Thanks Kolby I really appreciate the kind words. I'm a big fan of your work so your opinion means a lot to me. I'm definitely going to go back and fix the hands/feet to try to remove some of that awkwardness that's bringing down the design.
And yeah, it's not a coincidence that it feels similar to Barlowe. My whole inspiration for starting the set was after stumbling on his website and being totally floored by his incredibly creative depictions of Hell. I'm planning on getting one of his books soon but not sure which of the three would be best; any suggestions?
Starting on a UT3 character. It's a concept I've been willing to put it ingame since a while now hence I thought I could get over it now that the new UT is out! I plan to go much more realistic with the face to make it contrast as much as possible with the overdone armor.
Marshal, what I've found to be easier than extruding the hands from the arms is to trace the shape of the hand with a line tool.
Couple ways to do it, take a pic of your hand, scan your hand... then trace with the line tool and try to put the verts where you want it segmented (at the finger joints...)
Either use that pic as a back drop in 3d program or trace it with pen tool in photoshop and export the ai file, import the ai into 3d...
Then extrude the outline. Then tweak the thickness as needed, attach the hand to the end of arm.
Hello everyone, I was only a lurker but now I'm joining the forum because I'm also doing 3d in my spare time
Here's a model i'm working on for a FPS techdemo i'm making alone, It's a scifi guard\soldier
I plan to make it also zbrushed and normalmapped
Crits and suggestions are welcome!
I'm a coder not a 3d artist, and I'm a real beginner in modelling so don't be rude
ugh, why do people model orc's as just big men with green skin and pointy ears? where's the character gone from their race?
at the very basic level, tolkeins orcs were once elvish and had vastly different proportions. at the very extreme you could look at warhammer orcs as a comparrison.
I agree. Orcs come in all shapes , sizes, and interpretation. If one wants to depict them gorilla muscled and green it fits the archetype...it's a good start
gir - there's no real 'right' way to portray an orc, as it's a fictional creature... but i'll agree that seeing all these Blizzard orcs running around is a bit disappointing. i hate the warhammer orks, though, so at least i don't have to see that.
this mesh looks to be in the early early stages, so hopefully he'll get tons more character in him. his face is still pretty human, basically only his ears make him recognizable as not human
detail break barrier for a mix up between art nouveau and tech
Hi poly of course
Cables gonna be just image planes, old school ftw. Things meant to be tileable but isnt at the moment.
Looking at the concept I think the piano hinges of the front panels need to be more pronounced to break up that flat plane and the front panels need more depth or at least need more support to stand them up. Oh and of course more mandatory nuts and bolts but thats without saying. No need to model them!
excuse the typing my bloody space key is borked
addendum:I also dont like those sharp edged sticks, will round them off with a detail or something.Any ideas??
Cheers for the kind words, all! I've made a turnaround movie of the bust in Zbrush but I don't have a website currently. Can anyone recommend somewhere I could host the file for free?
I've put the video up on google video, but all those streaming vid thingies seem to compress movies horribly. If anyone's got a better alternative, then let me know.
Nick, check out Stage6. As far as I know they have virtually no restrictions on the size or quality of the video being uploaded. The only downside is you need to use the Divx or Xvid codec with your movies.
very rad anatomy play adamlewis. i'm loving beelzebub2.jpg, hell, all your beelzebub sculpts make me drippy.
haha nice, Nick Carver, the second image made laugh.
Replies
oh wait.. am i the only one? c'mon i CANT be!!
its bloody awesome!!!
u jackass, u forgot the [RANDOM STIFFY] warnings... now theres a hole thru my computer table....
lol i kid... amazing stuff man! aMAZE-ing
And yeah, it's not a coincidence that it feels similar to Barlowe. My whole inspiration for starting the set was after stumbling on his website and being totally floored by his incredibly creative depictions of Hell. I'm planning on getting one of his books soon but not sure which of the three would be best; any suggestions?
working on building it up slowly, to avoid my usual generic blobby details..
Grid Wars was shut down: http://www.incitti.com/Blitz/ (5th project down)
- BoBo
pior: Really nice concept; great looking forms and weight to it.
just trying to figure out normal mapping. Ignore the shades
The tattoos are made by a friend of mine.
Couple ways to do it, take a pic of your hand, scan your hand... then trace with the line tool and try to put the verts where you want it segmented (at the finger joints...)
Either use that pic as a back drop in 3d program or trace it with pen tool in photoshop and export the ai file, import the ai into 3d...
Then extrude the outline. Then tweak the thickness as needed, attach the hand to the end of arm.
up to date... or something...
@Keg, I think I can make it different enough that it wont infringe on their IP.
Here's a model i'm working on for a FPS techdemo i'm making alone, It's a scifi guard\soldier
I plan to make it also zbrushed and normalmapped
Crits and suggestions are welcome!
I'm a coder not a 3d artist, and I'm a real beginner in modelling so don't be rude
Dork the Orc WIP
at the very basic level, tolkeins orcs were once elvish and had vastly different proportions. at the very extreme you could look at warhammer orcs as a comparrison.
but what you've got there is a cop out.
I agree. Orcs come in all shapes , sizes, and interpretation. If one wants to depict them gorilla muscled and green it fits the archetype...it's a good start
this mesh looks to be in the early early stages, so hopefully he'll get tons more character in him. his face is still pretty human, basically only his ears make him recognizable as not human
- BoBo
Looking forward to seeing more of your work, and welcome to Polycount
Adam Lewis: Cool stuff, I love the really defined planes and edges you keep pulling out.
Hi poly of course
Cables gonna be just image planes, old school ftw. Things meant to be tileable but isnt at the moment.
Looking at the concept I think the piano hinges of the front panels need to be more pronounced to break up that flat plane and the front panels need more depth or at least need more support to stand them up. Oh and of course more mandatory nuts and bolts but thats without saying. No need to model them!
excuse the typing my bloody space key is borked
addendum:I also dont like those sharp edged sticks, will round them off with a detail or something.Any ideas??
Heres a stylized violin I'm working on for fun.
Cheers, Nick.
EDIT: See post below.
haha nice, Nick Carver, the second image made laugh.