Joakim, Hot! You're really pushing yourself in zbrush i'm loving it. Thats one nasty looking beast. I know the webpage isn't updated yet. I wanted to update it with some new content all at the same time but i seem to be having a hard time comming up with anything lately.
How'd you start on this one? Zspheres or a cage from max?
read in heavy japanese accent:
"(fat) assassinzz!!!"
ha ha
oh my god i lost it eh?
yup see folks im getting old innit.
well anyways dude your stuff are sssssuper nice.. keep em coming!
and what are you posting underground like this anyways
start a thread man, show us how much hair u have on your chest, etc. :?
playing around with zbrush. some of you may remember this model from awhile ago. plan on doing a whole zbrush pass on the body also. give the rest the quality it so rightly deserves.
I'm trying to improve myself on heads. This one's polycount got a bit higher than expected (around 2200 tris) but it might do it for the next generation hehe. I also modeled the interior of the mouth, teeth and so to try to do some facial animations. But what is the best way to do them to be used in a game: morph targets or build a facial bone structure?
[ QUOTE ]
i just dont got it anymore i've been artisticly dead for almost a month now.
[/ QUOTE ]
i totally now what u mean, the summer seemed to kill all my ambitions to make somethin look atleast decent.. I need some fookin snow to get creative again
Nice to see so many Z-brush doodles, keep at it guys!
this is a very wip mech of haohmaru. For those of you who dont know, he is from samurai showdown. on the left is the low poly and the smoothed version(only once though). I would like to do a normal map for him, but i dont know...
Also, his torso appears to be somewhat flat, front-to-back. Hoahmaru has a rather bulky torso, so maybe you should elevate some bits. Also, and this is related to the flatness: his ribcage seems very wrong, as if it's made out of muscle instead of an actual cage of bone. Just try to overlay some anatomical references onto him.
shimmer: i love this, it's the perfect merge between lowpoly (q1-esque, almost) and the new technology. Seeing all that detail crammed into such a boxy, bulky profile makes me happy
I like how his flesh seems to bunch up at his chin/jawline as well, it's really cool.
yes, i argee he is flat, i do plan to add more detail into him. Can you get me some good upper body refs? i could also use some of his back. and his torso seems too narrow, but that is due to the fact that he has no shoulders yet...
i really couldn't get you any good refs, but if you come across some concept art for him or something, send it my way!
You might want to check out the (positively terrible, or so i hear) 3d samurai shodown game for the playstation for some better views of him. I seem to remember that also LOOKED terrible though, so maybe you're better off just never having seen it, heh.
hey mightypea: i do have a ref from a samurai shodown art book(it appears) and a ref of his sword. btw, i must have like a million refs of him and a lot of other characters from street fighter and soo much other stuff !
i think a new samurai shodown game needs to be made, but up to today's limits. Just no skanky girls(ex Ivy) as there are sooo many games that have em it would just ruin it! Maybe i will make one.
got a new cintiq (most awesome invention EVAR) and using it to finaly learn ZBrush zbrush is so much funner when you can sculpt right on the model, makes it seem more "connected"
Vahl: That doesn't look like skin yet, you need to have the transition between lit and dark more saturated. For some reason the "terminator" (as they call it) is around the edge of the object instead the edge of the highlight with your shader.
since im at a house where i dont have my 3d stuff i downloaded bobo the seal brunt and textured the head while i was talking with some friends..i guess around 1 hour spent...if so..
<u> Brain Stealer: </u> The brain stealer is an obsessive collector. He lives in a cave deep below suburbia where he has stockpiled millions of human brains. He has organized them into piles alphabetically depending on the last name of the human it was stolen from, keeping these piles orderly is his one true love and he spends countless hours checking to make sure all the right brains are in the correct piles. Monsters travel from all over the underworld to view his collection. Rumor has it that when all the tourists are gone for the day he curls up into a ball and rolls down each pile screaming I feel so alive
Replies
wee
poopin about in zbrush.
