auto-unwrap temporarily, and Ben's Normal Mapping in Max7 tutorial really helped me out.
yea iron, thanks for the crits. I agree, something is still off on the proportions. But then, still a lot of work to do on that guy. Adding belts and dangly things and what not
Replies
Mojo : cool start
Eli : I love that one !!!
updated :
There are a few things about "maletest" that bug me, but I think I would make a new guy rather than fix him. Comments and crits?
finally started working on stuff again (gotten over the funk that's kept me from even openin a 3d app for the past few weeks).. gonna work on a room full of particle effects as I'd like to add that skill to my resume..
started with some dandelions floatin about...
http://studioflaagan.com/images/3d/particles/dandelions.jpg
Based on this.
I love rats, and I LOVE things without jaws. So I gues I LOVE LOVE that. Hehe. Keep us updated!
just more...lion king like.
Trying some texture
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Give this page a look http://st.burst.cc/
sorry, i just found those names to be pretty funny, but brilliant
http://studioflaagan.com/images/3d/particles/sakura_petals.jpg
http://studioflaagan.com/images/3d/particles/maple_seeds.jpg
sorry keg, missed your earlier question..
I'm using UT2k4's emitters.. so far just particle emitters, but i've got a few spark, beam, and mesh emitter or two that i plan on making.
[Edit] updated with better colors!
blaaaaah
100% self-illu 1024x1024
gettn there
nuts and bolts drop into the bucket and bounce about a bit~
first mesh emitter.. some reason it loses all lighting after a few seconds on the static meshes.. any ideas?
some normal mapped textures, starting to make a texture set for a new enviro peice. Many more texture test to come before i start on the meshes.
http://threedy.com/site/forum/attachment.php?attachmentid=80870&stc=1
http://threedy.com/site/forum/attachment.php?attachmentid=80968
http://threedy.com/site/forum/attachment.php?attachmentid=80969
Thanks
Thanks
http://studioflaagan.com/images/3d/particles/sparks.jpg
probably gonna try for a 'simple' lawn sprinkler next to get more use outta that emitter texture.
And the skin...
Im not so sure about the cable-mess you've got on the gun, but since it doesnt show up too strongly in the view, its acceptable I suppose.
Homes!
See Kitteh? it IS possible for a gun to look good not using more than 1 512x512.
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That's because this entire gun is simple in shape and has less modelled details - thus more room for other stuff on the maps.
The ruger was my first time ever unwrapping anything.
Click here for blend between the stages.
Heres a WIP of mine.
but i like it nontheless