can you put a link up instead or a giant pic or peoples private parts? It would be a good thing for me and the other people that could be offended by this.
jerome, i think it would be best you delete your post before this turns from an awesome wip thread to some f-lame thread. see the way i cleverly pointed out the 'lame' in 'flame'?
I think the award for most disgusting phalis goes to mr. kolby jukes. i think those little nips gave you the edge. by the way, is that a dog model? oh and sweet zbrush modeling, really digging your hellboy.
here's a head model i've been working on for a "space marine". I know, a very novel concept. max and zbrush:
And now for some uber-slow-modelling...
I'll be happy if I am done by the time the Unreal3 mod tools are out
Why didn't I do a first high-poly normal map experiment with a crate or something
Oh well, can't stop now or else I'll never finish it. Oh, it's supposed to be Deunan Knute from the Appleseed CG movie.
I am still working on the kees at the moment.
I've started to work on a new UT2004 map. Here is a Tori that I'm working on.
I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map.
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I've started to work on a new UT2004 map. Here is a Tori that I'm working on.
I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map.
Hey hatred, I think the tyres [not wheels] could benefit from some little white pebbles stuck down their centres. A compressor like that would be getting wheeled around on a dirty floor I'm sure and would collect a lighter ring of dirt. Also, the label is blurry and somewhat less sharp than the main texture making it look out of place. Run a sharpen filter over it me thinks.
Wanted to take a break from the characters I've been working on and kind of go with a different style. About a days work with some minor distractions. Original concept by Joao Ruas:
dude dur that rocks! However, it begs the question, how can he move his head? Does he have to move his whole torso just to look to the side? How in the hell would he look up?
im thinking this is kinda a resting position and then his face would come out of his body and rotate from there:)......but looking up might not be possible.....hes supposed to be old, so there would be a lot of shoulder movement to make eye contact, kinda like someone who pulled a muscle in there neck.
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Now I need to make them look good together.
I toon shaded her and made a rotation for fun: http://members.cox.net/ironbearxl/sylia%20toon%20final.rar
Just joking, nice cocks both of you
can you put a link up instead or a giant pic or peoples private parts? It would be a good thing for me and the other people that could be offended by this.
Whats wrong with alittle cock now and again?
It's only a 3d model.
I thought I'd join in and whip mine out:
The rest is looking good though
-K.
here's a head model i've been working on for a "space marine". I know, a very novel concept. max and zbrush:
(I post these shots because the map contains a lot of models, and each texture needs to be modeled )
Scott
And now for some uber-slow-modelling...
I'll be happy if I am done by the time the Unreal3 mod tools are out
Why didn't I do a first high-poly normal map experiment with a crate or something
Oh well, can't stop now or else I'll never finish it. Oh, it's supposed to be Deunan Knute from the Appleseed CG movie.
I am still working on the kees at the moment.
well looky here, dun gone and got ya all sum bootz!
I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map.
Comments please...
Thank you.
Etienne
just texturing this compressor, as an arttest
I've started to work on a new UT2004 map. Here is a Tori that I'm working on.
I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map.
Comments please...
Thank you.
Etienne
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looking a little thin, would snap in the wind.
here You go screen looks poor coz my PIII 450MHz with GF4MX doesnt support shaders so no specular or bump here
Gavimage great model , realy got it own style , what I dont like is his ear, that is a bit to deformed