Well after probaly a year out of 3d im literally throwin myself in at the deep end while I hunt a job for summer work.. so far only entered comp 27 and 28 of cgchats games comps. My works improovin back to the good ol days in a steady speed in a lovely new app XSI (am in love with this thing an I aint even touched the bits I got it for!!!).
Anyways quick glance over some of the work here, amazing!:
Pior great models and w.i.ps
n30g3n3s1s loving them guns looking quite sturdy, though a little colour wouldnt go amiss
Vitor cool tank and best of luck with your model there, my only gripe is that for 4k tris it looks around 1.5k, Im having trouble seeing were ya spent the tris?? sorry you asked :P
Arshlevon, damn thats a very well done head you have there sir, I allways gave up on mine part way through. Only crit is that lookin at the nose and forehead down to below his nose he gives the impression of snarling at ya! But the mouth says innocentish? Just a gripe love the ears though! By the way are his arms raised?
Tinman, that guy looks ace I can see him fitting into some futuristic anime easily! Only gripe is that them big ol earphone style headsets might be a little heavy and "push" down on that cap, or that cap will rise against the hump sort of :P looks ace though nice detailage, but they get lost when put next to a face that looks like gelo man maybe sharpen up his chin an lessen some of the smooth?
Slaught cool stuff, brave man to choose purple :P Only things i can lay my finger on is his arms seem to be reaching down past his thighs (unless intended of course ) ya also might wanna reconsider the distribution of tris on his arms or buff in some cool volumes nuts bolts,chains sort of things
and lastly my friking crappy wips :P
my entry so far for comp 28 of cgchat crap i know but im likin were its pushin me
My last entry for comp 27 I entered late and missed the deadline by miles but i plan to finish, man before i started this I had trouble making a pollygon in XSI! :P
Decided to really take the plunge on high poly modelling, normal maps and all of that good stuff and am going to make a model of Deunan from the Appleseed movie.
At the speed that I work I should be done by the time that Quake4 is released
Still have a lot of tweaking to do like making the chin more pointy, make the nose a little bit bigger, give her some eyebrows, define the lips more and make the forehead less flat.
I found the ears to be the hardest part so far. And afterwards I realised that her ears will be covered. Doh!
Well, it was good practice I suppose.
Any tips or comments are most welcome!
ps. Cheap, I haven't forgotten about your Brak model
Neo: you might want to check out q2 remodelled (it's got a different name now, but i forgot... it's got normalmaps and all that jazz though)
I would LOVE to see q2 being giving a complete graphical remake, since i loved that game, and it's multiplayer
That's some cool stuff, q2 isn't realy my fav but maybe beauce i didnt play it too much the rail was cool in it though. Umm whats the page again of that q2 remake?
Still have to tweaks the eye highlights as I need more control on them. I think I'll end up using that shell trick Daz posted a while back. Oh and he needs funky hair and a body too
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That's some cool stuff, q2 isn't realy my fav but maybe beauce i didnt play it too much the rail was cool in it though. Umm whats the page again of that q2 remake?
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q2evolved?
Beware that odium is very picky and has pissed off alotta artist in the past with ego and pickyness.
The reason i started doing these is i wanted to do some high poly stuff for my portfolio. It seamed fitting that i did some remodeling for quake2 because remodeling for quake1 is what got me into modeling in the firce place.
Haha Shim I'd love to come and chill out for a bit! Drop me a line anytime And yeah I'm online a few times a week but only have msn at hand, no icq or anything
Oh btw N3o, I like that 7560/10 ratio, looking sweet!
Pior she`s looking good to but she does look a bit ... bloated. oh yeah, sry I´ve got to send you that book, I´m just so caught up here, but I´m going home soon so latest then.
Pior she`s looking good to but she does look a bit ... bloated. oh yeah, sry I´ve got to send you that book, I´m just so caught up here, but I´m going home soon so latest then.
haha phil. that goblin looks dead on. I've seen them on those guys before, but still have no idea if it's supposed to be a feed bag, or it's a muzzle over a large bulbous nose. :S
I've managed to kick a 4 month long MMORPG habit (dam you CoH and Wow) and have instead spent some quaility time over the last few weeks with my mod. Still epic ammounts to do, but the big replication monsters have been slain (an unreal script thing).
bahhhh almost done.. i made a normal mapped low poly version but i will wait till the game shipps to post that cause its like an asset and stuff and there is an NDA and stuff.. but i started the highpoly before i was even working on the project and kindly donated it to them.. i am still going to add loads of polish and even model the hair.. it will be a test in sanity....