And do I have a wrong understanding of anatomy or is the head a bit too long (front-back)?
How'd you start on this one? Zspheres or a cage from max?
Like I said put your props up. I think you'll have a hard time breaking in somewhere if you limit yourself to characters.
"(fat) assassinzz!!!"
ha ha
oh my god i lost it eh?
yup see folks im getting old innit.
well anyways dude your stuff are sssssuper nice.. keep em coming!
and what are you posting underground like this anyways
start a thread man, show us how much hair u have on your chest, etc. :?
Looking good okkun!
The Other Side
I'm still getting the hang of things, not over defining things and whatnot. Still got lots of work to do on the torso and arms.
I'll start skining it now
Rawr, i'm angry.
here's a small update to the "meat puppet"
i just dont got it anymore i've been artisticly dead for almost a month now.
[/ QUOTE ]
i totally now what u mean, the summer seemed to kill all my ambitions to make somethin look atleast decent.. I need some fookin snow to get creative again
Nice to see so many Z-brush doodles, keep at it guys!
Not wanted to show it off to early since more and more will come but I couldnt resist.
Ignore the bad rig at the pelvis area.
it's a wight from the D&D 3rd edition monster manual (page 183)
Replacing q3a sprites
Not wanted to show it off to early since more and more will come but I couldnt resist.
Ignore the bad rig at the pelvis area.
[/ QUOTE ]
That looks like something roshach would make.
Whats with the lower legs?Are they finished yet?
Great seeing all this high detail work, and FatAssasin 8)
this is a very wip mech of haohmaru. For those of you who dont know, he is from samurai showdown. on the left is the low poly and the smoothed version(only once though). I would like to do a normal map for him, but i dont know...
tsk tsk.
Also, his torso appears to be somewhat flat, front-to-back. Hoahmaru has a rather bulky torso, so maybe you should elevate some bits. Also, and this is related to the flatness: his ribcage seems very wrong, as if it's made out of muscle instead of an actual cage of bone. Just try to overlay some anatomical references onto him.
shimmer: i love this, it's the perfect merge between lowpoly (q1-esque, almost) and the new technology. Seeing all that detail crammed into such a boxy, bulky profile makes me happy
I like how his flesh seems to bunch up at his chin/jawline as well, it's really cool.
Right now in texturing stage.
w. concept. The result came out different but at least it got me started.
Wipeeeeey
Hopefully will soon be finished
You might want to check out the (positively terrible, or so i hear) 3d samurai shodown game for the playstation for some better views of him. I seem to remember that also LOOKED terrible though, so maybe you're better off just never having seen it, heh.
Never really done weapons before:
And I started this last week:
there are some amazing work in there
ok so a quick skin shader test...I'll try to work on this one in my spare time, good to get some shader stuff done, kinda relaxing...
it still needs a LOT of work (transluscence and stuff) I'd certainly need the advice of the SSS gurus 'round here
only one light, maya standard renderer, I want to keep that shader working without any plugin.
good to post something btw
Sword
Art book scan
http://www.fightersgeneration.com/fightgen/games/sszero.html
Massive list almost all of the characters. Great reference shots.
i think a new samurai shodown game needs to be made, but up to today's limits. Just no skanky girls(ex Ivy) as there are sooo many games that have em it would just ruin it! Maybe i will make one.
still on texturing
It's science, baby
bla...
<u> Brain Stealer: </u> The brain stealer is an obsessive collector. He lives in a cave deep below suburbia where he has stockpiled millions of human brains. He has organized them into piles alphabetically depending on the last name of the human it was stolen from, keeping these piles orderly is his one true love and he spends countless hours checking to make sure all the right brains are in the correct piles. Monsters travel from all over the underworld to view his collection. Rumor has it that when all the tourists are gone for the day he curls up into a ball and rolls down each pile screaming I feel so alive