i love that lil game, the graphics are ok, but that spec bloom is cool, why not making it more concentrated ? like in UE3 ? it would be cooler, oh and one more thing, you guys need a sound designer ? ( something i do besides 3d wich takes around 1 hour per month lol ) , anyways im looking forward for the realese of the game!
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Alien Arena needs more light. A LOT more light. Most of the time I see enemies as black silhouettes, if I see them at all in the total darkness.
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That is one of the things fixed for the new version. The new maps are better lit. Also, remember there is a flashlight, and the multixtexture combine option can be turned on which brightens up the dark areas without overdoing the dark ones.
Texturing
Uber Freaky goth, well she might end up being more freaky then I had expected, it kind of lost connection to the concept pic I had made. Heh, well goth is sweet, and freaky goth might not be to bad.
Been working on a new map for my mod set in an mountain pass in the Pyrenees. Had to make a number of new static meshes and textures (the cafe, hotel, road sections and signs, hotel, cable car etc).
IanW, that really looks good! I just love that orange fire-truck against that snow. And it reminds me that snow can come anytime soon now, I live up north, above the Polar Circle...
that rocks hard boskma. The robotic eye looks like it should come out though, rather than be inset into the skull. Im also not quite sure what purpose the whole in his hips serve...
On a side note, might I suggest robotic limbs. A robotic hand or legs or something
very cool stuff SF, even the "obviously messed up" stuff is fun to look at at this point
LordScottish: isn't it though? i discovered Leone's work a few months back, bought Once Upon a Time in the West on a lark... it is indeed a brilliant movie. the atmospherics are so well developed, i nearly start sweating myself any time a character is outside.
Looking great SF. Im glad you've continued to work on that one, because its defintely one nice piece of modeling. I actually like the distorted arms If you emphasized that a lot more in more crazy ways, it would probably make a cool abstract piece. But then, that obviously isnt what youre going for.
gauss: It was though indeed. It's impressive how the slow tempo of the movie makes certain moments even more tense. I've got to see other movies by Leone! I just found out that my father has the once upon a time in the east soundtrack on a vinyl disc, he bought it 30 years ago
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I just found out that my father has the once upon a time in the east soundtrack on a vinyl disc, he bought it 30 years ago
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Ennio Morricone rocks the dogs bollocks man
you should definitely lookup the untouchables theme he did.
very nice work for an after movie evening Lord S.
sf. really nice man
as for fat bob, no story in particular, just some freestyle no-concept modeling
you should definitely lookup the untouchables theme he did.
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I'm definately going to do that, I've been listening to the once upon a time in the west soundtrack for the whole day now.
I tried to create a skin- and eyeshader. It's kinda harder than just painting low poly textures, I miss the direct control
Lord Scottish, I really like this guy! I haven't seen the movie, but I have been in an Old West mood recently, so I'll go pick it up.
For your model, I think it looks great, but try messing with the skin shader some so that his skin doesn't look so much like clay or plastic. I think you got the ears and stuff really well, though. I want to see eyebrows on this dude!
I think you won't regret it hobodactyl!
The clay/plastic look is exactly my problem, I'm not sure how to get rid of it. I tried some more tweaking and changed the color of the mainlight into a slight blue.
Almost done, have to do the head cloth.
There's some odd stuff going on, welded the inner and outher side of the cloth quick for the render, so it's kinda dirty, plus there's a few small clipping issues.
Most of the back will be covered by the cloth on her head so i didn't bother much with the folds there.
Replies
This is going to an asian lady warrior (like crouching tiger, flying daggers, etc) . Im also going to do a beast that she rides about on.
Alien Arena needs more light. A LOT more light. Most of the time I see enemies as black silhouettes, if I see them at all in the total darkness.
[/ QUOTE ]
That is one of the things fixed for the new version. The new maps are better lit. Also, remember there is a flashlight, and the multixtexture combine option can be turned on which brightens up the dark areas without overdoing the dark ones.
Uber Freaky goth, well she might end up being more freaky then I had expected, it kind of lost connection to the concept pic I had made. Heh, well goth is sweet, and freaky goth might not be to bad.
I have to try that mod someday IanW, the vehicles look awesome
A villain i'm working on
JBoskma: lookin good man, cool idea for a model.
Thingy:
On a side note, might I suggest robotic limbs. A robotic hand or legs or something
and a pirate hat.
doodling
The guy has been through quite a few battles shimmer
dug out this freak again
heres an update on dante:
been a long time. one crapy model/skin from me.
I'd post wires, but this was more of a skinning exercise, and it's 2am.....
looking good Jelmer, tho you better ignite that nitro now if you need to be finished by friday.
slight update to fat bob [any one remember him ? probably lost in obscurity hehe]
That's looking nice Equinoxx, good topology. Is there a story behind fat bob?
LordScottish: isn't it though? i discovered Leone's work a few months back, bought Once Upon a Time in the West on a lark... it is indeed a brilliant movie. the atmospherics are so well developed, i nearly start sweating myself any time a character is outside.
Finally finished the soccer player. Rendered in Lightwave with some overexaggerated lighting. Bump/Spec/Diffuse textures.
You planning to texture it eventually?
I just found out that my father has the once upon a time in the east soundtrack on a vinyl disc, he bought it 30 years ago
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Ennio Morricone rocks the dogs bollocks man
you should definitely lookup the untouchables theme he did.
very nice work for an after movie evening Lord S.
sf. really nice man
as for fat bob, no story in particular, just some freestyle no-concept modeling
you should definitely lookup the untouchables theme he did.
[/ QUOTE ]
I'm definately going to do that, I've been listening to the once upon a time in the west soundtrack for the whole day now.
I tried to create a skin- and eyeshader. It's kinda harder than just painting low poly textures, I miss the direct control
It's just for normalmap stuff, pretty much just a random piece.
For your model, I think it looks great, but try messing with the skin shader some so that his skin doesn't look so much like clay or plastic. I think you got the ears and stuff really well, though. I want to see eyebrows on this dude!
The clay/plastic look is exactly my problem, I'm not sure how to get rid of it. I tried some more tweaking and changed the color of the mainlight into a slight blue.
still working on this at lunchy times - from Neos armour SDK from awhile ago.
ps. i punched neo in the ovaries
lookin good smooster Please dont make him eat me
LordScottish: Possibly your glossyness (specular power) is a bit to pronounced. Try lowering it some. Its looking great though!
particles!
There's some odd stuff going on, welded the inner and outher side of the cloth quick for the render, so it's kinda dirty, plus there's a few small clipping issues.
Most of the back will be covered by the cloth on her head so i didn't bother much with the folds there.