This thread seems to be more of a casual WIP place, I think alot of the stuff in here wouldnt have seen the light of day if it was going into its own thread, and most of the stuff that is really serious and ongoing in this thread recieves a good old-fashioned thread at some point in its creation anyway. This thread isnt so much about presentation and asking for C&C but kind of like a quick dumping-ground, and I like it.
Slaught: if you'd lose the black/greys in the shading, and you'd introduce some warmer colour, you'd be onto something.
Not everywhere, mind you! Just get some red in there. It just needs to look a lot less smudgey/dirty.
After a number of requests, and because I think it should be too, I've stickied this thread ... it was getting weird watching it bounce up and down in the thread listings, and to be honest it seems like it'll be updated forever, so sticky seems sensible!
I only just started attempting to learn ZBrush yesterday.
So today I've come up with a quick 15 min sod about getting to grips with the brush with a mouse (yes a fuckin mouse )
ok, been a bit busy watching ol' Firefly episodes... but here's some progress on the body texture. This is applied to the model with everything elese blacked out.... oh, and I obviously haven't started making him dirty and adding scratched and bullet marks yet (that fun stuff comes last
scrubbles thats very nice and clean
i think the style and design hold for themselves, i dont think cramming texture details into everything is as vital as you may be thinking.
what i would emphasize, though, are two things: the range material relief is not wide enough to convincingly reflect the materials themselves. if you desaturated the waist-belt i believe it wouldnt look so different from the metal armor.
i would also suggest enriching your palette with more warm and cool colors, it seemed rather greyed out to me.
anyways its really nice job all around, the alien dude too.
my team member Kris designed a very basic character for our mod, so i took it upon myself to rig it and give it a quick animation test to see if it deforms properly. This is what i came up with. http://bjs.wqhosting.com/anim_test.exe
first of all i know of the two problems, 1: his head is shiny. Well Source wants all textures to be Phong-E, and since it makes the armour look badass i kept it, but causes his head to be shiny since its the same texture map as his body.
2. the feet, ok so i disregarded the feet a bit, my bad, lol.
3. its a compiled BINK video, i dont know how many people have RAD Game Tools installed on their computer and i dont want to 'force' anyone to download it just to see this.
*whew* so much typing for such a simple aniamtion...
Joe240 You know, oif you make something military that is poorly referenced, I havce to pounce on the thread and fill it with reference. The light placement as well as the widt of the truck is incorrect. The truck that was most comonly used was a truck called a "Blitx", and made by Opel. Here are reference Photos:
Scott: you might want to NOT do that in this thread, though.
Send him a PM or something.
skrubbles: looking great! i quite like how clean it is, actually, maybe you shouldn't muck it up too much, and just go for a cleans style?
It has a bit of a warcraftian feel to it, without being a hackjob (look at the wc3 textures to see what i mean, heh)
im sorry scott but that isnt the truck,the truck in the movie the one i used for reference has a grill made of 2 section and had a sharp edge to it at the center isntead of being all flat.
and the headlights are attached to the hood section rather than wheel guards
the windshield is split into 2 pieces rather than one,the hood also curves downward towards the grill
thanx for the pics though
the oone from the movie seems to have more of a late 20's to early 30's look
Hey Vitor, I think the camo pattern is far too washy. By that I mean there is not enough contrast between the colours. Putting some dents and scratches with exposed metal on the front fenders would help the realism. A slight bit of darkness on the tank body where the sideplates attach would help make them stand out more too.
Replies
adding paint and figuring out colors
Oh noes!
I´m invading Enix´ turf
First anime model i ever did.
Some pretty damn amazing work in here.
Great shikamaru slaught, although the face looks a bit off right now. He seems younger then he should...
Not everywhere, mind you! Just get some red in there. It just needs to look a lot less smudgey/dirty.
1800 tris, going to drop it down to 700 and nornal map it
I've finished this guy and currently work on the next for our thousand sons dawn of war mod...
http://www.joust3d.com/MitGas/almost.jpg
http://www.joust3d.com/MitGas/face2.jpg
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Oh nice... W40k is awsome.
First real try at hands... organics have never really been my thing
So today I've come up with a quick 15 min sod about getting to grips with the brush with a mouse (yes a fuckin mouse )
so here goes with comedy eyes to boot :
following some great timelaps vids from cgtalk
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The mouth, the ear and the eye tutorial is quite good, but the nose is actually not done very well.
Good start anyways... does it really make sense to start with the texturing so early?
Skin for Cheapalerts Gargoyle_2k4 Model...kinda old, started it about 4 months ago.
Oh noes!
I´m invading Enix´ turf
http://i4.photobucket.com/albums/y106/Dropkick60606/shikimaru_wip.jpg First anime model i ever did.
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HAHA! Nice work , good to see someone make a decent shikamaru model .Great work guys, its like an orgy of polygonal goodness in here!
back to low poly, and normal mapping fun.
High and low, now to start on the unwrap and texture.
http://www.cgtalk.com/showthread.php?t=250841&page=1
This is my concept:
concept:
model so far:
i think the style and design hold for themselves, i dont think cramming texture details into everything is as vital as you may be thinking.
what i would emphasize, though, are two things: the range material relief is not wide enough to convincingly reflect the materials themselves. if you desaturated the waist-belt i believe it wouldnt look so different from the metal armor.
i would also suggest enriching your palette with more warm and cool colors, it seemed rather greyed out to me.
anyways its really nice job all around, the alien dude too.
http://bjs.wqhosting.com/anim_test.exe
first of all i know of the two problems, 1: his head is shiny. Well Source wants all textures to be Phong-E, and since it makes the armour look badass i kept it, but causes his head to be shiny since its the same texture map as his body.
2. the feet, ok so i disregarded the feet a bit, my bad, lol.
3. its a compiled BINK video, i dont know how many people have RAD Game Tools installed on their computer and i dont want to 'force' anyone to download it just to see this.
*whew* so much typing for such a simple aniamtion...
german truck model for the next enviroment im planning to do,it will be the landing strip which indiana jones fought the bald german
had no real great reference so i just modeled the truck to the best of my abilities
Skrubbles: Grand armor
Joe240 You know, oif you make something military that is poorly referenced, I havce to pounce on the thread and fill it with reference. The light placement as well as the widt of the truck is incorrect. The truck that was most comonly used was a truck called a "Blitx", and made by Opel. Here are reference Photos:
and so on.. and so on...
http://www.autogallery.org.ru/gopel.htm
www.enygmag.com/military/ update09/axis0001.htm
Hope this helps.
Scott
Send him a PM or something.
skrubbles: looking great! i quite like how clean it is, actually, maybe you shouldn't muck it up too much, and just go for a cleans style?
It has a bit of a warcraftian feel to it, without being a hackjob (look at the wc3 textures to see what i mean, heh)
And a really early wip on a gladiator model i'm working on... (sword and sheild by the talented x-con)
Extreamly ADD lately... ive got 4 projects going at the mo.
and the headlights are attached to the hood section rather than wheel guards
the windshield is split into 2 pieces rather than one,the hood also curves downward towards the grill
thanx for the pics though
the oone from the movie seems to have more of a late 20's to early 30's look