Been wanting to start work on this guy for a while. Here's a closeup of the body texture, the head texture isn't done yet.
Crazy. The image tag doesn't seem to work. Must be because of the crazy url.
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Whoa, somebody just put my fox model to shame
I've got something more recent in the works, I'll post when its worth looking at.
Heres a helmet for a nod minigunner in Command and Conquer. Im doing the high rez first for baking into the texture. Im going to make a normal map too, even though the model wont have when in the engine its goin into. Creasing in Max 7 rules!!!
-Nathan Lange
I just wanted to show my first Normalmapped model. It's for a project I'm working on in my sparetime.
Modeled in 3dsmax6. Highpoly in zbrush and 3dsmax.
Hmm I think that would look a bit weird. Depending on the game engine you are aiming for, if any, just do a single plane with alpha and a bump map. It's a fairly standard way to go
Killing - this is killer.
har har.
but you must, and i mean you must, include dark very saturated red/orange as your shadows, or something in that image in some places.
try it!
got the grill in, gonna go around and add some other trim and details, then decide if i'm gonna go with the Magnum (gun) theme stylization of the vehicle or leave it (semi) stock looking...
Deathtrip.. car turned out nice.. you should put some hard edges along where the hood, door, and rear hatch seams are, if you've got the edges there.
Made this jet pack real quick for a friend's Serious Sam mod. Heavily inspired by The Rocketeer film, texture painted in Serious Sam style (that explains the insanely dodged look). I went a bit crazy with the polygons cause I was allowed the budget. :P
quick rotation render of the magnum in its near-completed state.. currently about 4500 tris, but i may soon be able to knock that down a small chunk.
edit - now with headlights!
model's pretty much done.. on to uv's! http://studioflaagan.com/images/3d/magnum/rotation_2.wmv
She looks very sexy, I just wish her ankles were a tad thinner and there was a sharper change in direction to show off her calf muscles. Just a suggestion, I'm a legs man hehe.
Hi guys, I've decided to do 3D modelling as a hobby, and I like robots, so whatcha think of my Calamity Gundam so far? I kinda lost interest in it though. I think I'm ADD (the fact that I don't know how to texture anything could also be a determining factor).
4400 tri's at the mo, and I still have to decide which of the two styles of fold I'm going to use for the cloak around the shoulders, do a lot of reshaping and add some knick-nacks. But there's lotsa optimising to be done (cull back of head etc, remove some edgeloops), so I should get something good for the 5000 tri's I'm shooting for
Replies
Been wanting to start work on this guy for a while. Here's a closeup of the body texture, the head texture isn't done yet.
Crazy. The image tag doesn't seem to work. Must be because of the crazy url.
[/ QUOTE ]
Whoa, somebody just put my fox model to shame
I've got something more recent in the works, I'll post when its worth looking at.
Heres a helmet for a nod minigunner in Command and Conquer. Im doing the high rez first for baking into the texture. Im going to make a normal map too, even though the model wont have when in the engine its goin into. Creasing in Max 7 rules!!!
-Nathan Lange
Modeled in 3dsmax6. Highpoly in zbrush and 3dsmax.
http://home.planet.nl/~wijng123/nmappedcopy.jpg
har har.
but you must, and i mean you must, include dark very saturated red/orange as your shadows, or something in that image in some places.
try it!
highpoly :: feutal japanese / steampunk / and soon to be incorporated: russian amazon women who rule it all.
Gonna work on it alongside my Magnumized model.
currently around 600 tris. the final model is not gonna be dead-on for the actual car, but i'm not terribly concerned about that.
Looks like bubble with a huge front spoiler.
But as they say, to each his own.
Came out to 8500 tris...even with the modeled badge
Deathtrip.. car turned out nice.. you should put some hard edges along where the hood, door, and rear hatch seams are, if you've got the edges there.
Berserker/Barbarian kind of guy, no reference used and no idea what he´s supposed to look like when he´s done.
808 triangles, 1x256x256
I'd love to see that modelled though
hehe, old school art. :P
Well here's a model I did one afternoon after watching Dawn of the Dead, just a cartoony zombie
Neo: I really like the shapes that guy. Is he rigged?
CnC REBORN MOD.
Model by Nightcrawler, UVW Unwrap by Volkov and texture by me.
edit - now with headlights!
model's pretty much done.. on to uv's!
http://studioflaagan.com/images/3d/magnum/rotation_2.wmv
All in good fun.
wip, arms and head comes next. Still considering how far to take her.
~1400 triangles
Iam done with my older lowpoly (canceled) - if i finish these two zBrush heads?
She looks very sexy, I just wish her ankles were a tad thinner and there was a sharper change in direction to show off her calf muscles. Just a suggestion, I'm a legs man hehe.
And a wire frame. The polycount got a bit higher than i expected, but this is mainly a texturing and anatomy exercise.
4400 tri's at the mo, and I still have to decide which of the two styles of fold I'm going to use for the cloak around the shoulders, do a lot of reshaping and add some knick-nacks. But there's lotsa optimising to be done (cull back of head etc, remove some edgeloops), so I should get something good for the 5000 tri's I'm shooting for
I'm realy a big fan of all your work what I've seen (Snake,Meryl...)and now Milla Jojo.
Her face is beautiful - realy sweet.