DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple.
Are you starting the stuff in 3DS with subD, then bringing it to Zbrush?
btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels?
Anyways, I'm beginning to understand why Michael Whelan said "if I ever have to paint that many scales again I'm committing ritual suicide"
I don't even have that many:
DH: Just a suggestion; I understand you're following the original model/texture for reference but I think your model would look better if you were to take some liberty and give her armor much better shapes and silhouettes.
All the WoW textures are just painted on really basic geometry.
Take the helmet for example, the silhouette shape is really basic. But if you played around with the jaw portion of the helmet or even angled the teeth out more, you'd get a much better shape.
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DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple.
Are you starting the stuff in 3DS with subD, then bringing it to Zbrush?
btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels?
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Thanks , its all sub-D so far. I'm doing the more ornate details in ZB, similar to what I showed with the helmet.
as for your zbrush problem, I can't recall off the top of my head, but zbrush does have a lot of wierd rules on subdivision once you start using local subdivision and layers. I've started making sure I'm really really really happy with everything before I add layers or do local subdivision since it's kind of a point of no return it seems
Soul : Yea I plan to pull some verts around once I get this baked to a low poly, to mess with the proportions/silhouette a bit. I'm kind of thinking I might have too much small silhouette that will eat up a lot of polygons when I do the low poly mesh. There's a lot of things poking off all over her that I can't just bake down to something it's near without it looking odd.
I did try a lot more exaggerated stuff with the armor early on but I could never get into how it ended up and would just redo it. It's one of the reasons I really wanted to keep the helm/shoulder as close to source as possible since they define that armor set so much.
Looks great Warby, only complaint is the lack of shadow, I guess those will be generated though, because right now everything looks sorta pasted on top of everything.
Once again, not digital work, but rather sculptural FX work (I probably should post some more digital stuff to keep up the status quo)
My one peer asked me to help him give himself fake breasts for his one assignement, he sculpted and casted the breasts, I applied them and painted them. The end result was creepy and led to one of the most awkward photoshoots ever.
After application, but not blended to his flesh
After Blending, yeah, creepy
wet tee shot, he looks like a really butch dyke here too.
they are made of silicone, hollow, however we did inject them with fake blood and made a nice little videos where he tore them off his body.
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thats the bestest wrongest work ive seen for a long time
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be thankful I don't have the copies of the real photos we took...quite possibly the creepiest things in the world. And these photos are meant to be hung in the president of the school's office.
honestly, I am happy he sculpted them rather modestly, rather than making them huge knockers, it works better I think, it's weirder to see them at proper proportions to his frame rather than giant.
I read this backwards, looking at all the comments first. I was thinking, man, what kind of monster or somethin can get that rea- OH SWEET GENTLE JESUS MY EYES
Ruz, nice shoe. After all this boob-tastic conversation, a shoes somehow seems so... normal. Are you going for the "factory fresh" look or the "been workin' all night and day" look?
Neo_God: I dig it, and it looks like your friend got what he probably wanted reaction-wise.
Hey adam, really impressive sculpt, but i personally think it's ended up very confusing to look at. Every wrinkle and crease is the same depth, and it ends up looking really busy and overworked. I think it would be a lot more visually effective if you toned down a lot of the secondary creases, and stuck to a few distinct forms as focal points.
Replies
Are you starting the stuff in 3DS with subD, then bringing it to Zbrush?
btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels?
Anyways, I'm beginning to understand why Michael Whelan said "if I ever have to paint that many scales again I'm committing ritual suicide"
I don't even have that many:
All the WoW textures are just painted on really basic geometry.
Take the helmet for example, the silhouette shape is really basic. But if you played around with the jaw portion of the helmet or even angled the teeth out more, you'd get a much better shape.
She looks cool, though.
for an commercial small game
for fun, still wip
some private stuff for an private game
DH - helmet is looking mean!
DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple.
Are you starting the stuff in 3DS with subD, then bringing it to Zbrush?
btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels?
[/ QUOTE ]
Thanks , its all sub-D so far. I'm doing the more ornate details in ZB, similar to what I showed with the helmet.
here's a wireframe of the armor
http://www.horribledeath.com/images/wip/barflez_meshwire.jpg
as for your zbrush problem, I can't recall off the top of my head, but zbrush does have a lot of wierd rules on subdivision once you start using local subdivision and layers. I've started making sure I'm really really really happy with everything before I add layers or do local subdivision since it's kind of a point of no return it seems
Soul : Yea I plan to pull some verts around once I get this baked to a low poly, to mess with the proportions/silhouette a bit. I'm kind of thinking I might have too much small silhouette that will eat up a lot of polygons when I do the low poly mesh. There's a lot of things poking off all over her that I can't just bake down to something it's near without it looking odd.
I did try a lot more exaggerated stuff with the armor early on but I could never get into how it ended up and would just redo it. It's one of the reasons I really wanted to keep the helm/shoulder as close to source as possible since they define that armor set so much.
haven't really started on the head yet.
Made from Arshs baseman
Holy shit, page 400!
Once again, not digital work, but rather sculptural FX work (I probably should post some more digital stuff to keep up the status quo)
My one peer asked me to help him give himself fake breasts for his one assignement, he sculpted and casted the breasts, I applied them and painted them. The end result was creepy and led to one of the most awkward photoshoots ever.
After application, but not blended to his flesh
After Blending, yeah, creepy
wet tee shot, he looks like a really butch dyke here too.
they are made of silicone, hollow, however we did inject them with fake blood and made a nice little videos where he tore them off his body.
ah...the fun we have at art school...
thats the bestest wrongest work ive seen for a long time
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be thankful I don't have the copies of the real photos we took...quite possibly the creepiest things in the world. And these photos are meant to be hung in the president of the school's office.
That creeped me out seeing it... I can only imagin being the one applying it :P
priceless!
NeoGod: That's for another sleepless night.
Mister Alex, NeoGod... I really want to meet you. You are as twisted as I am. hahaha
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Hey man, if you ever find yourself in Philly, just notify me, and we'll have a drink or something and talk about weird shit.
..should have made them bigger :P
that last shot is priceless xD
oh god...
..should have made them bigger :P
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honestly, I am happy he sculpted them rather modestly, rather than making them huge knockers, it works better I think, it's weirder to see them at proper proportions to his frame rather than giant.
Oh man, what the... I feel your pain Rooster! I did the same thing!
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Thirded...damn that is creepy. I was expecting your stereotypical futuristic gun-wielding girl with moonboots...and then...there was that.
Neo_God: I dig it, and it looks like your friend got what he probably wanted reaction-wise.
yeah this is the wip version, it won't be quite so clean when finished
Part lion, part monkey and part pimp:
Lookin good Jaco
Some WIP texture work from me:
Here's my updated entry for the Tweak speed modeling challenge, though now it has about four hours put into it so it's not quite as speedy as before.
Here's a really messy paintover, to show what i mean: http://i30.tinypic.com/303aj4g.jpg
I'd like to see a finished textured piece from you eventually
I'm calling this thing done.
you can see the texture flat and wire frame here.
http://alter-nate.com/violin.html