Wow it's me still trucking. Making a new thread because the other one might be a bit too daunting for anybody just seeing the project.
I, of course, have a new design, making full use of the shader and rendering skills I've honed over the past one or two years. Some of the shots here are a bit outdated, using the old clothing colors and having the old proportions.
The model was originally made back when she was still a graceful swordfighter, you see. But she uses a big fucking greathammer now, so the proportions were bulked up once I realized that was the case.
I also didn't want to bother making new shots until the new face is all set up.
These shots are only one version behind:
The weapon is the Dual Strive- a greathammer with a system that can fire out bursts of magical energy to enhance its attacks.
The design was based on utility hammers and vintage guns.
She also has a magical shield for defense. It used to just be the shield, itself, but it's now been reconceived as a part of a set alongside a gauntlet:
The gauntlet is the main form- it can reconstruct parts of its form to create the shield at any point on its surface.
As I mentioned earlier, I'm working on a new face using a different construction method- I recently discovered the wonder of the Holdout Shader, and can now realize my wish to have the mouth be a 3d object instead of a flat plane:
I wanted to begin the process of the new face with my favorite expression out of the concepts I had done.
Once I get some of the more basic expressions and such made, I'll post some fully up-to-date shots
I had an idea for smear frames