Hey guys, just a character I started the other day.
Wanna make him be a mix of Clark from the King of Fighters and Duke Nukem. Started with Arshs base mesh just a work in progress.
Stupid question:
Where can I find the triangles/polycounter?
I seem to have misplaced mine while upgrading from Max8 to 9.
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Be prepared for some follow up comments, the low poly supposedly is for under 500 tris. The soldier is a bit above that so you shouldn't have too many complainers just an FYI. Looks ace though.
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Are you the same guy that posted the low poly DS TF2 soldier, over on the GA forum? If not, I think I found your twin =P
Awesome stuff I really like it.
Suggestions:
- Don't cheese out and cover up hands if you have trouble drawing them. Take a few days and study hands, draw hands and soak yourself in a sea of hand reference.
- The green glow would light the hands and cast green light on the character.
- Try not to draw shadows in black, but a darker shade of the base color.
- Try not to outline your character in shadow when they are on a light background. Normally you want some rim lighting to lightly outline them. Read up on 3 point lighting and really try to work in some kind of lighting set up in your head while you're blocking things out.
that trashcan does look cool but why does it look like its made of reinforced concrete and solid aged copper? I guess its personal preference but Ive never seen one like that.
Thanks vig, some great tips, I definitely didnt think enough about the lighting.
Thanks dekard, that's barontieri brushes though, not the cloud filter
Scoob: those are some low kneepads, man. Either they're not on the knee, or the knees are just too low. It's also all a bit 'inflated'-looking (reminds me of pillowshading in drawing), but since you said 'babysteps', I take it you're not entirely finished with it anyway.
Finally got my tablet etc plugged in at home so got some time to play around with him some more, i figured it was kinda wierd that he had so thick clothes on most of his body yet none at all on his forearms. Added some kind of shirt but im really not sure that i like the result. Also changed a bunch of other things.
i wanted to find out how far i can get with imagination, keeping it realistic (~3-4? hours).
the ears suck pretty much because its a sherestart, next time i will invest some time into building a basemesh with ears...
Replies
Looks Ace, gj mate.
Slaught: nice! like the soft yet sharp textures if you know what i mean .
any ideas on how to make this guy more unique? and what sort of weapon he should have?
EDIT: I gave him some colour:
more progress. not quite there yet, but it's supposed to be an a certain actor
Wanna make him be a mix of Clark from the King of Fighters and Duke Nukem. Started with Arshs base mesh just a work in progress.
Time to jump on the bandwagon!
About 800 tris
Stupid question:
Where can I find the triangles/polycounter?
I seem to have misplaced mine while upgrading from Max8 to 9.
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Be prepared for some follow up comments, the low poly supposedly is for under 500 tris. The soldier is a bit above that so you shouldn't have too many complainers just an FYI. Looks ace though.
trying to get into zbrush really nice tool
used some head base model from a zb board. yue painting used as ref
Time to jump on the bandwagon!
About 800 tris
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Are you the same guy that posted the low poly DS TF2 soldier, over on the GA forum? If not, I think I found your twin =P
Awesome stuff I really like it.
Two great things that go good together, low poly and TF2, awesome work guys!
Slainean - is that a young rutger hauer?
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No, but that's a good guess. In fact, I realized that he looks more like Rutger Hauer the person I'm going for, hah.
Hopefully it will be clear next update.
i still need to come up with a way to make him more uniqe... so any thoughts on that?
Suggestions:
- Don't cheese out and cover up hands if you have trouble drawing them. Take a few days and study hands, draw hands and soak yourself in a sea of hand reference.
- The green glow would light the hands and cast green light on the character.
- Try not to draw shadows in black, but a darker shade of the base color.
- Try not to outline your character in shadow when they are on a light background. Normally you want some rim lighting to lightly outline them. Read up on 3 point lighting and really try to work in some kind of lighting set up in your head while you're blocking things out.
Just trying to gain some 2d skills, I'd appreciate some advice on where I fucked up
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Not bad, good start also still looks a little too much like the cloud filter.
trying to get into zbrush really nice tool
used some head base model from a zb board. yue painting used as ref
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This reminds me of killer7's heaven smiles, for some reason.
Can you guess which actor it is yet? Movie hint: Canolis
and Ged, I've seen trash bins that had, what looked like, concrete panels on the sides of it, it looks good to me.
Just started sculpting a Peruvian head based on those funky skulls they found that had the elongated craniums...got a little carried away with it.
Thanks dekard, that's barontieri brushes though, not the cloud filter
Wip head for my next character:
Can you guess which actor it is yet? Movie hint: Canolis
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Jude Law.. Specifically as he appeared in A.I.
Jude Law.. Specifically as he appeared in A.I.
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Not quite. He definitely has the Gigolo Joe hairline though. I think my hint was way too vague (The Godfather).
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Slainean, Marlon Brando?
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Bingo. I'm going for middle-age, not yet bloated Brando. I think I'll make a low-poly bust once I'm done sculpting.
http://keiththompsonart.com/pages/blossom.html
Baby steps...
prepare for the special justice of the CLAW!!
- BoBo
studying Slaught's low poly work...
Finally got my tablet etc plugged in at home so got some time to play around with him some more, i figured it was kinda wierd that he had so thick clothes on most of his body yet none at all on his forearms. Added some kind of shirt but im really not sure that i like the result. Also changed a bunch of other things.
i wanted to find out how far i can get with imagination, keeping it realistic (~3-4? hours).
the ears suck pretty much because its a sherestart, next time i will invest some time into building a basemesh with ears...