Decided to start another character. About 3 hours work. Model comes to 1288 tris not including placeholder head. Still a little shapeless. Having a bit of a problem with the transition from chest through shoulder to arm. Any suggestions would help. Thanks.
Ok glad to join polycount finally. This is what I am currently working on. He is a sci fi gladiator type guy. Usually I do environment art but I decided to work on a character to expand my horizons.
I was checking out that game tinman made for the ds and was like, hey, that looks pretty easy, I think I'll make me one of those, it'll take like what 20 - 30 min tops? 4 hours later:
I think the middle one is the best size for a platform type of game.
Yes - I see , but she was 3 months after her childbirth , that's why she's more round .
Anyway <u>You're right</u> , I've study more pictures of Monica and in a fact she's more slim in her face.
here's a few photos of Monica to compare - 1234567
Thank You Neo - good observation. I will correct it
Like the style, but would choose for a more slender body. This isn't a assassin from hell, this is when Spawn joins the gym and looses all sense of time...
Welp, I just bought Silo because its damn cheap. I have access to the Silo 2 beta and it's everything I need in a modeler... I love it so far. The customization of this program is sweeeeet. Anyway, here's a quick 3d doodle I did the other day. Just wanted to play around with the displacement painting and the topology brush.
I also got around to revamping my site, and setting up wordpress so I can have a sketchblog. Hopefully making it super easy to update will encourage me to actually update it more often.
Learning the ins and outs of modelling/texturing here... I'm doing something wrong with the texture, but can't figure out exactly what.
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Looks fine to me. The only thing I can see is the lower texture res on the wall compared to the rest. Can you be more specific on what you don't like about it?
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Looks fine to me. The only thing I can see is the lower texture res on the wall compared to the rest. Can you be more specific on what you don't like about it?
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The walls are just a test bed for seeing models lit and in game, ignore those. I think my main problem with it is that the model simply doesn't look like what I intended. I wanted a gothic stone support, and ended up with something that looked more like concrete with wierd painted trim. Secondly, the texture didn't work well with existing assets or at a distance as I'd focused more on detail than on large forms.
I've done some work on it since, and it now matches what I'm going for more closely. The fancy trim had to go though.
Replies
this is a little project i am working on in my free time.
its got some errors but im quite happy with my first normalmapped bust.
rendered in xNormal.. thanks to askhat for his head basemesh
Some last vacations days crap from me:
it's so WIP I almost feel bad about posting it.
Normal map done.
Still working on this piece....
Rota
gonna unwarp and texture , his name is Doctor Home ....eheh go figure why
Right side still needs quite a bit of work, but I'm getting there...
I think the middle one is the best size for a platform type of game.
full brigth about but not quite 4k tris based on hessis vacation photos all statues are geometry
Dizzy, her cheeks are looking a little toooo pudgy down near the bottum. I say slim it up just a little tad, and you'll be cool.
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Are You takling about my MONICA...You can quickly paint over ?! (just to show me what You mean).
excuse my bad english
thanks
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Dizzy, her cheeks are looking a little toooo pudgy down near the bottum. I say slim it up just a little tad, and you'll be cool.
[/ QUOTE ]
Are You takling about my MONICA...You can quickly paint over ?! (just to show me what You mean).
excuse my bad english
thanks
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Here you go:
Learning the ins and outs of modelling/texturing here... I'm doing something wrong with the texture, but can't figure out exactly what.
- BoBo
Here you go:
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Yes - I see , but she was 3 months after her childbirth , that's why she's more round .
Anyway <u>You're right</u> , I've study more pictures of Monica and in a fact she's more slim in her face.
here's a few photos of Monica to compare -
1 2 3 4 5 6 7
Thank You Neo - good observation. I will correct it
Pant's are a bit more defined than pictured here. I want a grinch! Very Huente.
Some new stuff: Spawn!
Needs some fixing on the lower areas, and the straps aren't working well. But he's getting there.
Great work everyone
Some new stuff: Spawn!
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Like the style, but would choose for a more slender body. This isn't a assassin from hell, this is when Spawn joins the gym and looses all sense of time...
..and they say im the one on lsd;) keep at it VITOR CORLEONE !!!
update.
310tri
I also got around to revamping my site, and setting up wordpress so I can have a sketchblog. Hopefully making it super easy to update will encourage me to actually update it more often.
http://www.skrubbles.net
Learning the ins and outs of modelling/texturing here... I'm doing something wrong with the texture, but can't figure out exactly what.
[/ QUOTE ]
Looks fine to me. The only thing I can see is the lower texture res on the wall compared to the rest. Can you be more specific on what you don't like about it?
and in xnormal:
just trying to get a new style going. This is work in progress.
all the detail stuff is a rendered bumpmap overlay from zbrush.
Looks fine to me. The only thing I can see is the lower texture res on the wall compared to the rest. Can you be more specific on what you don't like about it?
[/ QUOTE ]
The walls are just a test bed for seeing models lit and in game, ignore those. I think my main problem with it is that the model simply doesn't look like what I intended. I wanted a gothic stone support, and ended up with something that looked more like concrete with wierd painted trim. Secondly, the texture didn't work well with existing assets or at a distance as I'd focused more on detail than on large forms.
I've done some work on it since, and it now matches what I'm going for more closely. The fancy trim had to go though.