that's a pretty cool gun, irritant. i personally don't like the handle though, it makes no ergonomic sense unless of course it's meant to be wielded by some creature with tentacles.
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very nice texture dp but it definitely deserves a better model to carry it
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I hear ya! When I first looked at the Unreal models I thought they were okay for what seemed to be 400 tris... But as it turns out, they're well over 500. I so wanted to take out all the wasted tris to unblockify and feminize her! But, that would kind of defeat the point of retexturing a model from an old game.
The unwrapping was a nightmare as well... remind me not to touch these models again.
it was hauled out of the house next door to mine... looked like some rats had made a nest in it, and the termites had eaten it. The house has apparently been in disrepair for years.
This was for the Gameartisans competition. Gave up for a big number of reasosn: lack of time, looks like a phaking Draenei, don't fit in the brief.... Will probably finish him since i really need some finesh crap on my portfolio.
pretty much done with the high poly sans some zbrush bits. the head, hands, and pants are place holders dumbed down from zbrush just so i can bring it all into max. low poly is close to being finished. lemme know what you think.
@ fritz
very cool model
Maybe the rivets are too small, you will need a high resolution texture for it.
@ Geezus
looks not very special.
A "round metal lights thing" in the middle to hold the flag would be more like ut.
And the sides need some plastically details.
looks nice fuse...i'm wondering if you really need all that detail in the round bits on the legs. seems like the normal could take care of most of that. can't wait to see it finished.
We had a 24 hour modeling/level design comp at school on Monday. Wow, biggest test of personal skill and will. Topic was Citadel (past or future). Here's my entry, a giant clockwork citadel:
2975 Count
1024 Diffuse + Alpha
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ferg: I'm lovin' that man.
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Yes, I know. Shut up.
Flat:
And on the model... please note that this model wasn't made by me, it comes with the game.
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DAGON!
Awesome man, although I think some of the effect of the scale is lost in his belly.
Unreal 1 was my favorite game back in the day, but at that time I had no idea you could do your own stuff for it.
very nice texture dp but it definitely deserves a better model to carry it
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I hear ya! When I first looked at the Unreal models I thought they were okay for what seemed to be 400 tris... But as it turns out, they're well over 500. I so wanted to take out all the wasted tris to unblockify and feminize her! But, that would kind of defeat the point of retexturing a model from an old game.
The unwrapping was a nightmare as well... remind me not to touch these models again.
Dusting off an old model from the Guitar Hero comp we had a while back.
url="http://i4.photobucket.com/albums/y121/wootmonkey/Art/guitarhero/guitarhero_01.jpg"]Concept[/url
Got some more time in tonight:
So much for doing an original character.
Texturing my Naruto model...The black outline is just for fun
my first post
inspired by 300.
I just like ancient stuff.
very cool model
Maybe the rivets are too small, you will need a high resolution texture for it.
@ Geezus
looks not very special.
A "round metal lights thing" in the middle to hold the flag would be more like ut.
And the sides need some plastically details.
gotta start building the lowpoly
EDIT : back again...
hey mike, do you have an e-mail address?
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Yep, I just put it in my profile, didnt realise it wasnt in there its mikebartlett1980@hotmail.com
P.S.: where's my tuts bitch? :P
pretty much finished with the lowpoly at this point
2975 Count
1024 Diffuse + Alpha
random collection of random sketches...
Great texture Johnny, doesn't look to intimidating to me though, more like a corporate accountant gone angry . "Soft" face
Here goes one of mine
Started the model and then thought it would be time to learn to rig and animate.
No animations to show yet, but I rigged him. I like puppets. Maybe finish him, I know somebody that wants to texture him but ... ( :P )
891 faces without weapon. 1007 with.
*pop*