cool shit sf, got a crit, her hands and feet look a tad big, like they don't quite feel feminine, maybe thin out the fingers and toes or something, I dunno, could just be a weird angle.
hmm i scaled up the hands a bit because i felt they were to small... i'll give it a closer look later and scale them back down maybe.
The feet should be more or less correct looking at images (of statues), i'm guessing they had wider feet back in those time due the lack of shoes ruining your toes.
The angle of the head vs the angle of the left arm is a bit off, and the closed eyes make it even more strange looking.
I would suggest that you either open the eyes and alter the angle of the head as if she was pointing and looking somewhere, or that you alter the left arm to a pose that doesn't point anywhere.
SF: Looks really nice. But the small tight wrinkles on the side of the leg look really out of place, and how it's wrapped around the back of the leg. From the front wrinkles it looks like it'd be loose on her but then all of the sudden gets pulled skin tight around her leg. Looks odd.
Hey guys. I'm trying to learn how to do some game-art, so I've been lurking on forums and reading tutorials. Polycount quickly secured a place in my bookmarks panel, it seems like a friendly community with lots of talent. Anyways, I've finally worked up the courage to post something of my own.
There's a mini-contest over on 3dTotal to model an original character from the Megaman series, so I figured I would enter. This is my second character, and it will be my first attempt at texture painting. Work done in Wings 3D and my soon-to-expire Silo trial.
It doesn't feel finished, but I'm not sure what else to do.
So far so good Zcubed, there seems to be alot of polys in the hands compared to the rest of the model. I would take some out and use it to define more things on the main body or legs. He looks kinda short too.
Lookin' cool Zcubed, I like the Willam Dafoe-ish type face you have going for him. Haven't made much time to work on this guy over recent weeks but here's an update:
Thanks motives, yeah thats the next major step is to harness everything to his body, still some design/form issues to take care of. Cool work on your site by the way. What did you use to render that coffee cup scene? Is it composited at all? Really nice job in any case and cool prop and vehicle designs.
watch his thumb. his hands are bent inwards (i like that) but the thumb isnt following from the inside, the inside of the hand looks a little flat. get some flesh around the thumb showing, it should be popping out more.
hey nice Xan it seems like im a lot but texture seems okay , i would recomend dodg a bit in the front ( a large brush , just doodle a bit ) to give the sensation of roundnes.
Very early pics
I don't know which proportions I should use. I know the "model at first" pic doesn't have realistic proportions but that's not what I'm going for. I think I'm gonna use the crazy concept proportions but they seem to be way more extreme then I had expected.
So now I don't know
Oh, and it's gonna be a kind of Swat/Assassin/Ninja Woman.
Hello, this is my first post (although I have been lurking for a while ), its not 3D but its a self portrit that I am working on at the moment, and that I am happy with so far.
Still a WIP though of course.
Might get the guts to post some of my 3D stuff later
Replies
The feet should be more or less correct looking at images (of statues), i'm guessing they had wider feet back in those time due the lack of shoes ruining your toes.
The angle of the head vs the angle of the left arm is a bit off, and the closed eyes make it even more strange looking.
I would suggest that you either open the eyes and alter the angle of the head as if she was pointing and looking somewhere, or that you alter the left arm to a pose that doesn't point anywhere.
Nice model SF, I hope you'll make a cool dirty stonetexture
There's a mini-contest over on 3dTotal to model an original character from the Megaman series, so I figured I would enter. This is my second character, and it will be my first attempt at texture painting. Work done in Wings 3D and my soon-to-expire Silo trial.
It doesn't feel finished, but I'm not sure what else to do.
something just don't seem right, not sure if it's the proportions or what.
watch his thumb. his hands are bent inwards (i like that) but the thumb isnt following from the inside, the inside of the hand looks a little flat. get some flesh around the thumb showing, it should be popping out more.
ill go work on my english meanwhile
What did you use to render that coffee cup scene? Is it composited at all? Really nice job in any case and cool prop and vehicle designs.
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tnxs man. About the coffe scene its mayas mental ray with a HDRI image. No compositing as im aware of
@LordScottish
Thx man...i´m practising these atm
Here´s a little wip
Was bored sketching somethin for my mrs, now ain't hentai! or worse....
Aeon flux kill?
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I would say so.
more of fat bob with slightly less fat below
Still needs some scratches and bulletholes.
keep at it !! great stuff here !
I don't know which proportions I should use. I know the "model at first" pic doesn't have realistic proportions but that's not what I'm going for. I think I'm gonna use the crazy concept proportions but they seem to be way more extreme then I had expected.
So now I don't know
Oh, and it's gonna be a kind of Swat/Assassin/Ninja Woman.
thx for the positiv responses last time, here is a small update
Hello, this is my first post (although I have been lurking for a while ), its not 3D but its a self portrit that I am working on at the moment, and that I am happy with so far.
Still a WIP though of course.
Might get the guts to post some of my 3D stuff later
I think I'm done modeling this guy, time to unwrap him and give texturing a shot.
Weeeeeee!
Killing . . . hmmm boobies
and ofcourse more of fatbob
Based on a figure of Lilith from Darkstalkers.
Stuff for my environment I'm working on:
The gateway looks good too, but it looks like you're getting some stretching on your UV map.
shrooms, complete with cheezy pedestal