Dupikus that looks rather nice BUT that shirt needs to be flipped around. Male shirts buttons are usually on the right as are symbols/motifs/logos etc on the left.
Working on a full landsknecht kind of character, im actually gonna try to finish this one for once, normalmapped and all. CnC welcome as always, its all very much WIP atm.
Its a model that i made some time ago, i have made a 2nd skin that i will import later. He will also get some shoulderpads and helmets.
Hopefully EPIC will release a Patch soon that allows custom Factions!
Spent more time on this guy. Debating whether or not to shorten his legs, but I like him kind of freakishly tall. Still need to refine certain areas like his hands.
man it seams like ages since ive had the time to post on these pages,
loads of cool work esp the character stuff....adam i think the thing needs sommit weird to set it off like a walkman or an Ipod
hey guys just throwing something in here :P working on my own mod right now 2 man mod actually with a coder friend ofmine im in charge of the models,levels and mostly everything of the art side and hes in charge of coding one of the first things ive completed is the healthpack for the main character he is pre-teens so he cant really use med kits so the way he gets his health back is from these lunchboxes:
AdamLewis: I really like your stuff, but have you ever considered adding some 'clarity' of shapes? That sounds vague, I realise, but for instance: the legs and feet are absolutely perfect in that regard. They mix large plain surfaces with smaller surface variations, whereas the torso has too much visual noise in the belly-area. The chest really works for me, but the belly suddenly demands all attention, without adding much to the interest of the character, I feel. This may ofcourse change drastically once you get to the texture maps (using colour and specular to draw attention elsewhere) when everything won't look quiet this crisp, but have you tried it with a less busy belly?
johny: yeah it probably is first time trying to sculpt something for real. only problem is that i lost my pentablet's pen and now i can only sculpt using the mouse... damn.
thanks!
8FTSpider: Thank you!
MightyPea: I see your point. I got a bit carried away with the torso but looking at it now I agree it seems out place with the rest of the design. Thanks.
Davision3D: The main things I do to get that effect are using lazy mouse and playing with the settings to get the right stroke, and also using the 'brush mod' slider with the regular push brush to do a simultaneous push/pinch on the stroke.
Baddcog: Thanks.
And now another WIP. Ba'al. I'm going to avoid starting any new characters and now just concentrate on going back and forth refining these three designs. My next characters for the set will be a lot more abstract in design.
Madman, the back handle is for him to be dropped by a plane or whatever :P
Originally wanted to push and render the concept much further but I feel like I have all the necessary info with a toonesque, plaster-like volume render. Will see...
DannyLad: that is looking really good. The road is too pristine and clean at the moment. Give it a slight incline towards the edge and a drainage channel. Also, gradient darker colors from the edge out to show wear and tear.
[ QUOTE ]
DannyLad: that is looking really good. The road is too pristine and clean at the moment. Give it a slight incline towards the edge and a drainage channel. Also, gradient darker colors from the edge out to show wear and tear.
Pior: That will kick so much ass!
ThatDon: That does kick so much ass!
- BoBo
[/ QUOTE ]
Thanks very much for that feedback mate, i'll have a play around with your ideas and see if I can do it.
Wouah Sama that looks so much better than anything I've seen from you! Great start!
You might want a bit more contrast on the skintone - and by that I don't mean adjusting the whole thing using brightness/contrast in Photoshop, but instead adding some very localized spots of brighter color ex where the meet, on the forhead aso. (ou
Prior- id love too see a hanglider with hundreds of those slung underneath.
sommit ive been working on for a while, but mainly on design and tech stuff so far. its a little XNA project that ive enlisted some help with, maybe when work calms down we'll be able to spend some time on it.
but this weekend i decided to jump in and start modelling the main star
also shoved it in one of my test scenes (not in engine) just tests to see whether what i want is going to be possible
Replies
Orc with a vagina on his back. You didn't see that coming.
Made a few tweaks and tried to make the expression into more of a wink:
I got some free webspace to host the turnaround. Apologies if it goes bye-bye:
http://www.freewebs.com/oishiinku/turnaround.mov
Thanks, Nick.
Nick - haha, looks great!
Working on a full landsknecht kind of character, im actually gonna try to finish this one for once, normalmapped and all. CnC welcome as always, its all very much WIP atm.
Its a model that i made some time ago, i have made a 2nd skin that i will import later. He will also get some shoulderpads and helmets.
Hopefully EPIC will release a Patch soon that allows custom Factions!
i made a head:
Spent more time on this guy. Debating whether or not to shorten his legs, but I like him kind of freakishly tall. Still need to refine certain areas like his hands.
loads of cool work esp the character stuff....adam i think the thing needs sommit weird to set it off like a walkman or an Ipod
It use the Krall Skeleton and animations, the Krall move this kinda funny. I think it fits good to the mouse.
@ adamlewis
Cool style!
How do you make it this extreme sharp and clean, just using the pinch and smooth tool a lot?
I want to make the hair as in my simple concept sketch , but i have no idea how to do that, so any ideas about that?
yeah, that's sweet, alot better than before I think.
thanks!
rock chick
533 tris
small update, think im gonna scrap the helmet and make him a fancy landsknecht hat instead.
MightyPea: I see your point. I got a bit carried away with the torso but looking at it now I agree it seems out place with the rest of the design. Thanks.
Davision3D: The main things I do to get that effect are using lazy mouse and playing with the settings to get the right stroke, and also using the 'brush mod' slider with the regular push brush to do a simultaneous push/pinch on the stroke.
Baddcog: Thanks.
And now another WIP. Ba'al. I'm going to avoid starting any new characters and now just concentrate on going back and forth refining these three designs. My next characters for the set will be a lot more abstract in design.
Not sure what needs to be done with the hat, atm i feel it looks abit wierd. Some suggestions are appreciated!
Fast color concept.
Cheer!
Originally wanted to push and render the concept much further but I feel like I have all the necessary info with a toonesque, plaster-like volume render. Will see...
so i found my pen and got sculpting. really hard to retain the original shape! well anyways here it is:
Pior: That will kick so much ass!
ThatDon: That does kick so much ass!
- BoBo
Viewport screen, diffuse self illu 100%.
DannyLad: that is looking really good. The road is too pristine and clean at the moment. Give it a slight incline towards the edge and a drainage channel. Also, gradient darker colors from the edge out to show wear and tear.
Pior: That will kick so much ass!
ThatDon: That does kick so much ass!
- BoBo
[/ QUOTE ]
Thanks very much for that feedback mate, i'll have a play around with your ideas and see if I can do it.
You might want a bit more contrast on the skintone - and by that I don't mean adjusting the whole thing using brightness/contrast in Photoshop, but instead adding some very localized spots of brighter color ex where the meet, on the forhead aso. (ou
You're doing big & goofy proud :P
sommit ive been working on for a while, but mainly on design and tech stuff so far. its a little XNA project that ive enlisted some help with, maybe when work calms down we'll be able to spend some time on it.
but this weekend i decided to jump in and start modelling the main star
also shoved it in one of my test scenes (not in engine) just tests to see whether what i want is going to be possible
Skin actually looks great, is it just a ZB3 mat?
@ Pior - Thats going to be the coolest thing to hit UE3!