Awesome Enix, the pants are my favorite part, really seem the real ones,i'd work more on the hat tho, but as it's still a wip you'll certainly polish it.
Good work and I love your soft shaded new style of texturing!
Enix, I'm not really a FF Fan, but that is looking really good. For some reason I really like the highlights on the shoes.
This is a concept I'm working on, for my own personal project. It's supposed to be a cross between a hazmat suit, riot gear, and a little bit of swat in there too. I'm thinking a getting rid of the WW2-esque helmet, because it's a tad cliche to have it with the gas mask, even though I really like the design, so at the moment it's really a toss-up. Though I also plan on adding some eyes in that gas mask to give the person some more soul. I also stylized the anatomy just a tad to give it a more interesting look.
I'd toy around with beefing up the shoulder pads, as that would give it a more interesting profile from the front. and them maybe having one of those pull over type things that cover the head. You could probably find out what I'm talking about if you check out the nuclear soldiers from metal gear solid.
Maybe a large filter can off to one side of the mask? Or have a tube that connects to a chest mounted filter unit.
There is so much love in this thread ^_^. lookin nice slaught, but maybe give him some 1 pixel lovin aroun the eyes and any creases in the skin, so its nice and sharp, and some sexy 1 pixel highlights would look cool too .
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... You got plans with her or was it just for fun?
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it's keeping warm by the steam of whatever is on the backburner. just felt like finishing it up. i want to texture it. and i want to add detail to the mesh.. so whatever happens first.
ironbearxl Your character looks bit odd for me dont know realy why If I were You I should tethink his arm connection coz it looks like his hands grow from his arm plates not from torso but I may be wrong
Slaught, heh, that's my old Arbaletrier model based on Thierry Bonnet's concept art (which was itself based on the Rackham miniature models, I think)... good start
Here are a few updated shots of that level from Quake II. Its still all early WIP
And here is a quick example pic of our new water. The water has a real time render to texture reflection, as well as a fresnel shader that will change the local map giving it a wavey appearance. Its hard to tell from a picture but i couldn't get a decent enough compression for a video, so live with it
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high poly version of King Theoden's throne for normal map
Almost done with vivi:
Good work and I love your soft shaded new style of texturing!
This is a concept I'm working on, for my own personal project. It's supposed to be a cross between a hazmat suit, riot gear, and a little bit of swat in there too. I'm thinking a getting rid of the WW2-esque helmet, because it's a tad cliche to have it with the gas mask, even though I really like the design, so at the moment it's really a toss-up. Though I also plan on adding some eyes in that gas mask to give the person some more soul. I also stylized the anatomy just a tad to give it a more interesting look.
Maybe a large filter can off to one side of the mask? Or have a tube that connects to a chest mounted filter unit.
I think I will beef up the shoulder pads though, make them they do look sorta scrawny compared to the chest at the moment.
added alot of the wood elements to the upper section including the carving of thr rohan kings in the front and side.
I'm in love with bump mapping...I need bump mapping rehab...
Great work Enix!
KP that Aeon looks great!
You got plans with her or was it just for fun?
BTW, I'm done with vivi:
Now I gotta figure out what im doin with it :S.
made the horse carvings and armrest,still a good bit left to do,will be done with high poly version by this weekend as well the low poly version.
I don't remember if I showed my new texture for it already so here it is.
finished for now with the battle scene. Now to build some more units and effects to make it come to life.
Only crits I have are the hair (Althought I'm sure it fits what you need it for) and mirror UV's. I cant stand mirror UV's
... You got plans with her or was it just for fun?
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it's keeping warm by the steam of whatever is on the backburner. just felt like finishing it up. i want to texture it. and i want to add detail to the mesh.. so whatever happens first.
I just found the 3ds file on one of my backup disks.
Someone remembers this model?I think i got the sdk from here some time ago.
Maybe someone can tell me who made it :]
That´s what i wanted to know
And here is a quick example pic of our new water. The water has a real time render to texture reflection, as well as a fresnel shader that will change the local map giving it a wavey appearance. Its hard to tell from a picture but i couldn't get a decent enough compression for a video, so live with it
Damn that Q2Evolved map thing look sooo nice, really really really like them shots, hope to see more.
about 50% done,man this thing has alot of details
80% or so done on high poly version