I'm working on too many things with school and demo reel at the moment. Trying to get in the habit of working faster, I build this prop for a level in about an hour.
The just a little person, this weekend I became the Sigekane being attached band with by myself! So, I the cord/code of a certain fat quality, while shaking with that, i needed the album cover for my metal band, it decided! So, I made one, I progress my knowledge of the design factor greatly, feel that this is the clean first class raw materials. I in order really to be, crits or cause most extreme chiefs have not searched at all!
Whoah! I think that I am more diverting, see a small number you. What makes these small military in the opening of very large serpent? The images are, certainly rather remarkably. Please, to show us more.
In design vast quantity and demon the broad way which it adds or from your cube this, and I glad you saw the cross which it puts inside the T. Your evil price good one and I hope the fact that it comes out rising. Me big it is a metalhead or oneself,!
First post here and thought a mental ray piece would be good demonstration. I'd like to start posting more projects so lemme know what you think. rock.
First off Rhinokey, Xenobond and Cholden...what the fuck? It's like trying to read that Chinese Interview with BoBo.
Slaught, that's looking pretty cool. For some reason it reminds me of this one boss from the first Bloodrayne, I can't remember his name though.
Loose Canon, That looks pretty good, although the one little leg seems to stand out from the rest, like it's sharper than everything else, and my eye is almost immediately drawn to it.
Geezus, that's pretty good, however it reminds me of the way a dog walks when it knows its in trouble, or is scared.
Geezus - The shoulder blades would absorb a lot of that vertical movement you've got in the head end of the spine. The head normally stays pretty level. At the moment the shoulders are completely locked off.
Geezus: also the Hips need a little swager with each step.
Its very nice motion overall, but seems to be missing a lot of subtleties. You do have some secondary motion, which makes the anim pretty believeable, but if you add in things like the hips and shoulders actually moving the limbs into the stride I think it will be even better and very natural feeling. Rather than simply bobbing, have them rotate on their vertical and forward axis.
kat that reminds of Pete Bennett out of big brother 7 who recently won it. His hair was in a mohawken of sorts and he quite often had eye shadow that extended to his ears..
hate to bring this up now you've finished, but a zip that zips 'up' downwards? I dunno it jarrs with me as usually if you want to partially zip something its the top part you want open. It would be a pain to fully zip, and probably keep coming undone.. I dunno, it still looks cool though
Wetterschneider, how is it working for the Vinyl Toy buisness? I've been noticing more and more of them popping up. I often see them in a Magazine I read "Juxtaposed".
katz: heeey, he looks familiar
ever after the dominance war i've been impressed with how you translate my concepts. especially this xrucifix character, really looking forward to seeing it finished up!
Hey guys, first post here, Ive been working on a mod for Unreal and have been modeling and texturing assets. Heres one I finished today. Its an autopsy table, 980 polys with a 1024x1024 texture.
Neo God, it is a ton of fun designing and making toys... we have some straightlaced clients, and we help out artists and designers with their projects, and we design and manufacture our own product. The trains have been featured in Juxtapoz at least once that I know of... it was quite a thrill.
@rooster: I was annoyed by that part of the design, but it does make some sense. It works as a two way zipper, so its totally zipped when the zippers are each at an opposite end, kinda wierd but it allows the bottom to be unzipped, I found a real life trench emulating the style and the zipper function: picture.
@Pseudo: Thanks and yes, like SupRore said, its a matrix inspired Half-Life mod called The Specialists , its an online MP 3rd/1st person action game, definatly one of my favorite HL mods .
Not much was done since my last update. Some chains here and there. Once I start to texture it a few sub-divisions might appear, aswell as additional chains. I'm ready to move on to texturing...
Replies
so iam taking the liberty to post it again on this fresh page !
thanks chris
wip on the concept for the mo
Ramucho, I love that concept!
started on a droid:
heres my finished cgchat comp entry, i run out of time so final renders and presentation doesnt do it justice =(
The just a little person, this weekend I became the Sigekane being attached band with by myself! So, I the cord/code of a certain fat quality, while shaking with that, i needed the album cover for my metal band, it decided! So, I made one, I progress my knowledge of the design factor greatly, feel that this is the clean first class raw materials. I in order really to be, crits or cause most extreme chiefs have not searched at all!
That is damn awesome!
@Ramucho
Looks great!
Kinda reminds me of Fable´s concepts.
Here´s a little thing I´m working on.
Clicky Clicky
Slaught, that's looking pretty cool. For some reason it reminds me of this one boss from the first Bloodrayne, I can't remember his name though.
Loose Canon, That looks pretty good, although the one little leg seems to stand out from the rest, like it's sharper than everything else, and my eye is almost immediately drawn to it.
Geezus, that's pretty good, however it reminds me of the way a dog walks when it knows its in trouble, or is scared.
Its very nice motion overall, but seems to be missing a lot of subtleties. You do have some secondary motion, which makes the anim pretty believeable, but if you add in things like the hips and shoulders actually moving the limbs into the stride I think it will be even better and very natural feeling. Rather than simply bobbing, have them rotate on their vertical and forward axis.
A giant fucking headache in the morning, that's what.
forgot to fix the fingers in this one
edit: damn, am i the last on the page?
I'm starting building some finished models for portfolio. Here is the start of the first one. Looking for hard critics...
nice start victor!
sill working in this punk for XrucifiX
ever after the dominance war i've been impressed with how you translate my concepts. especially this xrucifix character, really looking forward to seeing it finished up!
This is an elevator that vines have burst through. 1059 polys 1024x1024 texture.
What engine is that?
Enix: Badass! That turned out really well, and for a 'quick test' I agree that it came out great.
What engine is that?
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Half life mod. The Specialists.
@Pseudo: Thanks and yes, like SupRore said, its a matrix inspired Half-Life mod called The Specialists , its an online MP 3rd/1st person action game, definatly one of my favorite HL mods .
Not much was done since my last update. Some chains here and there. Once I start to texture it a few sub-divisions might appear, aswell as additional chains. I'm ready to move on to texturing...