Cool Shimmer...I was wondering how to approach texturing skin for a normal mapped character and this clears it up a bit. Can you tell me what the illumination pass is doing? Is it self-illumination, and what engines support it?
i use the selfillumination for faking SSS. So basicly i have a falloff set up in max. The more the light hits the sruface the more it will be illuminated. the map defines which areas are more illumnated, the nose for example has no real bones, so the light can go thorugh it easyly. Thats the reason why our noses are a bit red. Same for the cheeks and the ear. Less bone more illummnation + red tint.
About engine support. I dont know honstly. It was set up for no special engine, i guess it would be possible to write a shader similiar to this falloff SSS fake.
Something i am working on....haven't modeled anything in a long time and thought it would be a nice break from writing business plans, design docs, and organization for my project dissonance.
This is a gate to one ofthe cities in our world. still in the blocking stage.
Made some progress on the sexy, deadly and nerdy Shirow chick that I am working on...
I could use some tips to spice up the hair a bit.
There's something not right about it yet but I can't put my finger on it. Same for the shading of the face.
Hey she's a cutey!
The hair is fine, I wouldnt change a thing.
Maybe, actually, make the darker tone of her flesh more pink, its a little grey for her and she is all nice and feminin. More pink!
Thanks guys!
Looking at the model on my work monitor now it looks quite a bit different. Damn TFT's
I'll add some more red/pink to the face skin because it does look too grey/brown.
The nose I do need to bring out more. I was fooling around with that before but I had a hard time with this since these anime ladies don't have nose breaches.
w00p w00p
where did that piece a crap turret skin come from..
looking good there ogro,
i feel a lot of self satisfaction now
Ill do a little more work on mine i hope today and we can share a pimp thread.
I guess theres a while for u to go on this but notice,
using my metal skin it adds cold to your design. and if you
take it away (which you will naturally eventually will) you will lose the cold, and only have the warm tones you painted, and nothing to balance it with. So to be sure don't forget to include some colder tones somewhere.. I suppose you just didn't get there yet.
parasite7: Cool, epic feel to that. I like the scale and style.
lkraan: One of the best anime-style models and textures I've seen. Maybe a sharper shadow under the nose would work? Love the glasses
OgrO: Great start, keep it up
Snowfly: Nice face and hat!
Just over 4000 triangles at the moment here. Was meant to be for the weekly contest but I ran out of time ... still picking away at it. The limit was meant to be 4000 tris, but I think this mesh will only be really effective at about 4500 triangles including all weapons & equipment.
I wanted to model/texture an object within a narrow timeframe, so I went with a shotgun. 30 minutes for the model, 30 minutes for the UV and other misc photoshop preperation, and 1 hour texturing. With more time it could have been way better, but I'm happy with the turnout.
Thanks slaughter and thanks for the inspiration. Maybe we'll cross sabers some day, in which case you'd win. I'm not planning on doing a saber though, just the skin.
Nice Cholden - it's good practice to produce something fast now and then.
You really ought to try modelling our one of these map textures so you could learn more about how to shade them
properly.
Too many of your shapes 'just stop' or 'just hover' above or below other shapes.
If you modelled and rendered one of these with a good lighting setup and from the front view it might teach you
some invaluable lessons about how light and shadow should
play across different surfaces.
Textures look good AdamBrome. Maybe a little bit more variation in them since a lot of repetitive parts in them look like clones of eachother. But they're WIPs so you're probably till chopping away at them.
Started to skin the body of my anime chick.
Got a first start on the shirt and belly. Still need to do more shading on her skin and shirt and more creases in the shirt too. Making a white shirt look real is a lot harder than I thought
Took a break from that and skinned the gun in the 2 holsters (another one is on her hip).
LOOKING is the important part. Yes, they're curvy lines, coiling around each other, but aren't traditional tribal. Look more painted on....by a robot. Also, she doesn't look vertically stretched enough. Stupid Shirow!
[ QUOTE ]
Brome-Marine: Ah, but she has tribal looking tatoos.
[/ QUOTE ]
So she might, but they dont fit that character either. A character badass enough to go into combat on a motor bike with two sub machine guns (how does she drive?), with her middrift showing probably wouldnt be wearing glasses. The source art is just poorly designed all around and you have the skill to improve upon it lkraan.
Meh. Shirow seems to like those tatoo designs. He also likes the porn. NSFW http://mshirow.free.fr/PosterBooks/S1_09/S1_09_Poster.jpg
But, I'm not even sure if it's the same girl. Everything looks the same between the 2, except the tatoos and that the one without tatoos keeps geting raped by women with nightsticks or humanoids with tentacles who are made of water.
Hm, on that ref her belt starts about on level with her genitals, almost her entire lower body is exposed which explains the high belly button. Gah, tht gotta be some uncomfortable clothing...
Looking at it again after a night of sleep I have to admit that these standard tribal tattoos do look a bit cheesy
I do want to give her the tattoos but will handpaint them to look more like the concept and so they will look less tribal.
I'll post a pic with and without tattoos when I am further down he skinning road and maybe they won't add anything in the end after all.
The bellybutton is a bit high up for a realy human. But we're talking Shirow women here so things aren't where they are supposed to be
I agree that the concept of tattoos, guns, sexy clothes and glasses don't really make 100% sense and has some big contradictions.
But for some reason I like this combination of the glasses, innocent face with the sexy deadly look.
I created the anatomy of the model a tiny bit different from the concept and other images of this Gallhound character but that was only so that she fits a standard UT2K4 skeleton.
I'm not terribly sure when Shiro decided it was a good idea to mix 2D characters and super detailed 3D backgrounds, but if we ever needed an indicator for when someone has had a massive stroke this would be it. God they look terrible...
Ikraan I was checking out those tattoo's again and I think, if you'd still like to keep them, that you could get away with making them more stylized - much like the image shown of Shirow's work. I checked it out and Shirow's tat design seems 'stringy'.. very loose almost.
I hear you Adam ... actually I heard you
Was just tinkereing around with it.
Like it way better that the cliche tribal tattoos that I had slapped on her yesterday.
Well, I saw that there were some screenshots recently released about the game that a number of us have been working on over at Mythic. 2 of the screenshots show off a few of the things that I had been working on in the last few months.
Shot01
A bit of a shot at dusk on this one. I modeled and textured the large tower/space needle building in the background, and then textured the two buildings in the foreground (ChainsawXIV modeled them).
Shot02
Well, I didn't make the crazy guy on the right, but I did model and texture the blown out buildings on the left, there.
These were a big change of pace for me, as I had very little experience making large tiling textures for buildings that large. Coming from making characters, it's a completely different set of rules and thought pattern.
Replies
it has a seam since its mirrored and max doesnt support mirrored normalmaps attched..
About engine support. I dont know honstly. It was set up for no special engine, i guess it would be possible to write a shader similiar to this falloff SSS fake.
This is a gate to one ofthe cities in our world. still in the blocking stage.
I could use some tips to spice up the hair a bit.
There's something not right about it yet but I can't put my finger on it. Same for the shading of the face.
Here the model of the whole body...
http://www.xs4all.nl/~tetsuo/wip/gallhound_wip1.jpg
lkraan: really clean texture work dude, nice.
The hair is fine, I wouldnt change a thing.
Maybe, actually, make the darker tone of her flesh more pink, its a little grey for her and she is all nice and feminin. More pink!
(that sounds a little queer)
http://edice.arvixe.com/images/cabrocomplete.jpg
This is like a starfighter without the window cockpit.
That Shirow girl is looking really good!
You've been hard @ work.
Etienne
you added the glasses... good
looks awesome, cant wait to see it done!
Looking at the model on my work monitor now it looks quite a bit different. Damn TFT's
I'll add some more red/pink to the face skin because it does look too grey/brown.
The nose I do need to bring out more. I was fooling around with that before but I had a hard time with this since these anime ladies don't have nose breaches.
Didn't work on this for awhile. Will pick it back up soon.
where did that piece a crap turret skin come from..
looking good there ogro,
i feel a lot of self satisfaction now
Ill do a little more work on mine i hope today and we can share a pimp thread.
I guess theres a while for u to go on this but notice,
using my metal skin it adds cold to your design. and if you
take it away (which you will naturally eventually will) you will lose the cold, and only have the warm tones you painted, and nothing to balance it with. So to be sure don't forget to include some colder tones somewhere.. I suppose you just didn't get there yet.
lkraan: One of the best anime-style models and textures I've seen. Maybe a sharper shadow under the nose would work? Love the glasses
OgrO: Great start, keep it up
Snowfly: Nice face and hat!
Just over 4000 triangles at the moment here. Was meant to be for the weekly contest but I ran out of time ... still picking away at it. The limit was meant to be 4000 tris, but I think this mesh will only be really effective at about 4500 triangles including all weapons & equipment.
MoP
- BoBo
Ikraan: She reminds me John Carmack for some reason :S
[/ QUOTE ]
I sure hope not
Thanks MoP! Will change the shade under the nose. Made the skin already a bit pinker which looks better.
Samurai looking ace!
Snowfly, face looks really good. Maybe make the bridge of the nose not the same width all the way up.
Can't wait to see what kind of a funky skin you'll whip up for that critter Bobo.
Renaud my below the belt buttons were jumping for those chics! The bandaied effect is great!
Godzero that is nice, love the gold trim gonna copy that concept and the belly button is perfect!
top secret!
Any Ideas for his Saber yet?
Nice Cholden - it's good practice to produce something fast now and then.
And a new WIP:
properly.
Too many of your shapes 'just stop' or 'just hover' above or below other shapes.
If you modelled and rendered one of these with a good lighting setup and from the front view it might teach you
some invaluable lessons about how light and shadow should
play across different surfaces.
Just some well meant advice.
r.
"mommy, what's a thumbnail?"
Chris: Nice quote, homo! And thanks on the 256x comment
Textures look good AdamBrome. Maybe a little bit more variation in them since a lot of repetitive parts in them look like clones of eachother. But they're WIPs so you're probably till chopping away at them.
Started to skin the body of my anime chick.
Got a first start on the shirt and belly. Still need to do more shading on her skin and shirt and more creases in the shirt too. Making a white shirt look real is a lot harder than I thought
Took a break from that and skinned the gun in the 2 holsters (another one is on her hip).
The bellybutton looks like it´s placed a little too close to the breasts imo.
http://mshirow.free.fr/PosterBooks/S1_03/S1_03_Back.jpg
LOOKING is the important part. Yes, they're curvy lines, coiling around each other, but aren't traditional tribal. Look more painted on....by a robot. Also, she doesn't look vertically stretched enough. Stupid Shirow!
Brome-Marine: Ah, but she has tribal looking tatoos.
[/ QUOTE ]
So she might, but they dont fit that character either. A character badass enough to go into combat on a motor bike with two sub machine guns (how does she drive?), with her middrift showing probably wouldnt be wearing glasses. The source art is just poorly designed all around and you have the skill to improve upon it lkraan.
http://mshirow.free.fr/PosterBooks/S1_09/S1_09_Poster.jpg
But, I'm not even sure if it's the same girl. Everything looks the same between the 2, except the tatoos and that the one without tatoos keeps geting raped by women with nightsticks or humanoids with tentacles who are made of water.
But, meh, whatever.
Looking at it again after a night of sleep I have to admit that these standard tribal tattoos do look a bit cheesy
I do want to give her the tattoos but will handpaint them to look more like the concept and so they will look less tribal.
I'll post a pic with and without tattoos when I am further down he skinning road and maybe they won't add anything in the end after all.
The bellybutton is a bit high up for a realy human. But we're talking Shirow women here so things aren't where they are supposed to be
I agree that the concept of tattoos, guns, sexy clothes and glasses don't really make 100% sense and has some big contradictions.
But for some reason I like this combination of the glasses, innocent face with the sexy deadly look.
I created the anatomy of the model a tiny bit different from the concept and other images of this Gallhound character but that was only so that she fits a standard UT2K4 skeleton.
Something to consider.
Was just tinkereing around with it.
Like it way better that the cliche tribal tattoos that I had slapped on her yesterday.
Well, I saw that there were some screenshots recently released about the game that a number of us have been working on over at Mythic. 2 of the screenshots show off a few of the things that I had been working on in the last few months.
Shot01
A bit of a shot at dusk on this one. I modeled and textured the large tower/space needle building in the background, and then textured the two buildings in the foreground (ChainsawXIV modeled them).
Shot02
Well, I didn't make the crazy guy on the right, but I did model and texture the blown out buildings on the left, there.
These were a big change of pace for me, as I had very little experience making large tiling textures for buildings that large. Coming from making characters, it's a completely different set of rules and thought pattern.
the alienhead in ORB (from 400000Quads to 1400tris poly)
and a 3th character - insectprist kind of thing with spider jaws.
I suppose I should be working on MoP's monster guy instead but I wanted to relax a bit.