Taking a break from another project and am making a sexy babe with guns. Her proportions are a little bit off but I wanted to make her fit a standard UT2k4 biped.
I think that I'll slap a knife in a holster on her left leg and beef up her hips a tiny bit and then skin her. Right now she's a bit under 4000 polys.
If anybody can point out any areas which might give deformation problems I'd be very gratefull.
Renardin, if you scale those pics down to 320x240, they will look better. You don't need images that large to pimp such a small item, it'll load better as you can see this is a thread full of images, and your textures are blurry so posting this resolution hurts your pimp.
Renardin: Your texture could use a little more... something. It looks like an overlay with a small bit of detail painted on. The details don't seem to fulfill a purpose as parts of the weapon. Perhaps you should make the undetailed areas flatter and shinier (reduce the overlay!) and add some meaniongful shapes.
Renardin, that texture is mediocre. It has a lot of room for improvement, mainly on the rear area. The details there look a little bit like concrete or some kind of rock because of the blurriness and distortion.
The colours seem to have meaningless contrat to each other, gold, red and blue, which really stops it from screaming rocket launcher when I look at it. What I'm really getting at is I think you're style of texturing is simply painting details as you imagine them, with little to no regard to realism.
Also, rocket's aren't fitted into magazines, that much I know. Keep trying. The w3d engine is pretty good, and I think you just aren't using it to its limits texture wise. See Thegodzero's work, it's going towards a w3d mod too.
DSFThug: Doom 3 has a clip-loaded rocket launcher. The point is that you don't have to wait forever to reload between shots but still have to reload sometimes. Means that RL won't be as powerful and slow as HL's RL but more of a standard combat weapon.
very cool man, good to see that you started him, a bit VERY fatter than the original concept but I love fat chars anyway
Great texturework as always, really like the face colors. Good that you are going to slap some dirt in. I would also turn the feet out a bit to make him look a bit more relaxed.
I'm working on this. It has way to many polys, 1337016 to be exact. I'll make a displacment map out of it for a lower
rez representation. And then whack the normal map onto the lower rez one. And it also needs a diffuse texture bitmap.
hey rockstar do u watch naruto? (anime) there was a character that used his bones as weapons, anyways his arm had bones jutting out just like yours. Deffinatly dig, I think the back of his head is alittle fishy tho. I think its supposed to be hair but looks to smooth, or is that like bone transitioning into hair there?
(wip) Beast Boy from the Teen Titans cartoon. I quick modeled this based on the cartoon model sheet, so it doesn't have all the right shapes/pose like I want. Still getting the head shape right
Always nice when the first imports works, though it has borked up the details.dds on all cars. Will have to fondle around.
Going to start work on the skin tommorrow, but if you want a cheap laugh you can get the beta version Here.
Just put in /Skins/Vehicles/CoastCar. Uses the default car icon.
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Apart from overly anal restictions TM:S is very easy to mod, which is nice
Everyone? USually i'ts just me making the gargs around here as far as being the only one at polycount obsessed with them :P
OKAY THOUGH I'M MAKING GUNS SUCH AS THIS DUKE3dISH INSPIRED ROCKET LAUNCHER. 200 triangles and a 256. Spent more polish in the uv than my other weapons as the rl is the most used q1 weapon
Replies
wow, very nice WhatsItMattR. Care posting the texture themseves?
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Thanks. Sure, I can post some of em'. These ones are my favorite so far, working on different color ones now.
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Here´s a pic of my weekly challenge entry, hope to get a lot of feedback there.
<Cheapy> heh i like grrg that cholden did
<Cheapy> just needs a cock now
<Cheapy>
I think that I'll slap a knife in a holster on her left leg and beef up her hips a tiny bit and then skin her. Right now she's a bit under 4000 polys.
If anybody can point out any areas which might give deformation problems I'd be very gratefull.
She's based on this art from masamune shirow:
http://mshirow.free.fr/PosterBooks/S1_03/S1_03_Back.jpg
Anyway, here is my last work. Enjoy.
Model by Nightcrawler
Unwrap by Volkov
Skin by Renardin
Woo. That's a cool model. I've always liked Shirow's women.
I'm guessing you are planing a UT2004 model for this gal? I can't wait to see more.
Etienne
Etienne...I will put her in UT2k4. I changed the body that I made for her initially so that it now fits the tandard female skeleton perfectly.
flaagan...she sure does have big glases for that hot nerdy look I had just hidden those for the screenshot in order to pimp her face geometry
The colours seem to have meaningless contrat to each other, gold, red and blue, which really stops it from screaming rocket launcher when I look at it. What I'm really getting at is I think you're style of texturing is simply painting details as you imagine them, with little to no regard to realism.
Also, rocket's aren't fitted into magazines, that much I know. Keep trying. The w3d engine is pretty good, and I think you just aren't using it to its limits texture wise. See Thegodzero's work, it's going towards a w3d mod too.
Dude + bin are at 588 triangles, texture is a single 256 for the whole thing (full scale on the shot here). Anims should come too :]
Here's my WIP:
Just wanted to post wires for the lowpolycount sake...
Great texturework as always, really like the face colors. Good that you are going to slap some dirt in. I would also turn the feet out a bit to make him look a bit more relaxed.
- Phil
did that yesterday after work.. about 3 hours work.. too long.
did that one in about 30 minutes on lunch break today, still verry basic, but i like the way its comin along c&c welcome
You talked about another w3d mod ? Wich one is it ? I want to know.
http://i4.photobucket.com/albums/y121/jkim3/gatts03.jpg
just blocking out proportions. i think i need to rorate it a bit to balance the center of gravity.
Awesome job !
I found some time to work on my Tank Girl (at last), Here's were I'm so far :
I'm working on this. It has way to many polys, 1337016 to be exact. I'll make a displacment map out of it for a lower
rez representation. And then whack the normal map onto the lower rez one. And it also needs a diffuse texture bitmap.
It's just a personal piece I'm dabbling on.
Skin and Lightsaber done by me.
I know some parts like the hood or the robe look a little odd...blame the uvmaps :]
Model by Aaron Smith as far as i know.
~2600 triangles.
Slow and steady...
Seems like my hands are too small.....
[cut and paste from other forum}
So the first thing I thought about when driving the Coast Car was a boat towing a caravan behind it . So it's my first custom Car for TM:S.
Going to alternate between Amusing/stupid and proper Replacements.
http://thebort.net/bort/Models/TM-S/Boat/ScreenShot2.jpg
http://thebort.net/bort/Models/TM-S/Boat/ScreenShot3.jpg
http://thebort.net/bort/Models/TM-S/Boat/UV.png
Always nice when the first imports works, though it has borked up the details.dds on all cars. Will have to fondle around.
Going to start work on the skin tommorrow, but if you want a cheap laugh you can get the beta version Here.
Just put in /Skins/Vehicles/CoastCar. Uses the default car icon.
____________
Apart from overly anal restictions TM:S is very easy to mod, which is nice
http://www.deviantart.com/deviation/15499290/
http://studioflaagan.com/reunion/goodnbad.jpg
I saw that (a while back...) people were doing garg models/asking for garg drawings. Here's the last piece I did.
http://www.deviantart.com/deviation/15499290/
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Everyone? USually i'ts just me making the gargs around here as far as being the only one at polycount obsessed with them :P
OKAY THOUGH I'M MAKING GUNS SUCH AS THIS DUKE3dISH INSPIRED ROCKET LAUNCHER. 200 triangles and a 256. Spent more polish in the uv than my other weapons as the rl is the most used q1 weapon
b1ll