Replies
Anyways quick glance over some of the work here, amazing!:
Pior great models and w.i.ps
n30g3n3s1s loving them guns looking quite sturdy, though a little colour wouldnt go amiss
Vitor cool tank and best of luck with your model there, my only gripe is that for 4k tris it looks around 1.5k, Im having trouble seeing were ya spent the tris?? sorry you asked :P
Arshlevon, damn thats a very well done head you have there sir, I allways gave up on mine part way through. Only crit is that lookin at the nose and forehead down to below his nose he gives the impression of snarling at ya! But the mouth says innocentish? Just a gripe love the ears though! By the way are his arms raised?
Tinman, that guy looks ace I can see him fitting into some futuristic anime easily! Only gripe is that them big ol earphone style headsets might be a little heavy and "push" down on that cap, or that cap will rise against the hump sort of :P looks ace though nice detailage, but they get lost when put next to a face that looks like gelo man maybe sharpen up his chin an lessen some of the smooth?
Slaught cool stuff, brave man to choose purple :P Only things i can lay my finger on is his arms seem to be reaching down past his thighs (unless intended of course ) ya also might wanna reconsider the distribution of tris on his arms or buff in some cool volumes nuts bolts,chains sort of things
and lastly my friking crappy wips :P
my entry so far for comp 28 of cgchat crap i know but im likin were its pushin me
My last entry for comp 27 I entered late and missed the deadline by miles but i plan to finish, man before i started this I had trouble making a pollygon in XSI! :P
cheers all good work and keep it up!
It must be hard making one of thos guns Highpoly, since they don't contain much details.
At the speed that I work I should be done by the time that Quake4 is released
Still have a lot of tweaking to do like making the chin more pointy, make the nose a little bit bigger, give her some eyebrows, define the lips more and make the forehead less flat.
I found the ears to be the hardest part so far. And afterwards I realised that her ears will be covered. Doh!
Well, it was good practice I suppose.
Any tips or comments are most welcome!
ps. Cheap, I haven't forgotten about your Brak model
More quake2 crap from me while i work on my high poly/normal mapping techniques.
I would LOVE to see q2 being giving a complete graphical remake, since i loved that game, and it's multiplayer
Still have to tweaks the eye highlights as I need more control on them. I think I'll end up using that shell trick Daz posted a while back. Oh and he needs funky hair and a body too
That's some cool stuff, q2 isn't realy my fav but maybe beauce i didnt play it too much the rail was cool in it though. Umm whats the page again of that q2 remake?
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q2evolved?
Beware that odium is very picky and has pissed off alotta artist in the past with ego and pickyness.
http://www.quake2evolved.com/
The reason i started doing these is i wanted to do some high poly stuff for my portfolio. It seamed fitting that i did some remodeling for quake2 because remodeling for quake1 is what got me into modeling in the firce place.
I may find some cows for you.
current wip from cgchat
Oh btw N3o, I like that 7560/10 ratio, looking sweet!
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Pior she`s looking good to but she does look a bit ... bloated. oh yeah, sry I´ve got to send you that book, I´m just so caught up here, but I´m going home soon so latest then.
Celshaded mech pilot.
Just what I need. Well, will need since I won't have my high poly model done for a while.
Great stuff KDR_11k! The feet look a bit small but maybe that's the angle ofthe image.
wip...
nice one ben, thats going to help alot.
Pior she`s looking good to but she does look a bit ... bloated. oh yeah, sry I´ve got to send you that book, I´m just so caught up here, but I´m going home soon so latest then.
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looks like the heron from joust3d...
high poly version that will be used for normal mapping for my raiders of the lost arc environment im working on
"The Hunter Seeker will be player buyable and controlled. This fast and lightly armored vehicle will act as a less lethal demolition truck."
Model by DarkAngel
Uvw Map by PermaGrin
Skins by Renardin
here's my start :>
this is bit the idea:P
UPDATED JUNE 30
slowly but surely working the texture
my first normal mapped model,began laying down basic colors
my first post on board! hi all!
@ironbearxl
Looks awesome :]
the face reminds me of Snoopy though I picture goblins having thin faces and long noses(and the ears you already have).
Going very slow though
Impressive work!
Love the style of the models and skins.
IanW nice
and yes he will have a package!!!!
normal mapped german cargo
Here's a samurai vampire: