Been doing this real slowly. It's supposed to be myself. It's real off though. Still need to fix the sides/back of the hair. 850 polys and a 512 for the head and 128x256 for the hair although I might knock the hair down.
I can see it Jeffro. I think you have the same problem I had (and still have) which is very monochromatic colors that are too clearly separated. Your hair is one pool of very limited pallete color, and then your skin is one pool of very limited pallete. See if you can get enough color variation into both so that it blends better. Really good job around the eye area. I'd love to see a bit more of that kind of definition for the rest of the face, especially for the cheek, chin, and jaw structure.
One thing I try that helps with color variation, is instead of flood filling my base color, I'll start with a completely unrelated color, or a color from another area (in the case of the face, use the hair base color) and I'll just paint around in the face area, then take the skin base color and paint around on it rather slopily so that it doesn't cover every bit. I'll try to do that with a few colors so that it isn't a picture perfect base I'm working with, and some of that color just ends up remaining, despite any amount of rework.
cant stress it enough, the stuff posted her eis just rockin!
excellent work blankslate. He looks very good. I might try to remove this color irritation on his skin. Looks like he had some jpg compressing in its face (hmm i imagine people with jpg compressing right now...kinda funny
i love everything i see here
i am in awe of that monster dude kp
sweet low poly spinefinger work motives
thats a good looking shovel hollow
unique skin design nkoste
heres some crap ive been brewin'
first rule of pimp thread: do not talk about pimp thread
second rule of pimp thread: DO NOT TLAK ABOUT PIMP THREAD
third rule of pimp thread: dont friggin post a link to another thread, common renardin, ...or should i say retardin
My first attempt at modelling a head with this many polies and my first attempt at a female head.
Very WIP right now of course. I know she's kinda' boring at the moment. I'll add some more character to her when I get her more fleshed out. Just trying to get the edge loops right.
Boots for my jedi still in progress. Wouldn't mind some C&C on the leather parts which I think turned out good, but if anybody has any tips on how to improve them it would be nice.
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No KP, he's from Schotland.
Also, to make this post less useless: Something i did a while ago for a class, but my teacher didn't like the direction i was going in.
As for me...i'm working on this thing. http://artpad.art.com/gallery/?ihhq2e13c7kc Also...
i need a name for it. I was thinking Squigglenop, or Sumodauqa (Latin for water dweller, spelled backwards.)
just a lil side thing i started when i was bored...
the scene's called 'encapsulated' on my project list in xsi.. based offa some image from cgtalk or conceptart (dont recall).. probably gonna keep it ~ ut level polycount for stuff.. if it goes along decently, may ask about if anyone cares to make up a figure to have inside the tube.
-the minigun is a placeholder at the moment, for the final it'll be a bit more futuristic.
-the rims where inspired from the H2 =p , dunno if I'll keep them.
-i'm thinking of adding a roll cage.
That looks cool but I don't think it has enough space for the engine. I like how the rear mud guards move with the suspension (from what I can tell) but the front wheels would rub against the bodywork when the suspension is compressed.
update, top half not done yet, just there to give an idea and the lower cloth still needs some tweaks. Keeping it all in clean SubD, although more polys and scyltping would be easier.
It was a rainy day saturday, so what better to do than practice normal mapping? I challenged myself to get as much done in one day as possible, and here is the outcome:
Since it came out so well there's a good chance I'll finish it up.
Replies
One thing I try that helps with color variation, is instead of flood filling my base color, I'll start with a completely unrelated color, or a color from another area (in the case of the face, use the hair base color) and I'll just paint around in the face area, then take the skin base color and paint around on it rather slopily so that it doesn't cover every bit. I'll try to do that with a few colors so that it isn't a picture perfect base I'm working with, and some of that color just ends up remaining, despite any amount of rework.
I WONDER WHAT THAT COULD BE?????????
140 tri, 512x256 tex.
i want to texture him
A SHOVEL! WOOT!
And a fatty alien
nkoste: I dig your guys cowl I'm still tweaking this one
Still working on my wizard...pushing 5000 polies.
nice texture work blankslatejoe.
This is a pretty interesting model k.p Cant wait to see more.
killing - those teeth are kiiiiickbutt.
5000 polys, kinda like it sofar.. uv's next
Hard to tell what this level really is like from screenshots. It's pretty large and complex. The first of at least five new levels to be in the pack.
excellent work blankslate. He looks very good. I might try to remove this color irritation on his skin. Looks like he had some jpg compressing in its face (hmm i imagine people with jpg compressing right now...kinda funny
i am in awe of that monster dude kp
sweet low poly spinefinger work motives
thats a good looking shovel hollow
unique skin design nkoste
heres some crap ive been brewin'
any tips appreciated
here's my addition
A little bit of freestyle modeling, no concept
second rule of pimp thread: DO NOT TLAK ABOUT PIMP THREAD
third rule of pimp thread: dont friggin post a link to another thread, common renardin, ...or should i say retardin
Otherwise really cool work here guys, I might add something to it soon.
Very WIP right now of course. I know she's kinda' boring at the moment. I'll add some more character to her when I get her more fleshed out. Just trying to get the edge loops right.
a warrior from atlantis
**edit: the stuff there is just gonna be the hair so far.
Boots for my jedi still in progress. Wouldn't mind some C&C on the leather parts which I think turned out good, but if anybody has any tips on how to improve them it would be nice.
Are you basing your model on this ? SWEET!
excellent polish work Rorshach.
[/ QUOTE ]
No KP, he's from Schotland.
Also, to make this post less useless:
Something i did a while ago for a class, but my teacher didn't like the direction i was going in.
i need a name for it. I was thinking Squigglenop, or Sumodauqa (Latin for water dweller, spelled backwards.)
the scene's called 'encapsulated' on my project list in xsi.. based offa some image from cgtalk or conceptart (dont recall).. probably gonna keep it ~ ut level polycount for stuff.. if it goes along decently, may ask about if anyone cares to make up a figure to have inside the tube.
My first normal mapped thingy I painted the normals, EQ you were right it sux :X next time i'll model it
-the minigun is a placeholder at the moment, for the final it'll be a bit more futuristic.
-the rims where inspired from the H2 =p , dunno if I'll keep them.
-i'm thinking of adding a roll cage.
That looks cool but I don't think it has enough space for the engine. I like how the rear mud guards move with the suspension (from what I can tell) but the front wheels would rub against the bodywork when the suspension is compressed.
Tink abour it
I need to finish this texture so I can move on with my life.
godmode!
I see what you're saying about the front wheels, I'll scale them down a bit(dont want to alter the body).
Here a lil something I started yesterday:
Since it came out so well there's a good chance I'll finish it up.
made gun and some other stuff
does it look better with or without the windshield?