katzeimsack it's a nice piece overall, but in addition to almighty_gir's suggestions I'd say that the gold double-curly on his armguard feels a lot like a decorative cop-out. why not put some really REALLY ornate gold filigree there? something more interesting to see, as long as you're going to the trouble to bring it out in the normal map as well.
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I'd say that the gold double-curly on his armguard feels a lot like a decorative cop-out. why not put some really REALLY ornate gold filigree there?
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That sounds like detail for the sake of detail to me. The smoothness and simplicity meshes well with the rest of the character. It would be jarring to see some intricate ornate design in that spot.
Ugh I am so Pwned by all the Zbrush / Mudbox action. Im going to have to start doing some stuff and lay off my low poly for awhile. Nice stuff everyone!
Heres an update on my Skaven.
4738 tri's. Just a hand painted diffuse map and flat viewport renders.
nice start on that lady. I'd "coca cola bottle" her body a bit though, she suffers from treetrunk torso at the moment. Hands are way to huge too. Keep it up! I love all that stuff (not to mention space channel 5 prt2 is my favorite game in history)
Something i did to learn the workflow on posing models after Zb pass. The anatomy is alot off on some places as i forgot all my books on university room during all summer vacations ... and the pose? it's my first pose!!!... yes, i know it's crap... and about being lowpoly, speedmodeling
Vitor the muscular definition is looking very nice but I think the overall figure is showing a lot of common errors: waist too low, neck too long, limbs too straight.
Oh No! Johny!! when everyone thought the stupid glasses models were already out of date, you did it another time !
Now seriously, looks great. Ugly and gay, but i guess that was somehow your intention with it. I'd give him a few more polygons on the top of head/hair, as it makes him look too lowpoly. Loose a few polys on the neck as most of them don't give nothing to the silhueta (nao me saia a palavra em britanico )
And thx people for the comments and critics on my model. I'm starting a new attemp at it now. Hope it gets better and more highpoly this time.
Johny >> very sharp stuff.. personally I'd lose the buttons on the face or change them to something more appropriate. And his hairline might be too far back.. he looks like he's got very little hair. Love the snarl..
Something I'm working on when I can during the evenings and weekends. It is to be a replacement for the minigun in UT. Working on modeling the rear rotor housing and halo tonight, then move onto the reciever.
Woah, Johny, nice work! The high poly sculpt on your portfolio is even cooler! I think the neck seems just a little bit too scrawny considering the size of the head.
Back again. I posted a seperate thread for my skaven so I dont overpost.
Nice work on the gay Quakeman Johny thats some hotness.
Dizzy: I love the skin tone on that. If you have any tuts or feel like sending me a private message I would love to hear your technique. I need to practice my skin some.
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I'd say that the gold double-curly on his armguard feels a lot like a decorative cop-out. why not put some really REALLY ornate gold filigree there?
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That sounds like detail for the sake of detail to me. The smoothness and simplicity meshes well with the rest of the character. It would be jarring to see some intricate ornate design in that spot.
gotta fix the visible "seams" next...
model & textures by Per128
first test with AO map + normalmap
the more finalized shader with specular being added with slight blur for some "glow" effect
guess who
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The grinch?
guess who
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Tony Blair?
guess who
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Bruce Lee
The grinch?
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THE GRINCH! minus the hair. based on some of Carlos Huante's drawings
And holy cow, so many great models around here!
a baby night breed
getting there slowly, learning to use the software. using this picture as referance:
Heres an update on my Skaven.
4738 tri's. Just a hand painted diffuse map and flat viewport renders.
those are the sign of skaven who are chosen by their god!
anyway, heres a quick normalmap test:
eye shape is off too lee
Still no direction for this character, really. I was thinking of making her into a space flight attendant a la 2001.
i promise that next time i normal map something it will come better. as usual , highpolygon is dysplayed at my temp folio...
Now seriously, looks great. Ugly and gay, but i guess that was somehow your intention with it. I'd give him a few more polygons on the top of head/hair, as it makes him look too lowpoly. Loose a few polys on the neck as most of them don't give nothing to the silhueta (nao me saia a palavra em britanico )
And thx people for the comments and critics on my model. I'm starting a new attemp at it now. Hope it gets better and more highpoly this time.
Fun, fun, fun!
right now i am working on typology mpre then modeling her to look like my drawing
here a concept art on maybe how i going to dress her :P
http://boards.polycount.net/showflat.php...SID=#Post146899
I've decided post my 2D work - I hope that You're not considering this as double posting.
... feel free use it as the reference or even the base of a skin.
Nice work on the gay Quakeman Johny thats some hotness.
Dizzy: I love the skin tone on that. If you have any tuts or feel like sending me a private message I would love to hear your technique. I need to practice my skin some.
Nice stuff all around.
-J
Yar. He's a bit different now, with legs and bigger nad(e)s. Will post later.
love the clothing!
Gonna finish Sir Arthur's teeth, then normal map him. He's about 1.64 million polys now.